For those considering adding one of the various pinblade sets available for JJP POTC, here are a few pics of Pingraffix's product that I just installed in my game:
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Quoted from Tuna_Delight:For those considering adding one of the various pinblade sets available for JJP POTC, here are a few pics of Pingraffix's product that I just installed in my game:
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Those look sweet. Were they easy to install? Did you use the wet method, or dry?
Well considering I bought and paid for one 2 weeks ago and received it 1 week ago cant really say they are sold out. And you are also contradicting yourself when you said that
Quoted from cheshirefilms:With the high cost of materials in POTC and it's poor sales record, as in, maybe 800-1000 games sold across all editions, like the most recent movie, I think it's fair to say the game is done and Jersey Jack won't come back. I mean, what could they strip out to make it more profitable to return, AND hope it doesn't belly flop a second time? No ships= no game.
So are you saying that only 800-1000 games have been sold and there will never be another run? My comment was not incorrect from what you had initially said. LE are hard to find CE are more available and SE you can still get pretty easily. Not sure how I was incorrect.
Quoted from indypinhead:Those look sweet. Were they easy to install? Did you use the wet method, or dry?
These were a little more difficult than usual (Sterns for me) due to 1) the inner hardware piece for the backbox hinge needing to be removed on both sides in order to get the pinblade flat and 2) the comparatively tight fitting playfield.
I used the wet method and definitely recommend it. Able to lift the playfield with no worries now too - these pinblades are heavy duty vinyl.
Quoted from locksmith:Those art blades are the nicest I’ve seen so far. Sweet
I like how they match the artwork on the apron and tie in well with the playfield's art too.
That said, I think the JJP POTC pinblades by Tilt Graphics look nice as well. For those interested, they can be seen in this previous post by WolfManCat :
Quoted from Tuna_Delight:I like how they match the artwork on the apron and tie in well with the playfield's art too.
That said, I think the JJP POTC pinblades by Tilt Graphics look nice as well. For those interested, they can be seen in this previous post by WolfManCat :
https://pinside.com/pinball/forum/topic/jjp-pirates-of-the-caribbean-official-owners-and-fan-club/page/108#post-4876819
Love yours! They blend great!
Quoted from GnarLee:Well considering I bought and paid for one 2 weeks ago and received it 1 week ago cant really say they are sold out. And you are also contradicting yourself when you said that
So are you saying that only 800-1000 games have been sold and there will never be another run? My comment was not incorrect from what you had initially said. LE are hard to find CE are more available and SE you can still get pretty easily. Not sure how I was incorrect.
No one knows anything for sure about the games figures or future except perhaps the powers that fund JJP.. I just think we can read the tea leaves and make a reasonable forecast.
I admit I got the CE part wrong, though people cancelled selling their LEs for allegedly not finding the CE. At least from the trusted/usual suspects distributors.
As for the LE it still seems sold out. A couple weeks ago/around TPF was the timeframe people were scrambling to get the final ones.
But if one disty know one knows has a couple left, it's definitely a secret the others aren't privy to sharing to the rest of us.
Got the 666666 multiball going along with AARGH frenzy all at the same time last night! What a rush!
Ya I’ve been trying to get to everything on machine. Have had 5 of 6 multi balls running and then drained. Best Arthur frenzy I’ve had was about 100k 4x Playfield going. And stacking points for chapters is definetly a strategy. Not sure how I accomplished it but last night had a game where chapter shots were worth we’ll over 5k (wanna say when I drained it was at 7k) by itself that makes some of the bigger chapters worth quite a bit of points. Get a multiplier going and get a ton of points for not a lot of work
So the only solution to STDM from the star map is the double flipper action (which cancels you seeing the goals) or nudging it.
Damn, that's not a good design.
Quoted from javagrind888:So the only solution to STDM from the star map is the double flipper action (which cancels you seeing the goals) or nudging it.
Damn, that's not a good design.
maybe check the level of your game. Mine never does SDTM from star map.
JJP Pirates of the Caribbean Flipper Toppers
https://www.tiltgraphicsinc.com/jjp-potc
Quoted from jGraffix:JJP Pirates of the Caribbean Flipper Toppers
https://www.tiltgraphicsinc.com/jjp-potc
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Very nice, any pics of the white or wood with red rubber?
Quoted from Crile1:Got the 666666 multiball going along with AARGH frenzy all at the same time last night! What a rush!
Isn't that awesome?? I love this game.
Quoted from javagrind888:So the only solution to STDM from the star map is the double flipper action (which cancels you seeing the goals) or nudging it.
Damn, that's not a good design.
Something is not right.
