(Topic ID: 278559)

Gun N' Roses CE - Collector's Edition

By RichieWrench

3 years ago


Topic Heartbeat

Topic Stats

  • 3,385 posts
  • 299 Pinsiders participating
  • Latest reply 1 year ago by mikepmcs
  • Topic is favorited by 86 Pinsiders

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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1545 TECH: Proper flipper adjustment out of the box Posted by Vitty (3 years ago)

Post #1701 TECH:Diverter adjustment to prevent playfield damage Posted by MT45 (3 years ago)

Post #1718 TECH:Suggestion for clearing phantom switch sensor hits Posted by Vitty (3 years ago)

Post #1806 TECH: Make sure your speaker connector L/R aren't backwards Posted by zaphX (3 years ago)

Post #1824 TECH:Sticking launch gate fix Posted by MT45 (3 years ago)

Post #1987 TECH:How to adjust slings that are dead or machine-gunning Posted by zaphX (3 years ago)

Post #2081 TECH:Link to barrel spring to fix plunge power issues Posted by zaphX (3 years ago)

Post #2099 TECH: How to sign up for and play using Scorbit on GnR Posted by jsa (3 years ago)

Post #2460 TECH: Check your stock speaker bar for correct connections Posted by MT45 (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1145 3 years ago

Great pictures everyone,
This will be my first NIB ever! Mine just shipped this afternoon, the only one more excited then me is my son. Looking forward to it.

13
#1184 3 years ago

Just got done with work, turn on my phone... wife has sent me a picture- mmmmkay.

Wow it’s here!!!!

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#1195 3 years ago
Quoted from wcbrandes:

I want to see how the coma lock works, as well as the lights!

Will work on the lights here soon if no one else does, still in the box

#1200 3 years ago

Haha, they wanna see how the light show interacts- I’ll do it, but still have a lot of work to do

#1212 3 years ago

So, hmmm... I had my son play welcome to the jungle and the cab light was hitting with the drum... but only for a little bit then dark.
I tried a few modes and it was dark- my guess... if your not doing good enough it doesn’t light up?

Sound quality is pretty good, but I did not get a topper.....
Haha still waiting on my call back from JJP.

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13
#1223 3 years ago

Cab light show-



!!!!Sorry as I am talking over the music but I’m trying to explain what I’ve seen so far.

#1240 3 years ago
Quoted from Freakyguy666:

No active lights on the BACKBOX?!? WTF that was supposed to be a CE Feature.

There are lights there, here’s a new video of another low scoring game.

#1306 3 years ago

Thought I had already shown this...
In my living room now...

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#1363 3 years ago

Probably shown before in the thousands of posts, but just in case a funny little Easter egg. Shows the amount of thought out into this game!
If you like to find out hidden things yourself don’t watch- spoiler.

#1400 3 years ago
Quoted from player-one:

Okay. So now that I have hooked up all of the wires, the topper lights and the other backbox lightstrip work fine - as expected.
Has anyone gotten their topper audio working yet? My board doesn't have the second (green) audio jack shown in the photos in the instructions.

Wow, I haven’t tried yet- I got the new cables a bit ago. Didn’t start to open the back glass and pull out the screws I was gonna check and see what pinside was up to with the new cables, didn’t expect to read this.
Now I gotta check.

#1403 3 years ago

Wah wah waaaaaahhhhhh.

Any JJP guys wanna chime in on this?
I’ve been pleasantly patient so far, and will try to continue.

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#1406 3 years ago
Quoted from kermit24:

Why don’t you use the other green jack in the middle of the backbox? You will need to split it.

To be fair, when I left JJP a message about the issue I did mention it may be as simple as that.
However that is not what the instructions tell me to do nor was there a splitter in the wire kits I received. I do appreciate the post as how to get it up and running!

#1409 3 years ago
Quoted from meSz:

Wow that's a game that was built on a Monday!
Really makes you wonder what exactly JJP does for Quality Control. With your machine it appears NO ONE tested the topper to see if it worked.
So far all the issues you guys have been sharing are not big issues but in the same sense that's worse as JJP is no longer a startup pinball company. They've been doing this for 10 years now and continue to make startup company mistakes.

Absolutely right, not a big issue and I know they will correct it soon.

Still having fun playing it - just kind of throwing this out there for the others who are just getting their games and wire kits.
They MAY not be able to set it up 100% straight away. I knew my first day I shouldn’t bother with my topper until my cables came in.

16
#1411 3 years ago

Some of my favorites about this game.
My kids love it.
My 5 year old puts the jukebox mode on and lays underneath to watch the light show!
My 7 year old wants to be a rockstar now and claims it is his favorite pinball game now.
I actually dig the soft plunge as it’s different than anything else I have.
Ripping a slash shot where the record keeps spinning is an absolutely super satisfying shot.
I have not yet seen a photo that captures how cool the sparkle in the playfield is.
The light show as we know is second to none but the programming under and behind is well used and varied.

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#1423 3 years ago

It’s actually probably worth that...
But double check on the exchange rate

#1586 3 years ago

Hey guys can someone look at their upper cab and see if I am missing something sort of like a finisher plastic for the cab, my dialed in has it but my GnR does not. I was told to create my own ticket for cables to get my soundbar topper to work.
So I may as well ask for everything else I believe is owed.

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1 week later
#2034 3 years ago
Quoted from MT45:

My diverter issue was a bit more complex but when waxing I noticed there was a damaged spot under the diverter that was caused by the coil retracting and driving a nut into the top of the PF.
I turned on the game to verify that the nut was causing the damage. It was ("A" was pounding into "B")
I lifted the PF thinking that all of the adjustment must be underneath. Indeed there is adjustment on the coil mounting plate (see image with 4 nuts and allen screws), this adjustment allows the entire coil mech to move up/down on the mount
I then looked topside to see if there was any topside adjustment and saw 2 screws at the top of the shaft (just underneath the diverter) and noticed that they not only moved the diverter higher or lower within the ramp but moving it UP would also quickly fix my "nut problem". So I loosened the two nuts and moved the diverter part of the assembly upward (the nuts move with it - up and away from the PF). Be careful that you don't move this "too far" you could move the diverter above the plane of the ramp and when it retracts it might "miss" the slot in the ramp that it is supposed to retract into - mine is right at the edge.
If I needed any more adjustment, I would have had to move the mech using the 4 allen screws under the PF
I noticed quite a bit of metal shavings along the bottom side of the shaft - this was created by the shaft moving through a metal guide under the PF. That guide is tight and needs to be in order to keep the diverter perfectly aligned in the slots cut into the ramp
I cleaned off the metal filings and added a VERY light coat of lithium grease to the part that contacts the guide.
Play tested and all is good!
Hope this helps if anyone else is needing an adjustment
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Please everyone take time today to check this, I thought I could put it off but- yep it’s smacking the $/@: outta my playfield!!!
Please if you care check now, turn off and fix it!!! It’s the ramp diverter making contact with the playfield post #1701 a key post for this topic.

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