(Topic ID: 315821)

Jet Spin - ball count issue - solved

By simonsrat

1 year ago



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  • 8 posts
  • 4 Pinsiders participating
  • Latest reply 1 year ago by simonsrat
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    JetSpin PU 3 (resized).jpg
    #1 1 year ago

    Hi,

    Run into a strange problem on my Gottlieb Jet Spin.

    When playing a 4 player game, when the ball drains on player 3 the ball count advances.

    Ball count should be advancing at the end of player 4.

    This only occurs on 4 player games. Machine plays correctly on 1,2 or 3 player games.

    I have physically checked switches on the player unit and can not see any difference in the operation of the different stacks (players).

    Could anyone point me in the correct area to start looking.

    I do have a copy of the schematic.

    Thanks
    Steven

    #2 1 year ago

    Sounds like your Coin Unit may not be working correctly. The snippet below is the circuit through the player unit and coin unit (in red) that advances the player unit/ball count during a 4-player game. I've removed the parts that are relevant to resetting the machine and the final ball stuff, since it sounds like those are working correctly.

    The 3 moveable connections in green are drawn for a 1-player game on the schematic. On a 4-player game, the coin unit advances 3 more times, and moves those connections down 1 position each time, so that after 3 more pulses, they are moved out of the way completely - not in the circuit any longer - picture those 3 green connectors as open. So in a 4-player game, the player unit should only advance 1 position as it only gets 1 pulse from the Motor 1A switch through the red path.

    It sounds like one possibility for your problem is that the coin unit isn't moving that final time, so the coin unit might be staying in the position that it would be in for a 3-player game, allowing an extra pulse to get through the P4F path.

    JetSpin PU 3 (resized).jpgJetSpin PU 3 (resized).jpg

    #3 1 year ago

    I was thinking about my last post - disregard that score motor sequence chart above - it really only applies to 1- or 4-player games.

    #4 1 year ago

    When it finishes erroneously advancing the ball count, where do the player reel lights end up?

    Does it do anything different on the last ball vs. other balls?

    #5 1 year ago

    This is what is occurring:

    Start game …. 4 player
    Player 1 - ball 1
    Player 2 - ball 1
    Player 3 - ball 1
    Player 4 - ball 2
    Player 1 - ball 2
    Player 2 - ball 2
    Player 3 - ball 2
    Player 4 - ball 3
    Player 1 - ball 3
    ……… etc
    Player 3 - ball 4
    Player 4 - ball 5
    Player 1 - ball 5
    Player 2 - ball 5
    Player 3 - ball 5 and then game over

    Other than the ball count not working correctly everything else appears to be working.

    #6 1 year ago

    Doublecheck the player unit's bakelite disc and make sure the wiper fingers are stopping right on the rivets and not landing in between them. And after you begin a game, make sure the starting position of the wipers is correct.

    Maybe check the player count unit in the cabinet to make sure the contacts are aligned correctly there too. My Fast Draw started doing weird things and I had to clean up that unit, the wiper fingers had gotten sluggish.

    #7 1 year ago

    Sounds like the Player Unit rotor is advanced one position relative to the cam switches in the back of the unit. Can you post a pic of the rotor position (similar to the picture below) at the start of a new game?

    Player Unit Home (resized).jpegPlayer Unit Home (resized).jpeg

    #8 1 year ago

    Hi,

    Solved.

    The player unit was in the wrong position. See below is how it was set, which is wrong.

    Thanks so much for everyone’s help on this, had me stumped.

    Cheers
    Steven

    AAF497D7-DE61-4DF9-899C-97E1AD96E357 (resized).jpegAAF497D7-DE61-4DF9-899C-97E1AD96E357 (resized).jpeg

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