(Topic ID: 331710)

James Bond 007 (60th Anniversary LE) Club

By skink91

1 year ago


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There are 2,106 posts in this topic. You are on page 7 of 43.
#301 1 year ago
Quoted from KirboTurbo:

I am going to design art blades. I own a printing & sign company. One of my graphic artists plays a ton of pinball in tournaments and she says she wants to give this a shot.
I’m considering using a special printable 22 Karat Gold inkjet material that I have used previously for fire trucks. With the right design, this could look spectacular. We’ll see what she comes up with
I’ll be happy to share the design if others are interested. Special “Club” pricing would be passed on. I’m not looking to make money, just friends in this limited Club. You’d be able to customize your art blades with your game number, name, whatever…. I just want to make sure the art doesn’t have any copyright infringements. They can also be produced on white decal material like typical art blades as the 22 Karat Gold is petty expensive. If I produce with white material, the cost will be less than what I see from other companies that sell art blades.
I’ve also contacted my material suppliers to see if there is are any other printable specialty material available. A printable black would be cool, I just don’t think anything is available. Waiting to hear back. Here is a photo of the 22 Karat Gold material. It is much more shiny and gold in person. Would look cool on the sides even if not printed.[quoted image]

I really want in on this. Man this is so BA!!!

#302 1 year ago

MI6 and in lane drops are nearly impossible to knock down with a ball that has any speed. Bricked MI6 shots come back fast!

#303 1 year ago
Quoted from Dan1733:

Every single owner I know loves this game. Can’t wait. Eff the hype thread.

Lol...don't worry...only 12 of us..

#304 1 year ago
Quoted from Jason_Jehosaphat:

I read your earlier post - the one where you admit to being pissed about the chintzy shooter rod. I see your point. That shooter is reused on various LE's. I know the Stern accessory DP shooter was the same one. They just load a different medallion into the face of it and call it a day. Not nice!

To be honest, this is probably the single aspect that I found the most annoying (as stupid as it is, and to be honest… totally not my sort of thing usually as I never buy mods that aren’t protectors or color DMDs). It would have cost them next to nothing to have some special but unique shooter knob created for this game, or at least made out of something other than cheap cheesy plastic and something that keeps coming unscrewed from the plunger rod. This single piece of ‘luxury’ on a game that cost what it did… if you look at the ones they charge a premium for (Jurassic Park, etc) there is simply no excuse for this game to not have a little something like that.

Anyway all, I promise to do my best to not go off about the shooter knob again in here… just really makes me shake my head. I feel like I bussed a table for a party of 30 all night and they left me with a $2 tip.

#305 1 year ago
Quoted from MK6PIN:

Lol...don't worry...only 12 of us..

The dirty dozen. Ha.

#306 1 year ago
Quoted from skink91:

The dirty dozen. Ha.

And proud to be a part of it!

#307 1 year ago

Anyone know what degree to level the game at? Thanks!

#308 1 year ago

Man this game plays amazing.
Smooth as butter and very fast.

#309 1 year ago
Quoted from skink91:

I would highly recommend dumping some money in it. It plays fast and flowy, with the spinners being a highlight of those shots on the left… is nice and bright… the MI6 and inline drop targets on mine are super stiff and brick/reject… when I set the sound package to be chimes and with the way it looks, it kind of reminds me of being at the casino for some reason.

For some reason?

Live and Let Die (resized).pngLive and Let Die (resized).png
#310 1 year ago
Quoted from phoenixpin:

Anyone know what degree to level the game at? Thanks!

I set mine at 6.6.

#311 1 year ago
Quoted from KirboTurbo:

Here you go Neil. Hope it’s what you are looking for.
[quoted image]

Looks like LVDS, unless they're converting that to HDMI elsewhere with that streaming board they don't sell anymore...

#312 1 year ago

So the cabinet is shorter, is it just the back legs that are drilled further up the cabinet?Or is the cabinet a different design ie. Not as angled?

#313 1 year ago

I'm jealous of all you owners. I just can't believe Elwin wouldn't knock this out of the park. Enjoy your games!

#314 1 year ago
Quoted from marioparty34:

I set mine at 6.6.

I'd have thought that it would have to be 007 degrees of pitch for optimum play...it's the little detail things isn't it...

