(Topic ID: 200141)

JJP Pirates of the Caribbean Official Owners and Fan Club!


By goren1818

2 years ago



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#12051 68 days ago
Quoted from Psw757:

Just got my cliffys as well. Are you removing Mylar even if it is still perfect and laying flat?

Just so it is flat, I would leave it. Many of us the Mylar at the map hole had lifted. Couldn’t get the Cliffy to lay flat like it was.

#12052 68 days ago

My MAP mylar was a mess around the MAP hole, bit it was fine around the MAP targets. With the Cliffy in place, that mylar is not needed so I removed it ... very gingerly. I can't see how the MAP mylar would be helpful with the Cliffy in place. Main thing is to fix that dang t-nut. It will chew your balls up pretty quickly if not addressed.

I have added mylar around the chapter selection area. With new Titan rubbers and mylar, the ball is much more active there now. I assume it was the new rubbers that did it. Just watch out on removing posts to get there as some of mine were sunk deep into the clear. One of the rubbers to the left in that area was worn nearly halfway through ... after 400 games.

#12053 68 days ago

What about the rubbers in this game? Are you guys changing them for Titans? Is it for cosmetic reasons or because of poor quality? Can you guys share the rubber ring sizes for this game?

#12054 68 days ago
Quoted from VillaThrills:

Just so it is flat, I would leave it. Many of us the Mylar at the map hole had lifted. Couldn’t get the Cliffy to lay flat like it was.

FWIW - my Mylar was flat so I left it and put cliffy over it; no issues so far. If it was bubbled I would have removed as well

#12055 68 days ago
Quoted from zaphX:

Only to install Cliffy's. I would absolutely not remove mylar for any other reason. And specifically, only the MAP cliffy due to the bubble that would keep it from laying flat.

My mylar was lifting by the hole on the back right side, but forgot to take off mylar before putting on Cliffy. the whole cliffy lays flat, but I can see that the Cliffy is slightly raised on the back right side, but barely. I'd like to take it off and reinstall, but it's minimal as the post behind the deflector holds it down pretty well. Do think it will cause any issues ...only that removing wax might not be as clean as I'd like.

#12056 68 days ago
Quoted from KornFreak28:

Why are you guys removing the mylar though? I just unboxed mine and I noticed some hints or what it looks like mylar in some areas. Are you guys removing that? Why?
I wanted to install better mylar but not sure if the factory one needs to be removed first? I wanted to install mylar on my slings, and all the kickouts just like I did with my old Metallica. It worked out great. I do plan on removing the BP very soon to install cliffy's, dremel out the bracket that sticks out of the loop ball guide, and all that other good stuff. Besides cliffy's what else did you guys do back there with the BP off the game? I also plan on reflowing solder to the BP wires just to be on the safe side.

What is this loop ball guide bracket you speak of? I get very slow feeds through the inner loop and suspect something may need adjusted - could be this?

#12057 68 days ago
Quoted from roddog:

Tonight my buddy was over and he had over 120ish gold ready to be collected. Once he started wailing on the action button, the game reset. It was pretty funny but also a little concerning. Has anyone seen this happen?

So this happened again the other day while collecting gold. I ensured everything was plugged in tight to the mother board in the backbox. Has this happened to anyone else?

#12058 68 days ago
Quoted from 3pinballs:

My mylar was lifting by the hole on the back right side, but forgot to take off mylar before putting on Cliffy. the whole cliffy lays flat, but I can see that the Cliffy is slightly raised on the back right side, but barely. I'd like to take it off and reinstall, but it's minimal as the post behind the deflector holds it down pretty well. Do think it will cause any issues ...only that removing wax might not be as clean as I'd like.

The mylar to the right of the map hole was lifting but I flattened it, pressed it back down, then installed the cliffy over top. Problem was after a few days the mylar lifted again and this caused the cliffy to lift just slightly which affected the ball more than I liked. So I ended up removing the cliffy and pulling up the bad mylar. I'd like to know why so many owners have reported bad mylar around the map hole - did the JJP employee who's job it was to install that section decide to punk us all?

#12059 68 days ago
Quoted from Psw757:

Just got my cliffys as well. Are you removing Mylar even if it is still perfect and laying flat?

No

#12060 68 days ago

*sigh* Another Wonka upgrade......and no word on POTC....*sigh* Oh well.....Still love it!

sigh (resized).jpg
#12061 68 days ago
Quoted from Heater:

*sigh* Another Wonka upgrade......and no word on POTC....*sigh* Oh well.....Still love it![quoted image]

Yeah...not cool considering how much longer Pirates has been out. The wait for Pirates to become feature complete / polished is slowly starting to resemble waiting for Ghostbusters code.

