Quoted from Nicholastree:My 007 hasn't had any problems (so far) with the loop shots getting registered. What causes this problem and why does this solve it?
Everything breaks eventually, so I could see getting this mod in position now.
If you have not lowered the speed of your upper flipper (typical recommendations are to go from 220 to 180 to make both shots from the flipper easier to hit) then you may find that the ball is moving so fast it actually lifts away from the playfield and doesn't depress the switch.
I've owned this machine from the get go and have changed the flipper power both to try to make the 2 shots easier to hit (the loop and the ramp) and as of late to help reduce the ball hop over the switch.
But the issue I've found is that even at 180 power the shot still does not register every time. It's a problem because so much is weighted against activating the multipliers. You also miss out on critical shots for many other modes, multiballs included.
Since implementing the fix, I've found that I much prefer the 220 power (as was intended by the design team) and my scores are going way up due to more shots registering and getting more multipliers. My top games are around 1B and now creeping up to 1.5B. It's largely due to the fact that I am now seeing more 4x and even my first 6x mutiiplier! I have not hit 7 yet.
The way it works is that the ball hits the plastic cover and bounces back down into the switch. We've found no visual impact on the ball speed an no geometry of any of the mechanics around that area (including the gate above the plastic) are impacted.
George Gomez, the games designer, has said this is not an issue, but due to the volume of orders we have received, clearly may people are experiencing it. I would say that if you have EVER seen that shot register you probably want one of these, as it registering can very much be the difference between a good and a great game (if you care about that sort of thing).
It's also been said that you can fix this simply by bending the switch. If that works for you, great! But I spent 30 min bending it and then 30 min bending it back because any bending caused the switch to bind for me. Our solution means you don't need to worry about altering a factory part.
Time/ materials / shipping all-in, we are not making anything off this mod, we just wanted to address a problem that clearly no one else has taken the time to officially solve. If you like it and want to support us, check out our other Bond Mod called the "Bond Shoots Again" that I assure you will take your mulitiplier game to another level....of if you have TZ or GZ check out our toppers. All of those are on waitlist but a simple email grab your spot we'll keep you in the loop.
https://www.teppinball.com/store/featured