On mine, before the post drops, the magnet yanks the ball up so it doesn't go SDTM. Does your magnet work, bouncing the ball around in the star map area? Are you on the latest firmware? (0.98)
I'll double check my firmware. The ball slams around like it's supposed to, but most of the time sits on the post afterward until the post drops. It occasionally gives one more yank but not all the time. I'll check it tonight.
Quoted from javagrind888:I'll double check my firmware. The ball slams around like it's supposed to, but most of the time sits on the post afterward until the post drops. It occasionally gives one more yank but not all the time. I'll check it tonight.
Just a thought, make sure the post is traveling Smoothly up and down and not binding. After it tosses the ball around on mine it immediately lowers the post without delay.
Pirates of the Caribbean GameBlades™
https://www.tiltgraphicsinc.com/jjp-potc
Quoted from Pinzzz:I just shot [email protected] an email requesting that he order and stock these.
Terry is cool like that...shoot him an email showing interest. and he will hook us up.
It’s here...
https://www.pinballlife.com/mm5/merchant.mvc?Screen=PROD&Product_Code=POTCCS_UK
Quoted from zaphX:Is anyone else thinking of moving the I-lane post inward?
Those drains are just brutalizing me tonight.
I just put a larger post rubber on, instead of moving the post. less dramatic than moving the post, and it made the “I” lane a little tighter.
Also, another plus to this method, is no potential mark left on the playfield from moving the post...
Quoted from Tuna_Delight:These were a little more difficult than usual (Sterns for me) due to 1) the inner hardware piece for the backbox hinge needing to be removed on both sides in order to get the pinblade flat and 2) the comparatively tight fitting playfield.
I used the wet method and definitely recommend it. Able to lift the playfield with no worries now too - these pinblades are heavy duty vinyl.
So, the precut hole on the Pingraffix blades was not large enough to go over the hinge nut? would it be possible to make the hole on the pinblade larger before the install to prevent the need to remove the nut?
Quoted from jGraffix:Pirates of the Caribbean GameBlades™
https://www.tiltgraphicsinc.com/jjp-potc
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Do these have a pre-cut hole for the hinge nut?
Quoted from Pinzzz:So, the precut hole on the Pingraffix blades was not large enough to go over the hinge nut? would it be possible to make the hole on the pinblade larger before the install to prevent the need to remove the nut?
Me and another guy on here just installed it over the nut without taking it out or cutting a hole. You can't tell at all and it looks flat even with the lights on.
Quoted from javagrind888:Me and another guy on here just installed it over the nut without taking it out or cutting a hole. You can't tell at all and it looks flat even with the lights on.
So, Pingraffix’s POTC JJP blades, do not come with a pre-cut hinge nut hole?
Quoted from Pinzzz:So, Pingraffix’s POTC JJP blades, do not come with a pre-cut hinge nut hole?
No, but like I said, It looks great just going over it.
Those hinge nuts are in there really tight, but they -can- be removed. I had to hammer them out to do my radcal job.
Quoted from Pinzzz:So, the precut hole on the Pingraffix blades was not large enough to go over the hinge nut? would it be possible to make the hole on the pinblade larger before the install to prevent the need to remove the nut?
No, the precut hole isn't large enough - nor is its location on the pinblade absolutely perfect.
I suppose you could leave the hinge nut in place and cut around it once you have the pinblade on, but it might be somewhat tricky to get a perfect cut. Since the hinge nut has a flange, I felt it would look better to remove it, install the pinblade, trim the precut hole on it as needed to perfectly align with the cabinet hole, and then reinstall the hinge nut so that its flange covered the pinblade's cut hole perimeter.
As has been stated, the hinge nuts take a bit of work (hammering) to get out and back in again, but the final look is nice.
Quoted from Tuna_Delight:No, the precut hole isn't large enough - nor is its location on the pinblade absolutely perfect.
I suppose you could leave the hinge nut in place and cut around it once you have the pinblade on, but it might be a somewhat tricky to get a perfect cut. Since the hinge nut has a flange, I felt it would look better to remove it, install the pinblade, trim the precut hole on it as needed to perfectly align with the cabinet hole, and then reinstall the hinge nut so that its flange covered the pinblade's cut hole perimeter.
As has been stated, the hinge nuts take a bit of work (hammering) to get out and back in again, but the final look is nice.
Did you have to remove the playfield to install the pinblades?
Quoted from indypinhead:Did you have to remove the playfield to install the pinblades?
No, but the space between it and the cabinet is minimal so that's why I highly recommend using the wet method.
Quoted from Tuna_Delight:No, but the space between it and the cabinet is minimal so that's why I highly recommend using the wet method.
Indeed, wet method all the way. There are Pingraffix install videos that work the same way.