#12062 68 days ago
Quoted from arzoo:

The mylar to the right of the map hole was lifting but I flattened it, pressed it back down, then installed the cliffy over top. Problem was after a few days the mylar lifted again and this caused the cliffy to lift just slightly which affected the ball more than I liked. So I ended up removing the cliffy and pulling up the bad mylar. I'd like to know why so many owners have reported bad mylar around the map hole - did the JJP employee who's job it was to install that section decide to punk us all?

Seems like just because of the shape of the area and the Mylar there’s a fold there from how they put it on. It didn’t impact ball travel on mine. I just snipped the middle of the fold and it laid down flat, then I put the Cliffy over that.

#12063 68 days ago

Got my trunk mod working this Saturday! Breaths new life into this machine and gives it something that I didn't know was missing.

#12064 68 days ago
Quoted from PinballTilt:

What is this loop ball guide bracket you speak of? I get very slow feeds through the inner loop and suspect something may need adjusted - could be this?

I'll look or take a pic later but basically it's behind the BP on the loop. I believe this bracket holds the backboard to the playfield. Part of the bracket sticks out past the ball guide. If your ball(s) hit it, it will affect the ball's speed and/or trajectory not to mention possible damage to them. Take this bracket out and grind off the part that sticks out.

#12065 68 days ago
Quoted from roddog:

So this happened again the other day while collecting gold. I ensured everything was plugged in tight to the mother board in the backbox. Has this happened to anyone else?

I saw this in one of the videos. Some guys from JJP were playing it. They laughed it off but didn't mention the reason why it happened. Concerning to say the least.

11
#12066 68 days ago

I'm going to post this comment in each thread I've posted about regarding POTC or JJP playfield issues. (Coming up as a double post error.)

I feel like anytime a company or individual is criticized for a lack of quality within their output, they should be equally commended when that output is adjusted.

I received an email from Jack before I headed out for work midday Thursday. I work second shift, and Friday had a voicemail left by him when I awoke, and called him back immediately.

Jack seemed earnest, gracious, and humbled in his offer of a new playfield to correct my issues with my POTC playfield tear and rippling. For me, this is the best I could hope for. I don't expect a fully populated playfield swap, or an outright machine exchange. What I am receiving is acknowledgment openly of the issues that have occured within this game, and done so by the company face of said product.

I respect this move. And it gives me greater confidence towards JJP then I had two months ago.

Jack as well, seemed confident these issues are being course corrected moving forward, and his overall tone was upbeat, wishing to make amends, and continue and improve customer relations. In my mind, for me and my situation, that has occurred.

That said, if it weren't for every single person being vocal on this issue, on this forum or via podcasts, whether supporting or accepting these issues, this outcome might not be happening. So I am thankful to all of you, as well as Jack and JJP, for helping make this lovely game "whole" again once more.

I also hope everyone affected by this issue is made whole again as well.

#12067 68 days ago

I only have a bit of pooling around my adjustable outlane posts on one side. Other than not being able to adjust the difficulty, everything seems ok and the coat seems hard. Should I be worried about these issues?

#12068 68 days ago
Quoted from dnaman:

Keith, that was it! I couldn't recall the fix and I was even looking at the motherboard header earlier wondering how JJP turns the board on if the headers aren't used. Now I know, by having the BIOS setting set as such.
So, with the power turned on, (driver PCB lit up, but no activity on the PC Powersupply or CPU fan, of course), I shorten pins 3 & 4 on the header (the header is on the top right on the board as installed on my pin, and the pins are on the left side of that header, reset would be on the right side: see the legend). I've included a pic for everyone and you can see the pin config on the white screened legend to the right of the header)
I used the USB connector inside the coin door area, to plug in the USB keyboard. After shorting the pins, the pin powered up, I saw a splash screen, it restarted, saw the splash screen again but then just powered up properly. I could not see which key was to be used to access the config. I shutdown the PC twice and it comes up ok. I'll leave it like this for now and check with support as to what the key is.
Thanks again![quoted image][quoted image]

For those of us (like me) who may not know pin number identification, see new pic

MOBO Short (resized).jpg
#12069 68 days ago

I am not an expert player at all. I am an average player, maybe a notch above. Many games I play on Pirates I don't even load the cannon. However, I was playing a game last week and sunk the Dauntless in seconds. First ball, hit the Black Pearl skill shot. A couple shots on the Black Pearl deck and I had the cannon loaded and took a shot and right in the hole for a Dauntless sinking. Total elapsed time about 5-7 seconds! Probably will never do that again

#12070 68 days ago
Quoted from Psw757:

Just got my cliffys as well. Are you removing Mylar even if it is still perfect and laying flat?

