I should have my Pro next week - curious what folks are thinking for powder coating on the pro? Wondering if anything beyond red would make sense...
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I should have my Pro next week - curious what folks are thinking for powder coating on the pro? Wondering if anything beyond red would make sense...
Quoted from MaxIsDead:YAY! Pictures finally!!!!
I have a deposit on a premium, so i'll be waiting a while longer unfortunately
You can come play mine when it comes in!
Quoted from PinMonk:Wonder no more...
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My man! Thanks. I think red or yellow are the only standard colors that would work (maybe teal). Curious if any vein or something unique would look cool. Will need to see with samples.
Quoted from Mancave:Why not in chrome? Or maybe even just gloss black? doesn't necessarily have to be in bright colours
Absolutely. Chrome could look sweet… or gunmetal/gloss black.
Quoted from pinheadpierre:This game looks especially ripe for an aftermarket translite.
Instant buy!
Quoted from radial_head:So, code aside, some thoughts ideas and constructive criticisms from my players who have played the game a bunch.
The biggest complaint I've had is around the rocket area of the playfield and they're two-fold, and kind of piggyback off one another.
The first is that the shot behind the drops and into the rocket area doesn't feed the upper flipper. There's been so many STDM returns from the ball just dribbling out past the drops that are still present (especially if the middle is still up). This could be resolved with a longer wireform/flap going across all the targets, as I mentioned in previous posts, but the area IS pretty tight. Wondering if maybe they didn't do that to keep the wireform in the premium from clearing or something like that? Feels like a huge oversight.
The second, that kind of relates to the first is that the SPECTRE targets are unhittable by skill, so It feels un-wise to shoot a shot that has the potential for so many center drain returns for a shot you can't guarantee you'll do much with. This could be fixed by making a strike to the rocket count as a SPECTRE target, which I'm sure they're considering.
Otherwise, people have been loving the game.
After playing mine about a week - this has been my biggest issue. The rocket area is cool, but it needs to be integrated into the game more. Make it a super jackpot during a multiball when you light the SPECTRE targets.
Love your idea of a rocket hit = a SPECTRE target. It’s so random if you hit one as is.
This game has a ton of potential to be great - it has a variety of unique and fun shots - can’t wait for the code to get further along!
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