So, code aside, some thoughts ideas and constructive criticisms from my players who have played the game a bunch.
The biggest complaint I've had is around the rocket area of the playfield and they're two-fold, and kind of piggyback off one another.
The first is that the shot behind the drops and into the rocket area doesn't feed the upper flipper. There's been so many STDM returns from the ball just dribbling out past the drops that are still present (especially if the middle is still up). This could be resolved with a longer wireform/flap going across all the targets, as I mentioned in previous posts, but the area IS pretty tight. Wondering if maybe they didn't do that to keep the wireform in the premium from clearing or something like that? Feels like a huge oversight.
The second, that kind of relates to the first is that the SPECTRE targets are unhittable by skill, so It feels un-wise to shoot a shot that has the potential for so many center drain returns for a shot you can't guarantee you'll do much with. This could be fixed by making a strike to the rocket count as a SPECTRE target, which I'm sure they're considering.
Otherwise, people have been loving the game.