(Topic ID: 327207)

007 James Bond Owners Club - From Stern With Love

By beltking

3 months ago


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  • 4,981 posts - Hot topic!
  • 393 Pinsiders participating
  • Latest reply 7 minutes ago by SkyKing2301
  • Topic is favorited by 205 Pinsiders

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Topic poll

“Which game do you have?”

  • Pro 74 votes
    25%
  • Premium 68 votes
    23%
  • Limited Edition 135 votes
    46%
  • 60th Anniversary (Elwin) 19 votes
    6%

(296 votes)

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #115 TECH: PLAYFIELD. Missing rubber on Stern's replacement rubber chart. Posted by ShortCorky (3 months ago)

Post #1280 TECH: OS. Validation Error message solution Posted by Sheev_Palpatine (73 days ago)

Post #2050 MOD: CABINET. Alternate Translite Posted by Its_me_aj (59 days ago)

Post #2192 TECH:POWER. Phantom overcurrent error possible solution Posted by KSP1138 (57 days ago)

Post #2518 TECH:PLAYFIELD. Naked metal edging fix Posted by Ollulanus (52 days ago)

Post #3492 TECH: PLAYFIELD. Targets bricking fix Posted by PinMonk (29 days ago)

Post #3729 TECH:LIGHTING Correct Bird One Tower lighting on Pros Posted by PinMonk (22 days ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#879 83 days ago
Quoted from 1967Firebird:

Just got the call James Bond premium getting picked up today from Stern. Should be getting it next week. Game Room Guys distributor.

Same here

#1031 77 days ago
Quoted from EasternBloc:

Hi all, joined the club yesterday; first Stern NIB and only second ever Stern I've owned. Haven't been able to play yet as I get a "can't locate Node boards 1, 8 & 9" message on startup. Not real familiar with the spike system, but thinking it should be similar to my BM66, which has been rock solid. Dutifully checked all connections to no avail and hoping for some simple overlooked fix. I've got a call into my distro, but thought I would ask here in case any Stern gurus have advice. Thanks in advance; game is beautiful!

Same thing on the one I just set up - node board 1, 8, and 9 not found. The CAT5 on the cabinet node board wasn't plugged in all the way.

#1199 74 days ago
Quoted from KongDonkey:

Yeah I was wondering about the blofield/Henderson thing too…I wondered if it was an error.

In a bold move, Blofeld got plastic surgery to look exactly like Mr. Henderson, who Bond saw get killed in You Only Live Twice.

#1367 71 days ago
Quoted from gwt561324:

Further investigation reveals a bad GI white bulb in the left slingshot causing overcurrent. Removing the bulb for now while I get a replacement.

Add mine to the bad GI bulb and/or socket list. I didn't notice any power loss while playing or any lights going off/on, but I kept seeing node 8 overcurrent tech alerts. The alert message listed everything connected to CN7 and CN8 under both drive and light, so that wasn't very helpful, and running the test cleared it. Since the GI bulbs are most often the cause, I disconnected CN15 from node 8 and played a couple fairly long games and the overcurrent message didn't come back, so at least I've got it narrowed down.

#1417 70 days ago
Quoted from christr:

I didn't get any errors, but I had a GI bulb on the right skirt wired backwards. Quick fix with a soldering iron, but annoying that they actually made that kind of mistake during build of the harness... I get 'plug it in wrong' during manufacturing but I figured stuff like this would've been machine produced.
--Chris

The overcurrent error showed up with CN15 unplugged so it isn't a GI bulb. The game starts up and plays without issue, but if I just open the coin door it will trigger the overcurrent error about 50% of the time. Most of the time it's on node board 8, but not always. Sometimes it shows up on board 1 or 9 and occasionally on 2 at once. The errors clear immediately when running the node board test. And I can easily reproduce it by closing and/or pulling the interlock switch. So my best guess is something is up with the power distribution board, specifically the circuit that cuts and restores 48V. Has anyone ever seen something similar? I have a Godzilla pro with a similar issue, so I'm guessing I'm not the only one seeing this. I'll try emailing stern support and see what they say.

The easiest solution is probably to just keep the coin door closed I guess.

#1421 70 days ago
Quoted from PinMonk:

If you're seeing it on multiple machines, I would suspect the wiring in your house. It would be VERY uncommon to have two machines with overcurrent errors at the same time.

Power is solid. Godzilla actually reports one of the GI bulbs intermittently but I haven't fixed that yet. The reason I brought it up is on that one I never get the 48v disabled message or the beeps when opening the door, but it does cut 48v and pulling the interlock restores it. Just wondering if the power distribution boards are known to be flaky. No issues at all with either Jurassic Park or Mando.

#1424 70 days ago
Quoted from skogen75:

Rechecked my notes, it was resistor R5 on the PDB that was cracked causing a similar issue. Pop it out and take a close look.

Thanks, I'll test that resistor when I get a chance. At some point I saved a bunch of stern schematics and have one for the PDB, but it might be for an older rev.