My friend and I were fortunate enough to attend the big reveal this weekend! Saw a couple of familiar Pinsiders, chatted with LTG for a few minutes, met the one and only Pat Lawlor, and also ran into this fine gent! Such a fun highlight of our trip was getting a chance to speak with Eric Hogbog and have some time to lather him with praise, hear some charming stories, and most of all have the opportunity to meet one of the very fine crew behind the vision of the game we all truly love!
I really can't wait til his next design, and I've got to say he's such a humble, bright, and talented person. Meeting him, and so many fine folks, really made our hike back and forth across the plains so very worth it! Thanks again to Eric and all of the JJP crew!
ARRRRRRRRRR indeed!
How hard is it to take the head off the machine? If it isn't terrible I may remove it before dragging it down my stairs with a couple angled turns.
Thanks
Quoted from ViperJelly:How hard is it to take the head off the machine?
Harder than WOZ or Hobbit. Boards in the head.
LTG : )
So decided to look into my inconsistent plunger issue today. Tried to determan what the difference was between the good plunges and the bad ones. Good ones auto plunger didn’t move bad ones it did. But why was it 50/50? Upon closer inspection the play left and right on the auto plunger mech was causing the issue. If the mech was towards the right the you would hit auto plunger and the ball was roughly 2mm farther up the shooter lane. If I moved mech towards the left plunger would not hit the auto and ball was 2mm closer to shooter tip. I added 2 1/4” nylon washers to get rid of that play and keep mech to the left position. On diagram washers go between green and purple. Black arrrows all point to the same spot. Prolly 200 plus plunges since fix with only 1 bad plunge (assuming ball was still moving when I tried to plunge that one)
76413DDD-4EC9-47CB-9848-86B574379E40 (resized).png
Quoted from GnarLee:So decided to look into my inconsistent plunger issue today. Tried to determan what the difference was between the good plunges and the bad ones. Good ones auto plunger didn’t move bad ones it did. But why was it 50/50? Upon closer inspection the play left and right on the auto plunger mech was causing the issue. If the mech was towards the right the you would hit auto plunger and the ball was roughly 2mm farther up the shooter lane. If I moved mech towards the left plunger would not hit the auto and ball was 2mm closer to shooter tip. I added 2 1/4” nylon washers to get rid of that play and keep mech to the left position. On diagram washers go between green and purple. Black arrrows all point to the same spot. Prolly 200 plus plunges since fix with only 1 bad plunge (assuming ball was still moving when I tried to plunge that one)
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Stick that over in the tech thread and I'll link it to the index.
Quoted from ViperJelly:Harder than a typical 90s machine or about the same?
I believe POTC will be similar to Dialed In, so I would say that removing the backbox will be quite similar to a WPC95-machine, but maybe a bit less work Definetely doable and I will do the same for my POTC to get it downstairs.
So, now my POTC is dialed in, I just have one outstanding issue. During multi balls one ball remains in the depth subway and only kicks out after ball search. This is great for scoring, but curious. The vuk behaves totally normal during one ball play and on inspection all is well with the subway and the opto. There is a second opto just back a bit from the depths vuk, not sure what role that plays if any in the logic. Could this happen if 2 balls arrive simultaneously backed up in the subway? Anyone got any idea why it may then forget or fail to kick out the ball?
Quoted from DarthSinex:So, now my POTC is dialed in, I just have one outstanding issue. During multi balls one ball remains in the depth subway and only kicks out after ball search. This is great for scoring, but curious. The vuk behaves totally normal during one ball play and on inspection all is well with the subway and the opto. There is a second opto just back a bit from the depths vuk, not sure what role that plays if any in the logic. Could this happen if 2 balls arrive simultaneously backed up in the subway? Anyone got any idea why it may then forget or fail to kick out the ball?
Search the thread for Ace Hardware, there is a “subway post” fix.
Played Wonka, ain't got nothing on the layout of pirates. Looks like the end of April delivery got pushed to May now.
Quoted from lordloss:Played Wonka, ain't got nothing on the layout of pirates. Looks like the end of April delivery got pushed to May now.
Really fun game agreed but not pirates personally on any level. As I said before Eric and team Really raised the bar with this game and I suspect few if any will ever match the full package of this game. I did order a WW Le though as it plays fun similar to DI with a better theme. As for delivery, not sure they moved anything back as they said from day 1 unveil expect 60-90 days till ship. I suspect unlike Pirates they will stay on track this time.
Quoted from lordloss:Played Wonka, ain't got nothing on the layout of pirates. Looks like the end of April delivery got pushed to May now.
I'm concerned about that. Pirates isn't going anywhere so I'm still in for Wonka CE, but I'll be sad if I am over it in a couple weeks.
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