(Topic ID: 195894)

JJP GNR?


By Russell

2 years ago



Topic Stats

  • 118 posts
  • 38 Pinsiders participating
  • Latest reply 2 years ago by CaptainNeo
  • Topic is favorited by 1 Pinsider

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    There are 118 posts in this topic. You are on page 3 of 3.
    #101 2 years ago
    Quoted from CaptainNeo:

    most of JJPs games blow ass

    They've only made three!

    #102 2 years ago
    Quoted from dirtbag66:

    They've only made three!

    So he must like one of them ...

    #103 2 years ago
    Quoted from Sinistarrett:

    Thats my man Robert Williams. Someone really should get him to do the art for a pin.

    Wait, he didn't do transporter??

    -2
    #104 2 years ago
    Quoted from dirtbag66:

    They've only made three!

    so 66.6% of them are garbage.

    33.3% are good (dialed in)

    #105 2 years ago
    Quoted from CaptainNeo:

    so 66.6% of them are garbage.
    33.3% are good (dialed in)

    WoZ is better than Dialed In, still. Dialed In can still improve, but WoZ has so much more to offer in modes, multiballs, and gameplay. The only one that's a bonafide turd IMO is Hobbit. Super excited before it came, but was done with it in a month or so. I don't see how it can be improved enough with just software to change my opinion of it. Can't wait to see JJP#4 in less than two months.

    #106 2 years ago
    Quoted from vireland:

    WoZ is better than Dialed In, still. Dialed In can still improve, but WoZ has so much more to offer in modes, multiballs, and gameplay. The only one that's a bonafide turd IMO is Hobbit. Super excited before it came, but was done with it in a month or so. I don't see how it can be improved enough with just software to change my opinion of it. Can't wait to see JJP#4 in less than two months.

    Totally disagree here in almost every way other then code, because dialed in is by far the best playing JJP to date

    #107 2 years ago
    Quoted from vireland:

    WoZ is better than Dialed In, still. Dialed In can still improve, but WoZ has so much more to offer in modes, multiballs, and gameplay. The only one that's a bonafide turd IMO is Hobbit. Super excited before it came, but was done with it in a month or so. I don't see how it can be improved enough with just software to change my opinion of it. Can't wait to see JJP#4 in less than two months.

    I can't stand WOZ. It's a color wheel mess of confusion. Hobbit, I wanted to like so badly. was interested from the first visuals we had, in the very early stages. Played it during every stage. The more it came along, the more I hated it. Rules and display are a shitmess of confusion. Playfield is wide open tundra of nothing. Buttons in the middle of the field in just the right spot to stop a slow rolling ball to go down the center. crap popping up in your face all the time for whatever reason, that you really don't care about. Had a great license, and totally missed the mark. Didn't capture the feel that LOTR had at all, which was the perfect balance between depth, difficulty and letting you know what's going on. JJP is not good at letting you know what's going on. Relys too much on the display, or reading the sears catalogue instruction manual. Not a fan of generic playfields that don't tell you what things do. Just an empty color changing insert, he can change in software to do what he wants whenever he wants. I still like to be able to read my playfields.

    #108 2 years ago
    Quoted from CaptainNeo:

    I can't stand WOZ. It's a color wheel mess of confusion.

    I actually agree with this...to a certain extent.

    For someone who is just walking up to this machine and playing it for the first time (or second, third, or tenth), yes, it can be extremely confusing. But once you've put some actual time into the machine and learned what to do, it becomes a much better experience.

    This is the reason I sold all of my games to afford a WoZ. It's the deepest game I've ever played, and the chances of me ever getting to Somewhere Over the Rainbow (with the glass on!) are very low. I've melted the Witch once, and I felt like I was the greatest pinball player in the world after that! If I ever get to SOtR, I might just cry some happy tears.

    #109 2 years ago

    I don't like the gameplay either. Not a fan of the layout, not a fan of how it plays or feels. the left outlane feels like judge dredd, which I can't stand. Left side feels useless. right side is covered and only shows the ball at the very last second. Munchkin playfield is not fun. Castle mini is a good time. That's about the most fun in the whole game. I enjoy playing that little corner of the game. the rest I couldn't care less about.

    #110 2 years ago
    Quoted from CaptainNeo:

    I don't like the gameplay either. Not a fan of the layout, not a fan of how it plays or feels. the left outlane feels like judge dredd, which I can't stand. Left side feels useless. right side is covered and only shows the ball at the very last second. Munchkin playfield is not fun. Castle mini is a good time. That's about the most fun in the whole game. I enjoy playing that little corner of the game. the rest I couldn't care less about.

    well, now i know what to pick at mad rollin if we are in playoffs together again.

    #111 2 years ago
    Quoted from musketd:

    Totally disagree here in almost every way other then code, because dialed in is by far the best playing JJP to date

    Isn't code the most important part? Dialed in shoots like buttah and is beautiful, but after you a month or more with it, you realize it's basically the same every time - disaster, disaster, disaster, generic multiball, disaster, disaster, disaster. It's pretty shallow. I think it will get better over time, but for now WoZ is the deepest and most fun in my book.

    #112 2 years ago
    Quoted from CaptainNeo:

    I don't like the gameplay either. Not a fan of the layout, not a fan of how it plays or feels. the left outlane feels like judge dredd, which I can't stand. Left side feels useless. right side is covered and only shows the ball at the very last second. Munchkin playfield is not fun. Castle mini is a good time. That's about the most fun in the whole game. I enjoy playing that little corner of the game. the rest I couldn't care less about.

    You can see the ball on the right through the mini-pf so you know when it's coming before it appears.

    #113 2 years ago

    The people complaining about Hobbit being empty will really hate Star Wars Pro. There is nothing there. The only game I've played recently that I really disliked. Had fun with Dialed In though and love my WOZ.

    #114 2 years ago
    Quoted from KingPinGames:

    well, now i know what to pick at mad rollin if we are in playoffs together again.

    remember, the more I hate a game, the better I do on it in tournament. Mainly because i'm not used to playing a specific one, so i'm not muscle bound to a particular machine.

    #115 2 years ago
    Quoted from vireland:

    You can see the ball on the right through the mini-pf so you know when it's coming before it appears.

    you mean through that quarter size hole? :/

    #116 2 years ago
    Quoted from CaptainNeo:

    you mean through that quarter size hole? :/

    I haven't measured, but it's definitely enough to seen when the ball's coming, and judge how fast. If it bothers you so much, I'm sure that could be lit to make it even more obvious.

    #117 2 years ago
    Quoted from CaptainNeo:

    most of JJPs games blow ass. I would not put confidence into him or stern. doesn't matter who makes it. Until you see the package, there is no guarantee it's going to be worth a shit regardless of theme.
    And I wasn't calling you dumb, i'm saying to make a generic blanket statement like that is dumb.

    I used to think the same until I played Hobbit and Woz in a home environment. JJP games are great on location because operators love to make them super flat and the coil strength (which is adjustable) very low. Your opinion of a JJP game may change if you can find one properly setup!

    #118 2 years ago

    i only play them in private collections, as I would not pay money to play either one. All I have played have been leveled and playing correctly with flipper power adjusted properly. All the setup in the world can't save a shitty playfield layout and confusing as all shit ruleset.

    But dialed in is pretty good. Gives me the same feel as roadshow did, in the way it played. Easier to understand than the other 2, as the display is used much better and not a shitmess of info.

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    There are 118 posts in this topic. You are on page 3 of 3.

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