No. If your Mylar is flat you will get a good seal against the playfield with the protector. Just did mine this past weekend and the Cliffy's went in great.

#12071 68 days ago
Quoted from javagrind888:

I only have a bit of pooling around my adjustable outlane posts on one side. Other than not being able to adjust the difficulty, everything seems ok and the coat seems hard. Should I be worried about these issues?

What do you mean by “not being able to adjust the difficulty”?

#12072 68 days ago
Quoted from javagrind888:

I only have a bit of pooling around my adjustable outlane posts on one side. Other than not being able to adjust the difficulty, everything seems ok and the coat seems hard. Should I be worried about these issues?

I don't know that anyone knows for sure if there's an indicator that pooling will turn into a chip. I ended up with chipping at the base of my movable I-Lane post. I glued it back down and put a neoprene washer under a regular steel washer under the post. I don't know if putting the washers in will 100% prevent chipping but I don't think it will hurt.

#12073 68 days ago
Quoted from KornFreak28:

What do you mean by “not being able to adjust the difficulty”?

Moving the adjustable posts changes the difficulty by making it more or less likely for the ball to drain down the I-Lane or E-Lane, depending on which hole you put the posts in.

#12074 67 days ago

Here is the prototype of the BP actuator protection kit (I don't know what the heck to call it). I don't know if it's even necessary, but I'm installing it on mine. It actually helps with a few things.

1. The shoulder bolt goes in to the bushing so it's easier to get the bushing on the back support pin and thread the shoulder bolt in.
2. The support pin bushing pushes the BP all the way forward, no slack front to back.
3. The rear protection plate gives a surface with much less friction and a "wear layer" to prevent the backboard from getting gouged (mine is somewhat gouged now).
4. The actuating pin (that connects the link arm to the BP) has a replacement bushing that has a lip on it which mates up with the protection plate. I think it provides better motion but I need to get everything back together to confirm this all works as smoothly as it should. The bushing and plate slide really smoothly against each other.

These are made from carbon fiber composite PLA and are quite strong. The plate is only .5mm right now so it's bendy but once it is in place that doesn't matter. These are printed in draft mode so finished pieces will be much smoother looking.

I'll post a video of installation and results so folks can comment.

pasted_image (resized).png
#12075 67 days ago
Quoted from javagrind888:

Got my trunk mod working this Saturday! Breaths new life into this machine and gives it something that I didn't know was missing.

Does the chest stay open slightly?

#12076 67 days ago

Here is a video of what I was talking about.

Forgot to get a pic, here is a crappy screen cap where you can see the wear on my backboard.

pasted_image (resized).png
#12077 67 days ago
Quoted from harryhoudini:

Here is a video of what I was talking about.

Forgot to get a pic, here is a crappy screen cap where you can see the wear on my backboard.[quoted image]

Looks like a homerun to me! Nice job!

#12078 67 days ago

So you POTC fanboys have finally cracked me. I have a chance to pick up a NIB Potcle. Im, a bit worried about the playfield, but am reassured by the recent promise to replace chipped playfields. What do you guys think? Should I take the risk and do it?

#12079 67 days ago
Quoted from cooked71:

So you POTC fanboys have finally cracked me. I have a chance to pick up a NIB Potcle. Im, a bit worried about the playfield, but am reassured by the recent promise to replace chipped playfields. What do you guys think? Should I take the risk and do it?

Absolutely, no question. Seriously.

#12080 67 days ago
Quoted from cooked71:

So you POTC fanboys have finally cracked me. I have a chance to pick up a NIB Potcle. Im, a bit worried about the playfield, but am reassured by the recent promise to replace chipped playfields. What do you guys think? Should I take the risk and do it?

amazing game

#12081 67 days ago

Super game indeed! Small disadvantage is that the screen is not tightly aligned with the front glass. Somewhere you always keep seeing the silver bezel of the screen, but that should not spoil the fun!

#12082 67 days ago
Quoted from cooked71:

So you POTC fanboys have finally cracked me. I have a chance to pick up a NIB Potcle. Im, a bit worried about the playfield, but am reassured by the recent promise to replace chipped playfields. What do you guys think? Should I take the risk and do it?

