Quoted from docquest:I'm wondering if the Keith Elwin version will actually use all the assets fully. They are going for a retro style and the LCD is a mini one in the playfield. If the code is meant to be old school early solid state will it extensively use callouts and video clips from all the 25 bond films? That's a crap ton of villians, women, henchmen, and gadgets.
Lyman was the master coder and after a couple years of work the game fully used about 9 of the 26 films available to him for Elvira House of Horrors. Fully using 25 films with all the Bonds, villians, henchmen, women, vehicles, and gadgets will be a ton of work. Let's hope the new guy they got is up to the task.
My guess is that it will be very simplistic code and light use of assets, probably closer to TNA than even Beatles. It makes no sense for Stern to dedicate a full animation and coding team for close to a year for a game with only 500 units. I think its likely that KME's next game got pushed back a few months along with everything else at Stern and he had some extra time to dedicate to this design, and they found a programmer with some availability to help him out. I think it will be a simple yet fun design with shallow yet challenging code (like TNA).
I think it would be cool if it was just a single ball game since every other pin released in recent memory is so multi-ball heavy. It could be a true throwback to the early Solid State days and be more fun to play dollar games on (Or $100 games) based on the target demographic.