I am going to copy/paste a post I made about a year ago in a DM vs JD thread. Alot has changed since then, mostly the prices I mention and the fact that I unfortunately no longer own either of them (trade deal and they had to go). I hope to have both back someday.
As for JM, that's another great game...tons of speed, flow, and interesting rules. As much as the glove slows down the play (which many people hate), it does add a pretty cool layer of strategy if you pay attention to what you should be doing with it. I am not nearly as familiar with JM as I am the other two, but I really enjoy playing it and hope to have one someday as well.
I don't think you can go wrong with any of these three..they all have a lot of similarities and are huge bang-for-the-buck titles. I don't think any of them stand out as much better or worse than the others. If I had to choose, I'd probably pick JD over the others, but only by a hair. I can also honestly say that I would pick any of these three over many A-titles that cost as much as all three combined!
Here's the cut and paste of DM vs JD:
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Wow...tough call. I have them sitting side by side and they are a great combo. I can't really make a fair judgement since I just got my DM a couple weeks ago and haven't shopped it out yet, but as of right now I'd say Dredd wins by a hair.
There is just so much to do in JD...it's a "kitchen sink" game in that they threw everything in there (well..except pop bumpers which this game does not need). Fairly deep and varied rules, awesome art and sound, tons of dark humor, and a great flowy layout. You can combo and loop your way around the upper playfield endlessly if you are good enough. It's fast and difficult. Deadworld (with mod) is the best ball lock ever. Supergame is a nice bonus, especially so kids and guests can easily get a multiball.
As much flow as Dredd has, Demo Man has even more. The whole game is one giant combo and I love that it actually keeps track of and rewards you for them. I wish Dredd would do this. I am not nearly as familiar with the rules, but it seems a lot more shallow than JD. There are more multiball modes though, and there is no lack of fun stuff to do. The claw is a really cool toy, as are the car crash and captive eyeball. Good quirky sense of humor, like the movie. Art is no where near as good as JD, but not as bad as some make it out to be. Good music and great callouts. The handles are fun and give the game a different feel. Neat "easter egg" surprises (as does Dredd for that matter though).
It's really a tough call. There are lots of similarities between the games. Both are HUGE bang for the buck games and can be found for under $1500 easily...closer to $1k or less if you are really lucky. Both widebodies. Both have tons of flow and combos (though no credit for them on JD, other than the battletank mode I guess). Both have captive balls, and even further both have a multiple captive shot (double car crash in DM, triple reactor shot in JD). Both have a magnetic crane/claw in the upper left, though DM gets extra points for being user controllable. Both have unique "user interface", handles on DM, launch buttons on sides on JD. Both have great theme integration. Both have tons of "coolness" factor. Etc, etc, etc.
I could keep going on, but it probably won't help make a decision. Bottom line is, both are really fun games and great values. Dredd definitely takes the cake on art, DM probably has the more "friendly" layout. You really can't go wrong with either one for the price. Not sure I could trade one for the other, but if I did, Dredd would most likely win by a hair. Once my DM is shopped out and tweaked it would likely be an even harder decision.