Seriously POTC is one of the best games ever IMO. Best JJP game so far, and such a great layout.
It's the 2010's decade Twilight Zone for me - truly a "World Under Glass" achievement.
Definitely *THE* game to get IMO, even with the issues.

#12083 67 days ago

Woz is better for me but this two are complementary, have hobbit 'spectalulary', POTC 'adventure', woz 'magic' all are so differents and good

#12084 67 days ago
Quoted from Psw757:

Does the chest stay open slightly?

It does just a bit. You can adjust it more to make it shut completely, but I reasoned that if it's not touching then that's less wear and tear. Also, none of them shut flush because of how they are molded and it's more noticeable if it shuts all the way.

#12085 67 days ago
Quoted from cooked71:

So you POTC fanboys have finally cracked me. I have a chance to pick up a NIB Potcle. Im, a bit worried about the playfield, but am reassured by the recent promise to replace chipped playfields. What do you guys think? Should I take the risk and do it?

Wow lucky man and what a find. For me this game defines all that pinball should be with the exception for a few fixit items. Worth the pain in my opinion and a trophy of gameplay no question. Congrats on the find plenty of knowledgable folks in this forum to help you out if you run into any trouble.

#12086 67 days ago

Some advice please: My inner loop shot (the switch labelled "inner loop enter") is not registering every shot, especially fast shots are missed. What should I do? Obviously it is the switch beneath the black pearl. hurra Thanks

#12087 67 days ago
Quoted from tatapolus:

Some advice please: My inner loop shot (the switch labelled "inner loop enter") is not registering every shot, especially fast shots are missed. What should I do? Obviously it is the switch beneath the black pearl. hurra Thanks

Outch, what i will do ? Remove black pearl to tale a look un first

#12088 67 days ago
Quoted from tatapolus:

Some advice please: My inner loop shot (the switch labelled "inner loop enter") is not registering every shot, especially fast shots are missed. What should I do? Obviously it is the switch beneath the black pearl. hurra Thanks

Go in test mode and use a pencil or something to activate the opto, see if it registers properly. Make sure they are aligned properly.

Quoted from Thot:

Woz is better for me but this two are complementary, have hobbit 'spectalulary', POTC 'adventure', woz 'magic' all are so differents and good

I have WOZ and JJPOTC and suggest both

#12089 67 days ago

Hopefully picking my LE this weekend. Always good to hear the accolades. I’ve owned Woz a couple of times. Certainly a crap ton going on with that but I never thought it was a huge amount of fun (sacrilege?) it was fun but just not great. DILE was similar for me. I liked Hobbit and had it for a long while.

POTC looks to me like it has a ton of stuff with great rules and flow. Can’t wait to delve into this.

#12090 67 days ago
Quoted from cooked71:

Should I take the risk and do it?

Go For it Mate....I haven't played as much as I have wanted, but when I play a game, I find something new.....it's an unbelievable game and will never leave.

#12091 67 days ago
Quoted from VolunteerPin:

Woz was fun but just not great. DILE was similar for me. I liked Hobbit and had it for a long while.

I agree on Woz but it's sooooo beautiful and interesting.
Curious about your thoughts on DI vs Hobbit, because I think DI is a really fun (and better) pinball game but I prefer the Hobbit theme and presentation by a mile. I ask because I haven't pulled the trigger on a Hobbit yet and I've been leaning against it.

#12092 67 days ago
Quoted from tatapolus:

Some advice please: My inner loop shot (the switch labelled "inner loop enter") is not registering every shot, especially fast shots are missed. What should I do? Obviously it is the switch beneath the black pearl. hurra Thanks

Pretty sure that was addressed somewhere and they are "working" on it. Can try to clean/align opto but not sure if it would help. Hopefully next code update will fix this and a couple other issues

#12093 67 days ago
Quoted from GnarLee:

Pretty sure that was addressed somewhere and they are "working" on it. Can try to clean/align opto but not sure if it would help. Hopefully next code update will fix this and a couple other issues

I think I remember the same thing where some issues with the inner loop registering were mentioned as being code related. I haven’t noticed that one, but I’ve often had issues with having Dead Men Tell No Tales multiball qualified and hitting a solid shot through the turnaround in Devil’s Triangle without it registering to start the multiball. Seems to occur most frequently when I already have a couple multiballs running and there’s something else going on in the game (like a jackpot or mystery award) that seems to take precedent over the shot registering. I’m hoping that gets fixed in code also.