I've only had it for a week now and don't have a shaker on it. I've got aftermarket speakers running off an amp connected to the CPU CN5 connector and powered through its own power supply connected to the service port, and a PinMonk silent fan in the power supply, but I saw the overcurrent errors prior to installing that stuff.

#1683 67 days ago
Quoted from Psw757:

That’s what I was saying someone needs to open 007 and have a look to see if we can get the wanted songs.

Sorry, didn't look back that far. I'll check it out sometime soon.

#1905 62 days ago
Quoted from Psw757:

The way the game is coded with the suspenseful instrumentals for the modes and theme song for main game play I’m not sure where Thunderball or Goldfinger would fit well.
Could they alternate with main theme song during main game play? I’m thinking a rotating selection during game over would be the place to utilize if possible.
Won’t know until someone takes a look in PB.

Since the current code uses the main theme a lot, you could replace that with Goldfinger, but then you'd just hear that all the time. There's a 5 minute sound clip with the Bond theme at the beginning and the end, with some generic music in the middle, but it doesn't seem like that middle part is used anywhere yet.
And there's a ton of movie clips in the image that aren't used in the game yet.

#1958 61 days ago
Quoted from Psw757:

Is that the only music files? One long 5 minute clip? If that’s the case it’s going to be hard to change anything.
I wouldn’t replace the main theme in favor of the others. Goldfinger or Thunderball would have to be added elsewhere in my opinion but don’t think they can be tied to a mode where the correct John Berry selection from movie is used.

There's around 10 shorter sound scripts that play the main theme, from 1:37 to 4:06 in length, but I think those just reference locations in that longer 5:00 minute clip. So if you replace all or part of the 5:00 minute clip you might step on those shorter sound scripts. It's possible some of those are independent locations as placeholders for adding in additional music in future code releases though.

Even outside of PB you can explore some of the stuff that isn't implemented yet by extracting the files on a linux platform. For example:
bond (resized).jpg

*edit - pending licensor approval

#2192 57 days ago
Quoted from KSP1138:

The overcurrent error showed up with CN15 unplugged so it isn't a GI bulb. The game starts up and plays without issue, but if I just open the coin door it will trigger the overcurrent error about 50% of the time. Most of the time it's on node board 8, but not always. Sometimes it shows up on board 1 or 9 and occasionally on 2 at once. The errors clear immediately when running the node board test. And I can easily reproduce it by closing and/or pulling the interlock switch. So my best guess is something is up with the power distribution board, specifically the circuit that cuts and restores 48V. Has anyone ever seen something similar? I have a Godzilla pro with a similar issue, so I'm guessing I'm not the only one seeing this. I'll try emailing stern support and see what they say.
The easiest solution is probably to just keep the coin door closed I guess.

In case anyone ever has a similar issue, I was able to figure out what the problem was. After swapping both the interlock switch and the power distribution board from another machine, and verifying there was no issues with the wiring, the "opening the coin door sometimes triggers overcurrent errors" problem was still there. I then measured the output voltage from the power supply and it was a bit on the high side at 48.65 V. I adjusted the potentiometer on the power supply counterclockwise a bit to get the output voltage at 48.3 V and the issue is gone. And at that lower voltage the left scoop default eject power seems about right now too. I had to dial that back when the voltage was higher because ejected balls were flying into the tank at high speed.

#2219 56 days ago
Quoted from Psw757:

I hope next update has more of Q’s gadgets and really hope we get integration of Bond women when scoring mode started. Movie clip or some dialogue.
What else do owners want to see?

From what I saw in the assets a DB5 multiball is in the works, and some Q branch stuff.

bond2 (resized).jpg
bond3 (resized).jpg

And I'm hoping they can make the scoring look like this:

bond1 (resized).jpg

#2297 56 days ago

So from an IP standpoint it's ok to jump around between 6 different movies during gameplay with scenes that are not in any chronological order as long as you don't intermix scenes from 2 movies, or different parts of the same movie, at the same time? Makes perfect sense.

#2311 56 days ago
Quoted from CrazyLevi:

I don’t think that’s true. It used to stack, and now it doesn’t. I tried with glass off.
Largo Also doesn’t stack with jet pack, and those are from the same movie.

I think it was a bug that it "stacked" in .80. The shots were the same color between jetpack and Fiona Volpe and you didn't know what shot to hit sometimes.

Q's ring should stack with either Wint & Kidd or Mr. Henderson and Bird One with Blofeld too if same movie stacking was allowed.

#2328 56 days ago

They should embrace the theme of the game to get the code in shape quicker. Fear is a good motivator.

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#2352 56 days ago
Quoted from arcaderehab:

They effed it up, plain and simple. Henderson is not a bad guy - he is Bond's contact in Japan in YOLT. In Diamonds are Forever, the same actor, Charles Gray plays Blofeld. Henderson doesn't belong on the the villains list - and the Charles Gray Blofeld from Diamonds should be the Villain. I would think with intense approval process from the licensor, this should not have been missed. I mean they were concerned about JetPack Bond's eyebrow thickness.

