I think the game is magnificent. Keith, Eric, Joe, JP, and Crew really did their homework. The game has TONS of breadth. Lots of different dynamics in both scoring and progression. That's whats great about this type of integration versus strict story base telling in that it's not as linear based but rather open to many different ways to tackle the game - its brilliant. There's all sorts of strategies that can be utilized in this game
Here's a small breakdown of what I gathered of the rules from watching the stream - some of this may be inaccurate:
> 5 movies from left to right on the display.
> top portion of the display are the chapters for each movie. (see screenshot below)
> Map portion of the display are the multiball mode progressions for each movie broken up in 5 areas also left to right. (See screenshot Below)
> Each movie seems to be color based both on the display and the skull inserts. Yellow = Movie 1, Green = Movie 2, Red = Movie 3, Blue = Movie 4, Purple = Movie 5
> Bottom right corner shows gold and progression for Tortuga MB. 50 gold qualifies Tortuga MB, 100 gold needed for the 2nd time. The more gold you have, the more Tortuga JP's are worth.
> Bottom Right corner above gold will also show your combo count
> Bottom Left corner will show active multiplier.
> Hit one of the colored skull inserts to qualify a chapter for that movie. Colored skulls are color coded to the chapters, see above for color codes.
> For each Movie's chapter you qualify before starting the chapter, your scoring bonus is multiplied by X.5. For example, if you shoot the yellow skull and green skull you'll have movie 1 & 2 chapters qualified, and whichever of the 2 chapters is started you will have a 1.5X bonus scoring for those chapter shots. To start a Chapter, shoot the Chapter start shot which is just to the right of the chest. If you have more than 1 chapter qualified, the ball will bounce around the targets and randomly select one of the qualified movie chapters.
> In short, the reward for qualifying multiple chapters before starting a chapter is the scoring bonus; the drawback is that you don't get to select which chapter which could hinder your progression towards a specific wizard mode.
> Some characters make playing, qualifying, and completing chapters easier - but they have scoring penalties such as 1/2 scoring or .25X chapter scoring multipliers rather than .5X scoring multipliers
+ Multiball Modes (Might need a little help in these areas)
> Movie 1: Qualified by sinking the ship using the mini pf. Not sure what shot starts it - might be sinking another ship or just making the right ramp.
> Movie 2: Qualified by Locking balls in chest > Started by shooting chest.
> Movie 3: Qualified by collecting the nine piece of eight, which I believe is every major shot on the pf (I could be wrong on this). > start mb with left whirlpool
> Movie 4: Qualified by making looped shots with upper flipper > started with upper flipper loop shot.
> Movie 5: Not sure what qualifies this > start mb with left loop
+ Wizard Modes:
> Complete 5 chapters of one specific movie and play that movie's multiball to qualify it's Wizard mode.
> There are 5 wizard modes. 1 for each movie.
> Wizard mode scoring is based on how well you did during chapters and movie mb. So it can be quite risk/reward lucrative to qualify 3 or more chapters for higher scoring on your path to a wizard mode, but much riskier/harder.
> Collect Gold to progress towards Tortuga mb.
> 50 gold qualifies Tortuga mb the first time. 100 gold the 2nd time.
> Amount of gold effects Tortuga jackpots.
> Treasure (little unsure of this rule): Make combos and/or loop shots with the upper flipper then hit the gold targets to spawn larger treasure which is worth more than 1 piece of gold.
> When gold spawns on the display, press action button to collect it. There are lots of call outs and lighting effects to indicate there's gold to be taken.
Bonus: All 6 multiball modes can be stacked on top of each other!
> Not sure what progresses the mystery level, I think its pop bumpers.
> Shoot tortuga for mystery.
> Each of the displayed mystery awards are completely random so each of the 5 awards have an equal chance of being chosen.
+ Pirate Lanes & Action Button (im probably way off on some of this, but here it goes):
> Complete Pirate lanes for rewards.
> Collect reward at the target just to the left of the left arrow next to the Chest. Indicated by blue circle insert.
> Select your Pirate lane award using the action button. The rewards are displayed on the apron.
> Example - use action button to highlight Super X; then complete all PIRATE Lanes, the cash in insert by chest will light for Super X, hit it to start Super X.
> PIRATE lane inserts are color coded depending on what award is selected or available.
> ARRRR Frenzy: Complete PIRATE lanes 3 times to qualify ARRRR Frenzy. Not sure what shot starts it unless it starts automatically. Takes 10 PIRATE lane progressions the 2nd time through.
+ Shot Multiplier
> Not sure what qualifies this yet but when its active it'll stack with any other multipliers that are valid and will be displayed on the bottom left corner of the display.
+ Playfield multiplier
> Not exactly sure on this rule yet, I think has to do with the stand up targets. There's probably inserts on the pf that I couldn't see either. But you can build up for a total of 5X pf multiplier.
Im sure I missed a bunch, but like I said...this was a 'small' overview of the rules from what I gathered. Game looks bitchin guys, nice work. Cant wait to play it in arcade expo CA in a few weeks.
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