Quoted from CrazyLevi:Tiffany case makes triumphant comeback!?
Have you guys heard anything from Felix, or James?
Yes. They were in the slammer.
Quoted from CrazyLevi:Tiffany case makes triumphant comeback!?
Have you guys heard anything from Felix, or James?
Yes. They were in the slammer.
this one is pretty interesting.
Added logic to the game to allow/disallow right orbit shots to activate the Orbit
Control Gate. When a Mode/Multiball is not active a shot to the Right Orbit will
either activate the Orbit Control Gate or divert the ball into the Pop Bumpers. The
right Back Panel Flasher indicates which action will be taken, i.e. Flasher ON = Activate
Orbit Control Game, Flasher OFF = Divert balls into the Pop Bumpers. Shots to the
Tank Target toggle the state of the Back Panel Flasher.
This was also in the code update email:
"Make sure you are subscribed and tune in to the Dead Flip Twitch channel tomorrow night to see the new code in action!"
https://www.twitch.tv/deadflip
It looks like it's always 7pm eastern time.
Quoted from Psw757:No additional Q modes? Damn it
That was known. Skill shots and combos Gomez said awhile ago, wasn't expecting any new modes.
Quoted from rob3:Added logic to the game to allow/disallow right orbit shots to activate the Orbit
Control Gate. When a Mode/Multiball is not active a shot to the Right Orbit will
either activate the Orbit Control Gate or divert the ball into the Pop Bumpers. The
right Back Panel Flasher indicates which action will be taken, i.e. Flasher ON = Activate
Orbit Control Game, Flasher OFF = Divert balls into the Pop Bumpers. Shots to the
Tank Target toggle the state of the Back Panel Flasher.
I think this is Premium/LE only, even though it has it in the Pro notes. I saw no difference in orbit behavior, and the Pro doesn't have a flasher in the back right. The flasher is in the diagnostics test for the Pro, as well, so was confused for a bit...
EDIT: Nm, just tested it by hand, and the tank target will change the orbit control gate when making the right orbit. Still don't see a visual indicator though.
EDIT2: So don't know if I have a flasher out, or if the code is using flasher 173, which doesn't exist on the Pro. Maybe I'll ask during the stream tomorrow.
Quoted from Hershy:Just played "Feeding Frenzy" and no shots were lit up identifying what needs to be hit
I thought it was just the drop targets lit up green...?
Quoted from stewdogg:I thought it was just the drop targets lit up green...?
It’s drop targets. People seem to have a tough time figuring this out.
Quoted from CrazyLevi:It’s drop targets. People seem to have a tough time figuring this out.
forgot about that. thanks lol
Quoted from Hershy:forgot about that. thanks lol
Pro tip - stack with jetpack!
You cannot stack with with bird one.
It's really nice being able to see the Skill Shots...not like that actually helped when it came to hitting them.
Still can't complain. First game under new code over 621,000,000.
I'm curious how the Pro will manage the changes when it is lacking the back panel flasher.
Notes from the pro code update:
The right Back Panel Flasher indicates which action will be taken, i.e. Flasher ON = Activate Orbit Control Game, Flasher OFF = Divert balls into the Pop Bumpers. Shots to the Tank Target toggle the state of the Back Panel Flasher.
Quoted from Had:I'm curious how the Pro will manage the changes when it is lacking the back panel flasher.
Right now, it appears there is no visual indicator on the Pro.
I played a couple games. I thought I would like the new combo stuff more than I do.
There are no callouts associated with them that I've heard, so it's a "blink and you'll miss it" kind of deal.
I also find that they really get logjammed in terms of what's displayed. It's not at all tight, especially if you've got other stuff queued up.
Finally, after 3~ games on the new code I hit Combo Champ at 37 combos. I didn't feel like I earned that. I bet a bunch of those were from various multiballs.
It's a positive step forward overall. Still a long ways to go.
Quoted from zucot:I played a couple games. I thought I would like the new combo stuff more than I do.
There are no callouts associated with them that I've heard, so it's a "blink and you'll miss it" kind of deal.
