(Topic ID: 278559)

Gun N' Roses CE - Collector's Edition

By RichieWrench

3 years ago


Topic Heartbeat

Topic Stats

  • 3,385 posts
  • 299 Pinsiders participating
  • Latest reply 1 year ago by mikepmcs
  • Topic is favorited by 86 Pinsiders

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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1545 TECH: Proper flipper adjustment out of the box Posted by Vitty (3 years ago)

Post #1701 TECH:Diverter adjustment to prevent playfield damage Posted by MT45 (3 years ago)

Post #1718 TECH:Suggestion for clearing phantom switch sensor hits Posted by Vitty (3 years ago)

Post #1806 TECH: Make sure your speaker connector L/R aren't backwards Posted by zaphX (3 years ago)

Post #1824 TECH:Sticking launch gate fix Posted by MT45 (3 years ago)

Post #1987 TECH:How to adjust slings that are dead or machine-gunning Posted by zaphX (3 years ago)

Post #2081 TECH:Link to barrel spring to fix plunge power issues Posted by zaphX (3 years ago)

Post #2099 TECH: How to sign up for and play using Scorbit on GnR Posted by jsa (3 years ago)

Post #2460 TECH: Check your stock speaker bar for correct connections Posted by MT45 (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2064 3 years ago
Quoted from Skyemont:

Question about patches. When I choose underwear, I hit the left ramp twice. When I do this I notice the diverted goes down. Why?

This isn't from your patch choice, it's from hitting the ramp twice which is qualifying the bass, which then allow access to the upper playfield to lock a ball. Collecting bra and underwear give double bonus for the rest of the game. Collecting Fender, Marshall, Gibson, and Vater lights extra ball.

1 week later
#2252 3 years ago
Quoted from Gritty:

I finally had a chance to play the CE last night and all I can say is WOW. There have been many overhyped pins over the years but this is not one of them. I have been collecting for almost 20 years and this has to be the greatest game ever made. Gameplay, flow, theme integration, art, sound, lighting this game has it all.

Rules?

#2316 3 years ago
Quoted from Navystan:

Game question. See pic. I thought that when you get all the players to light up song they turn green as they qualify. But, as you can see in the picture, there are individual colors for each band member. Is this right?
[quoted image]

Yes

#2363 3 years ago
Quoted from Navystan:

Hey CE Team: we know the CE is far better

#2455 3 years ago
Quoted from Eskaybee:

Let’s come up with some ideas for keefer !
Here’s my 2 cents:
I really enjoy during the Coma Song (not the mode), the backstage ramp diverter is lit and you gotta nail the coma target with the upper flipper. Utilizing that into desert demolition would be nice since it’s tied to User Illusion I (same as coma). Maybe the mode could be to hit all the main shots, then that right ramp into the coma target for completion.

The Coma song mode is tough due to needing that target a number of times.

I would suggest:

Allow players to bail on the album modes at different levels of the modes by hitting the scoop (like the cashing out on the songs) so they don't need to survive long single-ball modes as a "reward". Same with Slash Solo.

Balance the song scoring. Songs later in the game are worth so much more than songs early in the game. If this is by design, the rules around it aren't apparent.

What's the deal with scoring when you manually change a song before starting it? Scoring seems to be too mysterious on this game.

Better lights for guidance on what to shoot when. For instance, on "hit the hurry ups" in booster multiballs, it's unclear what to shoot for.

Better visbility on song scoring potential before it starts (how long is ball saver?, what's the song level?, etc.)

Allow for collect extra ball with an orbit or upper loop shot when the magnet isn't working. Same with collect Axl.

-2
#2514 3 years ago

I'm really scratching my head on the coma ball lock. Adding a mech that basically does nothing to improve, or even change, gameplay that becomes another potential problem area for no reason? Really glad the LE doesn't have this.

1 week later
#2690 3 years ago
Quoted from Skyemont:

Stern pissed off Fanboys. I love it that they are pissed at this masterpiece.

#2796 3 years ago
Quoted from Indusguys:

Is the only way to score big on this game through multi ball play? I am not the biggest fan of multi ball and I am having trouble finding any other way to play. I typically do very poorly on multi ball modes on all my games, basically just flailing around until I am back down to one ball.

Yes, all of the points are in multiball (song modes)

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