Quoted from flynnibus:Cluster in that
1- they keep having website f’ups that prematurely release content they didn’t intend.
2- They mismanaged their handling of the games at the show to keep people in sync with their desires
3- They had a huge delay between their initial teaser and the launch.
4- They still don’t have game play video out. They don’t know when they will because they are still awaiting on approvals (did we forget our set launch date was weeks ago?)
5- current estimates have games hitting the street nearly a month or more after launch
Yes, compared to the launch efforts stern has been building over the last few years to include tight coordinated media blitzes on multiple fronts, produced content, coordinated dates with partners, full media bundles, and games basically shipping what felt like immediately — yes this has been a major step back from what they had been accomplishing
With all that they still sold thousands of units in the past three days. So the launch couldn't have been that bad. Or all that other stuff doesn't matter, just the title and game features matter.