#12094 67 days ago
Quoted from EaglePin:

I’ve often had issues with having Dead Men Tell No Tales multiball qualified and hitting a solid shot through the turnaround in Devil’s Triangle without it registering to start the multiball.

That is most likely a physical issue where the ball is not travelling through the mini loop at the end of the shot and thus not triggering the switch to start the multiball. Seems like the ball sometimes ricochets off the ball guide at the top instead of following the curve to the right.

#12095 67 days ago
Quoted from GnarLee:

Pretty sure that was addressed somewhere and they are "working" on it. Can try to clean/align opto but not sure if it would help. Hopefully next code update will fix this and a couple other issues

Oh wow, I didn't hear this. That's great, I posted about this a while before (in conjunction with balls not making it around the loop when they should) and didn't know this was acknowledged. If only there were a centralized thread about POTC software updates

Sure would be nice to get a software update. I like that someone posted a Jack quote from a while back where he basically said they only will release finished software and games. Pshaw.

#12096 67 days ago
Quoted from Troz:

That is most likely a physical issue where the ball is not travelling through the mini loop at the end of the shot and thus not triggering the switch to start the multiball. Seems like the ball sometimes ricochets off the ball guide at the top instead of following the curve to the right.

Yeah I know what you mean because I’ve hit plenty of those shots that don’t quite make it to the top The instances I’m describing though were 100% through the top of the shot.

#12098 67 days ago

I’m having an annoying issue. I keep having balls get lost when get go behind the BP via skill shot, port royal or any soft soft around the loop. Game goes into search mode and eventually the ball is released into the BP (VUK) and to the playfield. I did notice the VUK has a hard time pushing the ball up into the BP. The ball makes it to the BP when the VUK fires and the BP is tilted to the left. I’m pretty sure this is what I saw. The VUK tries for a few times and then stops. Thinking the BP may be too far back or something? My daughter played a game and she hit the port royal lane. Ball got lost for a good long while. Anybody know what it’s going on here?

Also, is it normal for this wireform to be slanted like this? Thanks!

BEC3D030-0C9B-489D-9BFF-AB6EC80BEA80 (resized).jpeg
#12099 67 days ago
Quoted from KornFreak28:

I’m having an annoying issue. I keep having balls get lost when get go behind the BP via skill shot, port royal or any soft soft around the loop. Game goes into search mode and eventually the ball is released into the BP (VUK) and to the playfield. I did notice the VUK has a hard time pushing the ball up into the BP. The ball makes it to the BP when the VUK fires and the BP is tilted to the left. I’m pretty sure this is what I saw. The VUK tries for a few times and then stops. Thinking the BP may be too far back or something? My daughter played a game and she hit the port royal lane. Ball got lost for a good long while. Anybody know what it’s going on here?
Also, is it normal for this wireform to be slanted like this? Thanks![quoted image]

Do you still have that big gap between the BP and the ramp? Can you lift up the BP (meaning it is not in the mounting pins all the way)?

If the VUK isn't kicking the ball up with enough force then you can change the setting and increase the power. Most people have turned it down because it had so much force it was hitting the spinner optos on the BP. You want just enough power to make it up the VUK scoop. This really only applies if the issue is the ball isn't getting kicked up with enough force the first time. If the ball gets lost first then I would check the VUK switch and just roll the ball in there manually in test mode and see if the switch registers each time and if the VUK fires properly.

I don't know how many times it might try to kick it up the VUK before stopping. I know that other coils stop after a bunch of tries (like the chest release, if the optos aren't aligned). So depending on what the sequence of events is, maybe it's hunting for the ball after not being able to kick it up?

If the ball is having trouble when the ship is tilted, I go back to my first questions. If the BP isn't installed right or there is a broken mount then it likely is not aligned well for the VUK. It's somewhat tight clearances back there and I could see the ship blocking the exit.

That ramp shouldn't be tilted, no. How's the top end of that near the BP? Is the BP clear ramp aligned now? Is the wireform inserted in to that ramp properly? If so, worst case you can use some channel lock pliers and a rag to bend that front mount a bit.

#12100 67 days ago
Quoted from EaglePin:

Yeah I know what you mean because I’ve hit plenty of those shots that don’t quite make it to the top The instances I’m describing though were 100% through the top of the shot.

Then I have to think it's a switch issue. Check the switch in that tiny loop. I've played a TON of this game, often focusing on DMTNT, and haven't ever had it miss starting if it went around the loop no matter how many multiballs were in play.

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