Here's the transcript from the podcast with the details on the 60th Ann game;
Nate: I think we need to also dive into the fact that beyond these three cornerstone games you guys are releasing a fourth game at the same time, it's very interesting, it's very exciting.
George: Oh, yes and this one will floor all your listeners. Mr. Keith Elwin has designed a fourth model of James Bond and it's what we call the 60th-anniversary edition. His game covers all of the actors that have played the role and all of the films so I believe it's 25 films. His game spans the 25 films and his game is very different, I think it's limited to 500 units and it's a single-level playfield like old school. It's got reels in the back box. Yes, you heard me right, it's got reels in the back box. Programmed by Mark Penacho who goes back to Williams Electronics days.
One incredibly talented high technology guy that very impactful in everything he's touched at Stern since he's been with us. He raised his hand said, "I really want to do this." Owen did an amazing-- It's not what I did with Beatles where I took Sea Witch which and updated it and cleaned up the shots and all that stuff. It's not like that it's a from-scratch Keith Owen single-level playfield that is built around all standard pinball things. It's got spinners. One of the coolest thing it's got, is it's got a three-dimensional molded odd job hat in a spinner very similar to what we've done on a variety of games with a post.
Nate: Like a Tesseract. That's what I choose to think of.
George: Exactly, like a Tesseract. One of the things is it does have a display it's got the small display from the home additions and that display is actually flat on the playfield or facing the player on the playfield. Everything else is there are no ramps it's just all shots, but man, has he done a job with the shots? You're talking about a guy that he spent so many years having to play that old-school stuff in the tournaments.
Nate: Oh, the classic PAPA tournaments, the classic divisions.
George: Yes, so he understands the kinetics of those games really well and so he said, "Yes, I'd love to do it."
Nate: Oh, interesting.
George: Yes. They really wanted a real package and everything and they did some fun stuff on them. Imagine that the reels are situated where you would expect where the LCD sits in the back box and on either side of the speakers. In that panel, with the real Mac, there's a bunch of old school, the ghosted images for game over and all that stuff, they’re all back there. Very, very cool. I think that game comes with a topper and it's a single-level playfield but it's a very premium game and it's going to be a very special game.
He's got a shot I've never seen before ever and I don't know where he came up with this. It works really well. It's got drop targets, it's got an inline set, it's got a traditional set, a for bank. I think it's got, what is it? Three spinners, Mike?
Mike: Four spinners.
George: Four spinners. It's got four spinners, it's got the spinning Oddjob hat thing, it's got-
Nate: A couple of saucers.
George: -a couple of saucers. It's got a trapped newton ball.
Mike: It's a lot of fun to shoot it.
George: Yes, it's got the kitchen sink for up for a single-level playfield I should say.
Nate: From a business side of things do you see this as something like okay, we had this opportunity Keith wanted to do it, it's great, it's special. We just forced the hand of all our mega collectors to maybe buy two games? Is this something that could happen again, is this something you see as maybe Keith doing?
George: Maybe, we'd love to see how we do with it, right? Every once in a while, the beauty of where we are business-wise is that we can try strange stuff. We're not hand to mouth like our beginnings and so we can try different things. This also, by the way, the two distinct game thing also lends itself to we're going to do something interesting Insider Connected stuff where progress or things you do in one with a cornerstone open things up in Keith’s game and things you do in Keith's game open stuff up in my game.
Even though they're going to be hard to find because when you're talking about 500 games for his game, they're going to be hard to find, they're going to be in somebody's house but it's okay. We thought it would be fun. Certainly, for the people that own his game, they'll have access to some of mine. If somebody buys both that'd be amazing but I don't know if that's an expectation. I don't know if that's my expectation.
Nate: I wouldn't think it's an expectation but I think we have rabid pin bowl collectors out there who are going to-- especially with a theme like James Bond, I think it'd be exciting for the collectors out there.
George: Yes. The art on his game is all 25 films are represented with their film posters on the sides of the game, on the playfield every actor that's played Bond, Connery, Pierce Brosnan, George Lazenby, of course, Daniel Craig, Roger Moore, they’re all represented on the playfield. Then there's elements he's got villains from each of the Bonds and he's got game features from each of the Bonds. His gadgets and his weapons and stuff work differently than mine but he's basically picked a representative device from each.
Like where I use the films he used the Bonds. He said, "I need a Roger thing, I need a Daniel thing, I need a Sean thing. I need a George thing.”