Quoted from CrazyLevi:What I’m saying is it isn’t that important. You think Stern would have sold one more Iron Maiden if they had announced it a week earlier at TPF?
Or more Munsters if they had waited till Friday to reveal it at TPF?
I don’t think so.
But I did misinterpret you - I thought you meant it’s exactly where games ARE revealed rather than “should be” revealed. It’s a perfectly fine place to announce games but so are any of the other shows. Frankly given the abuse manufacturers often take when they do in show reveals I don’t see the benefit. JJP In particular has taken it up the butt at THREE straight reveals - Dialed in and Yellow Woz both incited little but abuse and ridicule, and POTC with the brutal aftermath when they were forced to change some previously announced features.
It makes you wonder if it’s worth the trouble. Your potential benefits are fairly
Limited and overpercived in scope, and the potential drawbacks far outweigh those gains.
Nothing I’ve seen over the past few years makes me
Think stern should start prioritizing revealing games at shows, or that jjp should continue doing it either.
Stern seems to have an entire marketing campaign in motion, including the Stern Army, and now this new $30 club also. They also cater to an entirely different market than JJP.
I'd say JJP could definitely echo some aspects Stern creates, but they also seem to avoid some of the exclusive aspects they've incorporated as well. The stream with the design crew hosted by Deadflip seemed to be successful for sure, but the approaches between companies seem vastly different. Total inference here, but Gary Stern seems pretty removed from his marketing and company profile, whereas Jack seems front and center. The targetted demographics for each company seem a bit different as well, where Stern seems highly accessible to routes and home owners, and JJP slightly less so. Price is such a big factor for both.
I'd also suggest that Stern games are a bit more friendly for party-like reveals and tournaments, whereas JJP games really need in-depth previews with guidance directly from their creative staff to help facilitate the grasp of rules and modes.