(Topic ID: 49171)

JD Deadworld mod

By Miknan

10 years ago


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Topic Stats

  • 26 posts
  • 18 Pinsiders participating
  • Latest reply 10 years ago by kvan99
  • Topic is favorited by 1 Pinsider

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#13 10 years ago

I've been working my way up to the Deadworld lock mod. Fixed my trough/shooter lane errors; first by installing new GL opto boards (which didn't fix it) and then replaced the lane microswitch (which DID fix it). Now, I've got the left shooter lane experiencing the same error infrequently, where it doesn't recognize when a ball rolls down there, so I'm going to swap that switch as well. That'll be the last known issue and I'll be purchasing the mod too. Probably a great idea to get everything up and running without errors before you do the install. I think it looks great and look forward to playing the game as it was originally intended by the designer. Good luck!

#15 10 years ago

I've got another rare problem that bugs me and may effect the Deadworld mod, if I was to install it.

If two or three balls load into the "in" ramp feeding DW, sometime one will stick there because their isn't enough pitch on the "in" ramp. Something I'm going to have to bend and mod to get working right long-term.

And that damn Subway gets a ball sticking down there on the switch sometimes too, which I'll have to keep experimenting with the right bend on that too...

#19 10 years ago

I was planning to get the LED strip to light up the back too and was planning on red since it seems to jive with more of the colors. The shooter lane lights are pretty cool too.

Thanks for the "in" ramp tip. I'll try the bend because I have the pitch set just how I like it

#21 10 years ago

It's been great to be able to switch between Supergame and regulation now that the right shooter lane issue has been resolved. It's almost like having a new machine!

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