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(Topic ID: 83848)

James Bond 007 and Goldeneye Club


By Tsskinne

6 years ago



Topic Stats

  • 673 posts
  • 91 Pinsiders participating
  • Latest reply 10 hours ago by Boat
  • Topic is favorited by 41 Pinsiders

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There are 673 posts in this topic. You are on page 14 of 14.
#651 3 months ago
Quoted from Daximus:

Dig the idea of the gun barrel silhouettes on the bumper caps!

I’ve spent that much already buying NOS playfield, ramps, decals, mechs pretty much everything for a complete collectors condition restore that I figure what’s a hundred more on some killer pop caps, was considering casino chip ones as well because of the playfield art with bond and Xenia playing baccarat.

#652 3 months ago

Anyone have an issue with a stuck ball between the center ramp entrance and the steel ramp? Very odd, but, often.

#653 3 months ago
Quoted from J85M:

Same models I’ve brought for my restore the factory helicopter and tank are terrible.
I also got the db5 and Ferrari from the same serious as the tank for the ramps.
Anyone interested in custom pop caps? Was thinking either Goldeneye silhouettes like the stickers on the factory caps or classic bond gun barrel silhouettes..?

I’d be in for pop caps.

#654 3 months ago

Anyone selling a Goldeneye?

#655 3 months ago

I see someone post an Apache helicopter to replace the stock one. I found the exact model that Was used in the movie. It does have German markings though.

Also found exact tank “343“. That was used in the movie.

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#656 3 months ago

I upgraded the copter on mine before I sold it looked way nicer than the original one. I drilled a hole from the bottom to add the controlled LED just like the original had.

I also had the tank shown in earlier post but didnt get around to mounting it before I sold the game. If you mount it flush to the ramp like the original it would need some surgery underneath. The bottom if the tank needs to be hollowed out a bit for the ball to fit under it.

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#657 3 months ago
Quoted from MJW:

I see someone post an Apache helicopter to replace the stock one. I found the exact model that Was used in the movie. It does have German markings though.
Also found exact tank “343“. That was used in the movie. [quoted image][quoted image]

Yeah exactly the same as the models I have although the heli will be getting a movie accurate paintjob

Like docquest I plan on putting the LED inside the new model although I’ll probably use red.

#658 3 months ago
Quoted from docquest:

I upgraded the copter on mine before I sold it looked way nicer than the original one. I drilled a hole from the bottom to add the controlled LED just like the original had.
I also had the tank shown in earlier post but didnt get around to mounting it before I sold the game. If you mount it flush to the ramp like the original it would need some surgery underneath. The bottom if the tank needs to be hollowed out a bit for the ball to fit under it.
[quoted image][quoted image]

Didn’t think of putting the light in there. Nice

#659 3 months ago
Quoted from MJW:

Didn’t think of putting the light in there. Nice

It's a game controlled light on the original so you should include it. It comes on and off depending on what's going on in the game.

#660 3 months ago
Quoted from docquest:

It's a game controlled light on the original so you should include it. It comes on and off depending on what's going on in the game.

I have it mounted at the bottom front. Inside would be much better so I’ll look in to converting.

#661 3 months ago

I sell the repro and modded versions of the Satellite Dish but do have 1 x NOS Dish with the screws for $75AUD + postage

send a pm if interested

have some other rare things on my thread
https://pinside.com/pinball/forum/topic/latest-pinball-parts-mods-and-shirts-by-swinks/page/2#post-5775058

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Update - Satellite Dish - Now SOLD and off to a new owner in the UK

#662 3 months ago
Quoted from swinks:

I sell the repro and modded versions of the Satellite Dish but do have 1 x NOS Dish with the screws for $75AUD + postage
send a pm if interested
have some other rare things on my thread
https://pinside.com/pinball/forum/topic/latest-pinball-parts-mods-and-shirts-by-swinks/page/2#post-5775058[quoted image][quoted image]

If it’s still available I’ll take it mate.

3 weeks later
#663 65 days ago

Anyone able to give me a little help with an issue I’ve got with my Goldeneye.

F7 fuse blows every time the game is powered on, board checks out fine, the magnets don’t fully work there’s power to them but they are weak.

Anyone had this issue themselves and know what to look for? Thanks

3 weeks later
#664 43 days ago
Quoted from J85M:

the magnets don’t fully work there’s power to them but they are weak.

I can't give you a definitive answer, but if either or both of the magnets are old and weak, I would invest in new ones. I put two or three on my pin a few years back. I think I paid about $30 for each. They are rather easy to change out and maybe that will resolve the fuse blowing issue. If that doesn't do it at least you know you have good magnets in there. I am left to wonder if a bad magnet makes for a huge power drain when you turn it on and it's too much for that fuse.