I also find that they really get logjammed in terms of what's displayed. It's not at all tight, especially if you've got other stuff queued up.
Finally, after 3~ games on the new code I hit Combo Champ at 37 combos. I didn't feel like I earned that. I bet a bunch of those were from various multiballs.
It's a positive step forward overall. Still a long ways to go.
Compared to most games at this stage Bond seems to have a real lack of call-outs maybe it’s part of the license issues they ran into but we need more Connery he had some great lines.
And there’s enough sound bites and lines from the films to tag something specific to the combos or the majority of them at least, as you say having nothing feeding back to the player they’ve achieved them makes them a missable feature, having an audio que tied to them would be nice.
Quoted from pinballaddicted:Pitchfork pussies might be happy for a day or two.
Have another.
My thoughts so far on the update after a few games on my Pro:
1) Combos are there, but you don't really notice. Text appears on the display, but no callout so easy to miss that you did anything. From the notes there is sound fx, but maybe didn't hear it because I was mainly getting the combos in multiball.
2) Not having a visual indicator on the Pro as to what state the orbit control gate is in makes it so you don't really notice that either.
3) Went through the songs in the DJ Mixer, and was nice to see the vocal versions of a couple of the movies in there. Still not a lot of tracks though. I know they can't get the Shirley Bassey version of Goldfinger licensed, but what about the instrumental from the soundtrack? I think having the different theme songs randomly playing for a bit at game end would be the best use, I can see how they aren't really suitable for modes.
4) I like the added skill shots.
Small but positive steps. Obviously still missing a lot of modes and a ton of polish.
Quoted from Flash71:He’s insinuating you’re drunk for making a spot on comment.
Ha ha!
It is 10.30am in Australia and I am recovering from major surgery. Alcohol is the furthest thing from my mind right now.
People can be so wrong with all their ass umptions.
Code will come.
First game on the new code and I got my high score and 81 combos! There is a little sound effect and the screen flashes "Rosa Klebb combo" or "Dr. No combo" but obviously they are easy to miss when you are looking down.
Both in terms of presentation and gameplay, what sense does it make to allow combo scoring during multiball? It feels like such scoring should be a feature limited to single ball play.
Quoted from paul_8788:Went through the songs in the DJ Mixer, and was nice to see the vocal versions of a couple of the movies in there. Still not a lot of tracks though. I know they can't get the Shirley Bassey version of Goldfinger licensed, but what about the instrumental from the soundtrack?
I think I heard little some of Goldfinger instrumental music when I entered my initials after getting a high score.
Quoted from docquest:I think I heard little some of Goldfinger instrumental music when I entered my initials after getting a high score.
Interesting, I'll have to listen closer next time. Doesn't seem to be in the DJ Mixer mode though. Maybe not all tracks are in that yet.
711 million
106 Combos
First time with B,JB mode. Love a timed mode that drains your balls when done.
Such a fun game.
Quoted from docquest:I think I heard little some of Goldfinger instrumental music when I entered my initials after getting a high score.
I heard it too,I like all the new Music.
How do you get to the DJ mixer mode? I thought you held the flippers for a few seconds, but no go for me.
Thanks
Quoted from Jamesays:I heard it too,I like all the new Music.
Had my LE since .87 - the high score initial screen has always sounded like it had some Goldfinger instrumental music in it- at least I thought so.
Loving that the code is coming along - multiplier via action button sorely missing aside - I think by 1.0 by the end of the year it will be really nice!
Quoted from kempsuk:How do you get to the DJ mixer mode? I thought you held the flippers for a few seconds, but no go for me.
Thanks
Works for me with just holding both flippers. You might have to be on free play if you aren't.
Quoted from kempsuk:How do you get to the DJ mixer mode? I thought you held the flippers for a few seconds, but no go for me.
Thanks
You first have to turn it to "on" in the settings. It's "off" by default.
Quoted from DylanFan71:First time with B,JB mode. Love a timed mode that drains your balls when done.
Skill shots should be different values. The others are too easy to be the same points as the Q-Branch. I love hitting that one and hate that other shots are the same value...Feels unjust. However I do like hitting the side loop from the plunge and combo then the henchman ramp and still getting skill shot points. Please don't post if you find the secret skill shot first. I enjoy finding them on my own...Maybe I'll stay off the web till I find it.
