New code:
LE/PRE V0.86.0 - February 9, 2023
=====================
- Added a "Villain" Trouble in Jamaica mode. Default = 10 shots to complete. Shoot the lit
right orbit, pop bumper lane, or tank target to collect an award. Pop bumpers contribute
to the next tank target award.
- Now mode award lightshows that occur during multiball blink at a faster rate.
- Added a Villain Mode Start difficulty adjustment, default = 3 shots to start a
Villain mode.
- Added a Henchmen Mode Start difficulty adjustment, default = Medium. The following
table indicates how many shots are need to start a Henchmen mode. For example, on
Medium settings the first Henchmen mode takes 1 side ramp shot to start. The next
Henchmen mode requires 2 shots to start, and the 3rd Henchmen mode requires 2
shots to start, etc...
Extra Easy - 1,1,1,1,1,1
Easy - 1,1,2,2,3,3
Medium - 1,2,2,3,3,3
Hard - 1,2,3,3,3,3
Ex Hard - 3,3,3,3,3,3
- Added a mode award lamp effect that plays during stacked mode/multiballs.
- Added Q's Ring and Radio Reconnaissance mode total display effects to be used during multiball.
- Added logic to stacked mode award display effects to insure choreographed display
effects waiting to run actually get to run.
- Added logic so Trouble in Jamaica tank target awards can be seen during multiball
events.
- Added logic for mode awards given during multiball to end if full screen display
effects are running.
- Added 3 Dr. No Insider Connected achievements (Trouble in Jamaica, No Means No, NOsy Neighbor).
- Added alternate Q's Ring and Radio Reconnaissance display awards that are shown during multiball events.
- Fixed a problem where 2 mode awards could be given at once.
- Now Villain and Henchman Total display effects have a vertically centered core.
- Added tick marks to the Mode Timer progress bar.
- Fixed a problem with Mode Total SFX playing at the wrong time.
- Added new mode award SFX (that are heard during multiball events).
- Added logic so the progress bar located under the Villain and Henchman Mode Timer only
appears when multiball is active.
- Added logic to display the large/mode progress bar during Q's Ring.
- Changed text in the game to read 'RED GRANT' instead of 'GRANT'
- Changed the spacing of the mode total text to improve readability.
- Added a progress bar to the Mode Timer.
- Now all Henchman icons and banners are gold. Score moves along with the banner immediately.
- Updated text to Mr. Wint & Mr. Kidd to match the playfield.
- Set the default time to complete Trouble in Jamaica, i.e. default = 70 Seconds.
- Added logic to the top lane control gate to divert balls into the pop bumpers
while the right orbit is lit during Trouble in Jamaica.
- Fixed "He Blew a Fuse" and " Mr. Wint & Mr. Kidd" artwork.
- Added logic to make sure alternate mode award sound FX only play the fanfare
portion of the sound FX.
- Fixed a display bug where 1 frame of "Gray" could be displayed at the end of a display effect.
- Added Q's Ring and Radio Reconnaissance videos.
- Now active/present Villain, Henchmen, and Q Branch modes are allowed to run upon
starting a multiball event, i.e. Bird 1 Multiball & Jetpack Multiball.
- Added new Villain/Henchmen Total display effects.
- Changed lowercase 'r' to uppercase in 'Mr. HENDERSON'
- Updated Henchmen Start and Total videos to use the mode's associated colors.
- Now advancing towards Bird 1 Multiball is disallowed while SPECTRE Weapon Countdown
modes are active/present.
- Now advancing towards Jetpack Multiball is disallowed while SPECTRE Weapon Countdown
modes are active/present.
- Added award sound FX for Femme Fatale, Arrange Usual Reception Please, He Blew a Fuse,
Orient Express, and Q's Ring all of which are only heard during multiball events.
- Lowered the volume on Disco Volante Demolition sound FX.
- Fixed a bug where mode totals were not being displayed upon draining a ball.
- Added the pop bumper exit switch as an available mode award shot.
- Added logic to Jetpack/Bird 1 Multiball awards to display layered display effects.
- Added Villain/Henchmen score banner display effects.
- Fixed an issue in Orient Express where the combo timer grace would blink the light on the right orbit incorrectly.
- Fixed an issue in Orient Express where the combo timer wasn't ended and would give incorrect combo awards.
- Fixed a bug in Orient Express where the blinking lights did not represent the game rules correctly.
- Updated to nodeboard firmware/protocol v1.3.0
- Adjusted timing to address phantom broken trough sw tech alerts.