Completely agree, and to add to this Mr. Henderson wasn't even close to a major character in YOLT, certainly not insert worthy. Bond meets him at his house, makes sure it's him by whacking his fake wooden leg with his cane, and then he's dead with a knife to the back in about in minute. They should have went with something like Blofeld Lives, Blofeld Returns, or Blofeld Again.

The only way this makes any sense is if the Blofeld that escaped at the end of YOLT decided to get plastic surgery to look like Mr. Henderson.

#2362 56 days ago

Good thing they didn't use "aka Blofeld" for Professor Dent since that actor, Anthony Dawson, played Blofeld in From Russia with Love and Thunderball.

#2367 56 days ago

Back to the code, there's a couple things I don't see in the assets folder that I hope get included at some point: the downtown Vegas car chase from Diamonds are Forever & the golf match from Goldfinger.

"If that's his original ball I'm Arnold Palmer" would be a good callout for a ball save.

1 week later
#2678 49 days ago

Can anyone explain why they have this connection between the neutral and ground on the EMI filter? I don't remember seeing that before on other games, but this one seems to have a different EMI filter type.

SternEMIFilter (resized).png
1 week later
#3103 40 days ago

For the currently unused assets on the 0.86 image we have:

--Dragon, Reactor, and Honey Rider intro sequence from Dr. No
--Helicopter and Boat chases from From Russia with Love
--DB5 car chase (looks like it will be used as part of a DB5 Multiball) and Fort Knox battle from Goldfinger
--Underwater fight and ending Disco Volante fight from Thunderball
--Little Nellie sequence from You Only Live Twice

Honor Blackmon and Pussy Galore's flying circus are MIA. And this is new:

PowerPackMultiball (resized).jpg
#3168 39 days ago
Quoted from FlopTube:

Anyone else having Wi-Fi connection issues? Mine rarely connects on its own and fights me if I try to manually connect. It shows it has good signal to the network when I go into settings but still won’t connect. I’ve tried resetting the dongle, switching ports, moving the router but nothing seems to help. Any suggestions?

Yes, the StarTech one that came with mine was crap. Even extending it outside of the backbox with usb extension cable didn't help. I replaced it with a spare TP-Link adapter I had and the connection is now solid. There's a list in the IC thread of all the adapters that work.

#3169 39 days ago
Quoted from Desmodromic:

Interesting. Wasn't working for me as of 10:00pm last night when we turned the machine off. I updated to 0.87 this morning when I started it up and now it's registering Achievements as expected. Wonder if my machine just booted up funky with 0.86 or if ther was a fix in 0.87? In any case, the Achievements are now registering, which is fun.

I started getting achievements I previously achieved last night while still on 0.86.

1 week later
#3574 28 days ago
Quoted from 1963BSARGS:

i actually hope he reads this. he gives stern support a bad name. he has all my contact info if he wants to discuss his incompetency.

I didn't have any issues working with him to get a couple bad IC scanners replaced last week.

download (resized).jpg
1 week later
#3779 20 days ago
Quoted from CrazyLevi:

I did not know that!

Me either! I figured the .36% of people that completed Prof. Dent just cranked up the time in the settings.

There's also this in the achievement list - "Freeze all the roving Professor Dent shots before collecting any". No idea how to do that.

#3786 20 days ago
Quoted from Desmodromic:

Right, the tank target freezes that roving arrow. To get that achievement, make repeated shots on the tank until all of the arrows are lit/frozen. I didn't know about this either until the stream with Gomez and Mike V.
Also, in the Dr. No mode, you can keep hitting the tank target and collecting Dr. No awards and progress. If you shoot the flashing right orbit you can build the bonus and "cash it out" with the tank shot. Good run-down with more detail here:
http://tiltforums.com/t/james-bond-007-rulesheet/7893#heading--villain

Thanks, that's what I need to get that shifty bastard Dent. Was it like that in the earlier code too? I don't remember ever seeing the yellow shots freeze, and I had to have hit the tank by accident a few times.

1 week later
11
#4154 12 days ago
Quoted from thekaiser82:

Gomez on a podcast today said 2 weeks for the next update. It was recorded Tuesday this week. He also said Tiffany Case is driving him insane and told the team to fix it!

That's unbelievable!!!

#4409 7 days ago
Quoted from PinMonk:

It's just a bunch of random things with no progression (I don't think? I closed out categories and didn't get anything), so it's arguably worse.

Exactly, everything is mixed up and random currently. Ideally the Bond villain, henchman, Spectre weapon, and bond girl would be tied together somehow. Maybe starting a Villain mode requires you to play through the corresponding henchman mode first, with bonuses for saving the bond girl and/or dealing with the Spectre weapon from that movie?

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