Quoted from Zukram:Wondering the version of code that you applied ?
They gave us v76 which we applied at the show right before it opened. Damian told us it was still undergoing testing and would be released soon.
I didn't put too much time into the new code since I was busy with show things, but even though the show was loud, I immediately noticed more and fancier light shows and some more sounds.
It's definitely more stable too in terms of getting confused about balls. We had this machine at the Northwest show in June running v62 and there were several times when we had to pull the glass to get a ball out of a saucer because the machine was confused. That never happened at Expo (at least not when I was there).
The machine held up well at Expo too after another essentially three solid days of play. We broke a flipper (cracked plastic, not Haggis's fault) but I was able to buy some replacement bats from a vendor on the floor. (That's why the lower flippers were white instead of translucent blue.) Also there is a physical spot where the ball would get hung up (lower left corner just above the apron). That's what those photos a few posts up show. When we pulled the glass to get the ball, I removed that plastic piece to go find a post from a vendor to block that path to getting stuck, though it was too late and all the vendors were closed by then. But a post to block that area would fix that, I'll install one when we get the machine unpacked back in Seattle. (Haggis may have addressed that in the production runs too, the machine we have was way earlier in the run.)