(Topic ID: 327207)

007 James Bond Owners Club - From Stern With Love

By beltking

1 year ago


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  • 15,053 posts
  • 653 Pinsiders participating
  • Latest reply 23 minutes ago by Ollulanus
  • Topic is favorited by 353 Pinsiders

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    29%
  • Limited Edition 191 votes
    36%
  • 60th Anniversary (Elwin) 28 votes
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(534 votes)

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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #115 TECH: PLAYFIELD. Missing rubber on Stern's replacement rubber chart. Posted by ShortCorky (1 year ago)

Post #1280 TECH: OS. Validation Error message solution Posted by Sheev_Palpatine (1 year ago)

Post #2050 MOD: CABINET. Alternate Translite Posted by Its_me_aj (1 year ago)

Post #2192 TECH:POWER. Phantom overcurrent error possible solution Posted by KSP1138 (1 year ago)

Post #2518 TECH:PLAYFIELD. Naked metal edging fix Posted by Ollulanus (1 year ago)

Post #3492 TECH: PLAYFIELD. Targets bricking fix Posted by PinMonk (1 year ago)

Post #3729 TECH:LIGHTING Correct Bird One Tower lighting on Pros Posted by PinMonk (1 year ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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23
#3047 1 year ago

New code:

LE/PRE V0.86.0 - February 9, 2023
=====================

- Added a "Villain" Trouble in Jamaica mode. Default = 10 shots to complete. Shoot the lit
right orbit, pop bumper lane, or tank target to collect an award. Pop bumpers contribute
to the next tank target award.
- Now mode award lightshows that occur during multiball blink at a faster rate.
- Added a Villain Mode Start difficulty adjustment, default = 3 shots to start a
Villain mode.
- Added a Henchmen Mode Start difficulty adjustment, default = Medium. The following
table indicates how many shots are need to start a Henchmen mode. For example, on
Medium settings the first Henchmen mode takes 1 side ramp shot to start. The next
Henchmen mode requires 2 shots to start, and the 3rd Henchmen mode requires 2
shots to start, etc...

Extra Easy - 1,1,1,1,1,1
Easy - 1,1,2,2,3,3
Medium - 1,2,2,3,3,3
Hard - 1,2,3,3,3,3
Ex Hard - 3,3,3,3,3,3

- Added a mode award lamp effect that plays during stacked mode/multiballs.
- Added Q's Ring and Radio Reconnaissance mode total display effects to be used during multiball.
- Added logic to stacked mode award display effects to insure choreographed display
effects waiting to run actually get to run.
- Added logic so Trouble in Jamaica tank target awards can be seen during multiball
events.
- Added logic for mode awards given during multiball to end if full screen display
effects are running.
- Added 3 Dr. No Insider Connected achievements (Trouble in Jamaica, No Means No, NOsy Neighbor).
- Added alternate Q's Ring and Radio Reconnaissance display awards that are shown during multiball events.
- Fixed a problem where 2 mode awards could be given at once.
- Now Villain and Henchman Total display effects have a vertically centered core.
- Added tick marks to the Mode Timer progress bar.
- Fixed a problem with Mode Total SFX playing at the wrong time.
- Added new mode award SFX (that are heard during multiball events).
- Added logic so the progress bar located under the Villain and Henchman Mode Timer only
appears when multiball is active.
- Added logic to display the large/mode progress bar during Q's Ring.
- Changed text in the game to read 'RED GRANT' instead of 'GRANT'
- Changed the spacing of the mode total text to improve readability.
- Added a progress bar to the Mode Timer.
- Now all Henchman icons and banners are gold. Score moves along with the banner immediately.
- Updated text to Mr. Wint & Mr. Kidd to match the playfield.
- Set the default time to complete Trouble in Jamaica, i.e. default = 70 Seconds.
- Added logic to the top lane control gate to divert balls into the pop bumpers
while the right orbit is lit during Trouble in Jamaica.
- Fixed "He Blew a Fuse" and " Mr. Wint & Mr. Kidd" artwork.
- Added logic to make sure alternate mode award sound FX only play the fanfare
portion of the sound FX.
- Fixed a display bug where 1 frame of "Gray" could be displayed at the end of a display effect.
- Added Q's Ring and Radio Reconnaissance videos.
- Now active/present Villain, Henchmen, and Q Branch modes are allowed to run upon
starting a multiball event, i.e. Bird 1 Multiball & Jetpack Multiball.
- Added new Villain/Henchmen Total display effects.
- Changed lowercase 'r' to uppercase in 'Mr. HENDERSON'
- Updated Henchmen Start and Total videos to use the mode's associated colors.
- Now advancing towards Bird 1 Multiball is disallowed while SPECTRE Weapon Countdown
modes are active/present.
- Now advancing towards Jetpack Multiball is disallowed while SPECTRE Weapon Countdown
modes are active/present.
- Added award sound FX for Femme Fatale, Arrange Usual Reception Please, He Blew a Fuse,
Orient Express, and Q's Ring all of which are only heard during multiball events.
- Lowered the volume on Disco Volante Demolition sound FX.
- Fixed a bug where mode totals were not being displayed upon draining a ball.
- Added the pop bumper exit switch as an available mode award shot.
- Added logic to Jetpack/Bird 1 Multiball awards to display layered display effects.
- Added Villain/Henchmen score banner display effects.
- Fixed an issue in Orient Express where the combo timer grace would blink the light on the right orbit incorrectly.
- Fixed an issue in Orient Express where the combo timer wasn't ended and would give incorrect combo awards.
- Fixed a bug in Orient Express where the blinking lights did not represent the game rules correctly.

- Updated to nodeboard firmware/protocol v1.3.0
- Adjusted timing to address phantom broken trough sw tech alerts.

6 months later
#10560 7 months ago

Sarcasm, when used effectively, is humorous. When it becomes incessant, you look like a d-bag.

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