For some odd reason, the new code won't download for me. It'll stop downloading and say it's up to date with .88 code. Anyone ever experienced that issue?
Quoted from Looprunner:For some odd reason, the new code won't download for me. It'll stop downloading and say it's up to date with .88 code. Anyone ever experienced that issue?
You are not connected. Check your network and test the connection.
Quoted from kermit24:You are not connected. Check your network and test the connection.
Network was fine. Started to download and ran for 40 minutes. I had Rush updating right beside it with no issue. Maybe that particular machine is losing connection.
Quoted from Looprunner:For some odd reason, the new code won't download for me. It'll stop downloading and say it's up to date with .88 code. Anyone ever experienced that issue?
Quoted from Looprunner:For some odd reason, the new code won't download for me. It'll stop downloading and say it's up to date with .88 code. Anyone ever experienced that issue?
Bad connection, low signal. I think I've seen this. Looks like you are connected,
But it's not a good enough connection or some weirdness.
Quoted from Looprunner:Network was fine. Started to download and ran for 40 minutes. I had Rush updating right beside it with no issue. Maybe that particular machine is losing connection.
Yes that’s likely. Saw that the other night with Bond. Wouldn’t connect. Multiple reboots and finally it did.
Quoted from kermit24:Yes that’s likely. Saw that the other night with Bond. Wouldn’t connect. Multiple reboots and finally it did.
Sounds exactly like what I'm seeing. The funny thing is that machines closer to the router. LOL. I'll give it a couple of tries. Also check the Wi-Fi adapter to make sure it's not loose or anything crazy like that. Thanks all!
Quoted from paul_8788:Interesting, I'll have to listen closer next time. Doesn't seem to be in the DJ Mixer mode though. Maybe not all tracks are in that yet.
Here's where the the high score enter your initials music comes from. It uses some of the beginning part put on a loop. It's a march with the Goldfinger instrumental theme in the background.
John Barry masterfully incorporates the instrumental music of each of movies main theme song with other incidental music throughout the its soundtrack.
I don’t fuck with the wi fi for updates. Just easier and quicker for
Me
To do USB. I’ve had many failed wi fi updates.
About to fire up the new code!
Even Spock has put away the pitchforks? Or is he still in a pon-Farr style rage?
Been happy the last few weeks. I think we all just have abandonment issues.
Quoted from solid_snake:You first have to turn it to "on" in the settings. It's "off" by default.
Thank you.
Quoted from CrazyLevi:Even Spock has put away the pitchforks? Or is he still in a pon-Farr style rage?
Dude. It's a good thing I wasn't drinking milk when I read that because it probably would've gone out my nose.
Quoted from paul_8788:LE/PRE V0.89.0 - April 3, 2023
=====================
- Added 4 new Skill Shots. Hold in the left flipper and plunge the ball to activate:
"Licensed to Kill" Skill Shot at the Left/Scuba Eject.
"Undercover" Skill Shot at the Right Ramp.
"Double "0"" Skill Shot at the Side Ramp.
"Top Secret" Skill Shot, (You'll have to find it, it's a secret).
- Added 20 Sequence Combos. Shot the following shot sequence for a Combo Award.
Dr. No Combo: left orbit -> right ramp
From Russia With Love Combo: left orbit -> right orbit
Goldfinger Combo: left orbit -> right orbit -> side ramp
You Only Live Twice Combo: left orbit -> right ramp -> center lane
Diamonds Ae Forever Combo: left orbit -> right orbit -> right ramp
Thunderball Combo: left orbit -> right orbit -> side loop -> side ramp
Professor Dent Combo: right ramp -> left orbit
Rosa Klebb Combo: right orbit -> side loop
Mr. Osato Combo: right orbit -> side ramp
Oddjob Combo: right orbit -> right ramp
Largo Combo: right orbit -> side loop -> side ramp
Blofeld Combo: right ramp -> center lane -> side ramp
Red Grant Combo: right ramp -> left orbit -> right orbit -> side ramp
Fiona Volpe Combo: right ramp -> left orbit -> right orbit -> side loop -> side ramp
Mr. Wint & Mr. Kidd Combo: center lane -> side ramp
Honey Ryder Combo: center lane -> side loop
Kissy Combo: center lane -> right ramp
Domino Combo: center lane -> side loop -> side ramp
Tiffany Combo: case center lane -> side ramp -> left orbit -> right ramp
Q Branch Combo: center lane -> side loop -> side ramp -> left orbit -> right ramp
- DJ Mixer now has 11 tunes to play and/or cycle thru.
