They need creative direction, the designer and team are not artists or writers and why they missed the mark so badly. What does any single component have to do with any other component on the playfield.
If I had to take a stab at this 'idea' or had to try to save this within the 'theme' of time travel and the playfield design:
New Title: Infinitum -
The story thread is an escape from an inter dimensional time prison (so done before but what can you do with a time travel theme)
Cellphone becomes a portal, likely graphically as a door that changes to reflect the mode/time/zone for the story thread.
Theater becomes an hourglass,
Ramp becomes a worm hole
That awful building become the time prison
Beanie wearing Overall lady become a Time Warden monster gatekeeper of the prison
The rest builds out from there.
What a mishmash..phantom drones, 50's style screamer, flying saucers, horrible 80's bob text, cartoony lightning guy with sad cellphone holding 'super'hero pose. Trust us? In this age of information and cyberwar? So horribly disconnected.
The challenge here is like P3 those awful dated city graphic are likely difficult to replace and costly to bring to the level of modern gaming, this is why the licensed materials are so valuable. For the dollar, they get a LOT of production and that's hard to replace and why non-licensed themes are less likely.
For this title, without the licensed assets, I'd lose the screen to simplify and lower cost. I think it could be saved with some tough love.