Mike in Kentucky

#665 41 days ago
Quoted from Pintucky:

I can't give you a definitive answer, but if either or both of the magnets are old and weak, I would invest in new ones. I put two or three on my pin a few years back. I think I paid about $30 for each. They are rather easy to change out and maybe that will resolve the fuse blowing issue. If that doesn't do it at least you know you have good magnets in there. I am left to wonder if a bad magnet makes for a huge power drain when you turn it on and it's too much for that fuse.
Mike in Kentucky

Cheers Mike, a good friend of mine worked out the problem, issue with the flasher circuit, causing the HV circuit to bug out once that was removed magnets back to 100%.

Couple more gremlins to work out then the strip begins before rebuilding with a NOS playfield and ramps, should be a beauty by the time it’s done.

#667 40 days ago

That’s cool I’m thinking of making some custom pop caps either bond silloutes or casino chips. Not enough mod love for goldeneye.

3 weeks later
#668 19 days ago

Sending out the help beacon again...........

My magnets are totally dead, I have - purchased the brand-new magnet board, installed new magnet.

The switch and ramp work, and the satellite dish turns as expected, but NO power to energize magnet, it is not possible to shoot the satellite.

I will check for 50v on J1 pin 1 and 2 I think?

The modification to move the pin 1 wire into slots 1 and 2 has been done - I think that is the white wire with orange stripe on it.

I am totally flailing - has anyone had to resurrect totally inoperable magnets? (the between the flipper mags are also not functioning).

When I try the magnet test, it doesn't do a thing, they do not activate, when I press the button inside the coin door to activate the magnet, it just makes a "ping" sound not unlike on your computer when you select a key that is not valid and you get that ping sound.

Sooooo frustrated! I recently had a chance to trade this pin for a pin on my want list that rarely shows up, and I can't trade it!

Thanks, Nate

#669 16 days ago
Quoted from Pinball_Nate:

Sending out the help beacon again...........
My magnets are totally dead, I have - purchased the brand-new magnet board, installed new magnet.
The switch and ramp work, and the satellite dish turns as expected, but NO power to energize magnet, it is not possible to shoot the satellite.
I will check for 50v on J1 pin 1 and 2 I think?
The modification to move the pin 1 wire into slots 1 and 2 has been done - I think that is the white wire with orange stripe on it.
I am totally flailing - has anyone had to resurrect totally inoperable magnets? (the between the flipper mags are also not functioning).
When I try the magnet test, it doesn't do a thing, they do not activate, when I press the button inside the coin door to activate the magnet, it just makes a "ping" sound not unlike on your computer when you select a key that is not valid and you get that ping sound.
Sooooo frustrated! I recently had a chance to trade this pin for a pin on my want list that rarely shows up, and I can't trade it!
Thanks, Nate

Nate I’ve just had a similar/almost identical issue with the magnets not working, my issue was a short on the flasher circuit blowing the F7 (I think, I’ll need to look in my backbox again to confirm) fuse, kept knocking out some of the high voltage, coils would still work and playable game but no power to the magnets. Might be worth a check.

#670 14 days ago
Quoted from J85M:

Nate I’ve just had a similar/almost identical issue with the magnets not working, my issue was a short on the flasher circuit blowing the F7 (I think, I’ll need to look in my backbox again to confirm) fuse, kept knocking out some of the high voltage, coils would still work and playable game but no power to the magnets. Might be worth a check.

Thanks! Could you specify exactly what was shorting out, and what you mean by "flasher circuit?" I have checked the fuses and they all appear to be working.

I would really like to find this solution - I'm sooooper depressed that my favorite game goes to someone else because I can't solve this issue and make a trade!

Appreciate you getting back to me.

Nate

#671 14 days ago
Quoted from Pinball_Nate:

Thanks! Could you specify exactly what was shorting out, and what you mean by "flasher circuit?" I have checked the fuses and they all appear to be working.
I would really like to find this solution - I'm sooooper depressed that my favorite game goes to someone else because I can't solve this issue and make a trade!
Appreciate you getting back to me.
Nate

One of my lamp holders was the cause for the short, the bayonet lamp holders have the little piece of I’ll call them cardboard between the contacts/connections, one of those was missing creating a short and that was knocking my magnets out of action.

Probably not the best description so give me until Sunday and I’ll snap a pic and you can give your flashers and lamps a look over, took forever to find the issue and it was purely down a very skilled friend of mine who managed to eventually find it after eliminating just about everything else.

#672 13 days ago
Quoted from J85M:

One of my lamp holders was the cause for the short, the bayonet lamp holders have the little piece of I’ll call them cardboard between the contacts/connections, one of those was missing creating a short and that was knocking my magnets out of action.
Probably not the best description so give me until Sunday and I’ll snap a pic and you can give your flashers and lamps a look over, took forever to find the issue and it was purely down a very skilled friend of mine who managed to eventually find it after eliminating just about everything else.

Wow, I hope mine is something as simple as that - it's really frustrating, and I can't imagine that the problem is not solvable.

Keeping my fingers crossed, I know sort of what you are talking about, when I get some time I will go over all the flashers. Pics would help, thank you so much!!

1 week later
#673 10 hours ago

Hey crew, does anyone know what sound clip is used for the credit match in Goldeneye? My Pinsound one is silent right now. I can load the original file but maybe you guys know

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