- Fixed a Bug where, upon completing a 2nd Jetpack Multiball Super Jackpot during the grace
period of draining back to 1 ball play, the game didn't restart Jetpack Multiball when it
added 1 ball back into play.
- Fixed a bug where the "Bond...James Bond" timer would continue to be displayed after the
Mode/Multiball was over.
- Added arrow lights to indicate where/when Skill Shots are available.
- Now the "Bond...James Bond" Multiball has a "Nixie Tube" style timer.
- Now "Bond...James Bond" switch score awards are displayed using abbreviated text.
- Fixed a bug where the display would stop drawing floating diamond awards.
- Fixed DJ Mixer Text.
- Fixed a bug where a lit Skill Shot was not awarded upon shooting the lit shot.
- Fixed a bug where ball save could be awarded during the grace period of draining
down to 1 ball play during Jetpack Multiball.
- Added Sound FX to the new Skill Shot awards.
- Now instructional speech doesn't occur during Skill shot awards.
- Added reload display effect to Jetpack Multiball.
- Removed reload speech from Jetpack Multiball.
- Added logic to the game to allow/disallow right orbit shots to activate the Orbit
Control Gate. When a Mode/Multiball is not active a shot to the Right Orbit will
either activate the Orbit Control Gate or divert the ball into the Pop Bumpers. The
right Back Panel Flasher indicates which action will be taken, i.e. Flasher ON = Activate
Orbit Control Game, Flasher OFF = Divert balls into the Pop Bumpers. Shots to the
Tank Target toggle the state of the Back Panel Flasher.
- Added logic to allow combos to help determine if the Orbit Control Gate should be opened based
upon Rules/Modes/Multiballs that are active.
- Added a new Combo Award background video.
- Added a new Sequence Combo Sound FX.
- Added logic to give priority to the "Trouble in Jamaica" rule/mode when deciding if the
Orbit Control Gate should be opened during multiball events.
- Now the "Bond...James Bond" Nixie Timer can be displayed during Combo award display effects.
- Added more "Bond" text positions to the "Bond...James Bond" background display effect.
- Fixed the alignment and justification of the Bond High Scores displayed in the Attract Mode.
- Now Turquoise "Bond" text appears upon each switch closure during "Bond...James Bond"
Multiball along with White floating score awards.
- Now X-WAY Floating Combo awards are drawn in front of the connectivity icons.
- Now Super Spinners displays Large Floating Diamonds as the display award.
- Now X-WAY combos are displayed on the right side of the display.
- Now X-WAY combos are drawn in front of the Villains/Henchmen that appear on the right side
of the display during Villain/Henchmen mode start.
Nixie timer added, yes!!!! Now we are talking.
I'd probably be happier if THIS was the 0.88.1 update....
But we'll take what we can get.
If anyone is paying attention at Stern to this thread, let me just say that I hope there is a significant improvement to mode completion and video/audio integration coming up. There's so much great dialogue from James Bond himself (in addition to the Bond girls and villains). And it isn't in the fu#$ing game!
So far there is no core identity to this game. Who is the pinball player? Aren't we supposed to be Bond? In Godzilla, the pinball player IS Godzilla. And it makes for a great theme out of some old low-budget movie clips I watched in 1978. I don't see a clear vision for what this game is supposed to be yet. That's probably the thing that makes me the most nervous about its prospects. If GG has that vision, then great. Please keep building towards it. I'm patient. I'll stick with this game until the code is done. But I see how good it can be and it isn't 88% the way to being there yet.
That's just my $0.02
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