Ball search doesn’t cycle the drops in 0.8. Ball got stuck behind them and I had to force end game. End game doesn’t cycle them either so I had to take the glass off to rescue.
You're currently viewing posts by Pinsider Vitty.
Click here to go back to viewing the entire thread.
Ball search doesn’t cycle the drops in 0.8. Ball got stuck behind them and I had to force end game. End game doesn’t cycle them either so I had to take the glass off to rescue.
I'm getting that issue on the bond girl loop shot in that it doesn't register a fast ball. Haven't had time to troubleshoot it yet though
It didn’t help that most things aren’t coded yet so we see the same shit over and over again. That did her no favors.
Are we to assume the .88.1 beta code at MGC was nothing to write home about as there was scant a mention in here about it except some detail from one person? Must not have been much unfortunately...
A perceived 'big' update would be to flesh out the HUD - the main screen lacks any indication of accomplishment or target objectives. It so barren! A close second would be weaving in the movie mode inserts to mean something. I think these two additions would be perceived as far greater than any changes thus far.
I'm holding out hope that we are getting disjoint bits and pieces and perhaps 'code arounds' to unapproved portions of code due to licensor. If not, someone from Stern's team needs to step in and save this game. Its too good a theme and layout to go to waste!
Here’s my guess on what the movie inserts down the center are for:
Collect the bond girl + henchmen + villian + spectre weapon + q branch/gadget = movie mini wizard and light on playfield lit
Apologies if this has been mentioned before or if the items don’t correspond to each of the movies like I think
Anyone know if someone makes a plastic piece to go over the area of the inner Bond Girl loop? Shots regularly don't register there on both a Bond LE and premium I currently have. I've tried a few approaches and the only solid solution is to use a plastic cover to keep the ball down and hitting the switch - the same as the fix to the rush inner loop shot. For now, I'm using a spare sling plastic from the game lol - looks like shit but registers 100% of the time. One end is held down with the screw from the gate (I had to shift the yellow plastic off of that same screw for it to not interfere with the gate arm) and the other end is held down with a rubber post sleeve between the wireform and the plastic.
70568564946__6EE67668-5232-4574-B8B2-2DF25E662311.jpeg
Quoted from glasairpilot:Anyone else experiencing the upper orbit shot not registering? (The bond girl shot above the right ramps) This is very annoying when you are trying to complete a timed mode. Mine only registers about 50% of the time.
Yup, and here's my poor man's hack to achieve a 100% register rate:
pinside.7f1ef95e75e19739c4c8c772dfc90359bdf6ed35.jpegYou're currently viewing posts by Pinsider Vitty.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/james-bond-official-owners-club?tu=Vitty and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.