#315 1 year ago
Quoted from phoenixpin:

Anyone know what degree to level the game at? Thanks!

Quoted from Sly_Old_Devil:

I'd have thought that it would have to be 007 degrees of pitch for optimum play...it's the little detail things isn't it...

When I set it up, we played the first game at 7 and because it played well I just left it. Though now I am curious how differently it might play at lower pitches.

#316 1 year ago

I go mine on Wednesday and it also didn’t have a shaker. Seems like a rather simple step in the build process to “forgot”. I’m wondering if any of them shipped with shakers.

#317 1 year ago
Quoted from Silverballmania:

I go mine on Wednesday and it also didn’t have a shaker. Seems like a rather simple step in the build process to “forgot”. I’m wondering if any of them shipped with shakers.

Maybe stock was low on shakers and someone made the call to omit them and ship after the fact.

#318 1 year ago
Quoted from iloveplywood:

I'm jealous of all you owners. I just can't believe Elwin wouldn't knock this out of the park. Enjoy your games!

The double negative makes it difficult to understand what you are attempting to say.

#319 1 year ago
Quoted from JustEverett:

The double negative makes it difficult to understand what you are attempting to say.

Let context be your guide

#320 1 year ago
Quoted from skink91:

When I set it up, we played the first game at 7 and because it played well I just left it. Though now I am curious how differently it might play at lower pitches.

I wanted a steeper pitch but at 6.6, I feel like my back leg levelers are already pretty far extended. And my fronts are at the lowest position.

#321 1 year ago
Quoted from phoenixpin:

Anyone know what degree to level the game at? Thanks!

manual says 6.5

11
#322 1 year ago

Noticed this stapled in my mid-Feb built Godzilla last night

658AC425-E2D3-48E5-A94B-8B67B9162DBB.jpeg658AC425-E2D3-48E5-A94B-8B67B9162DBB.jpeg
#323 1 year ago
Quoted from Vitty:

Noticed this stapled in my mid-Feb built Godzilla last night
[quoted image]

I don’t know whether to laugh or cry at that… are you kidding me??

#324 1 year ago
Quoted from Vitty:

Noticed this stapled in my mid-Feb built Godzilla last night
[quoted image]

How did Stern know you were buying a SLE60?

Ha ha ha!!!

#325 1 year ago

Unboxed mine late last night, a couple of notes...

My box must have taken a little bump because my coin box was in the back of the machine and the pin was in the bottom of the cardboard box. The translight was also out of its slot and the lock was bent open. Luckily nothing was really wrong with it.

The spring on my shooter rod reels a little light so i might put a stronger spring. I cant get a full plunge around the pops with it so Ive been using the launch button for the most part for the inlane target skill shot.

One other issue is that my oddjob hat wasnt registering spins as quickly as it should so I lifted the playfield and adjusted the sensor a little bit. Does anyone know how that sensor works? I just moved it a tiny bit closer to the rod the hat is attached to and then it seems to work great, but im not really sure what I did. I also re calibrated the position in the settings menu. Maybe thats what did it. It took me a few minutes to realize the hat spinner doesnt activate in switch test.

No shaker motor. Ill send them an email.

I only got a handful of games in. Its probably everything you expect it will be. Its solid, shoots super well and smooth. I didnt set my expectations super high, but the spinners are more satisfying than expected. That upper left figure 8 shot is also super satisfying. The rules seem straight forward and super achievable, but the game has a great balance of challenge achieving the things you want to do. This game feels different than all my other sterns in a refreshing way. Similar speed and difficulty vibes to TNA, but with better flow and more shot options.

The score reels and sounds are fun. I have to retrain myself not to keep looking up expecting to read what to do. I like the sounds on this one better than the other bond game.

I didnt have time to get too many games in, but im itching to get back in there and try some more.

M16 shots definitely need some love as im also getting a lot of bricked shots.

The inlane target shots seem to register well, but man do they fly back at you fast. I like how that mission multi ball gives you a timer to restart the multi ball if you drain one in the process.

The topper is slick and the whole package looks great.

All in all Im happy with adding it to my collection. Its different than everything else I have. Worth the price tag? Thats obviously the only big drawback. We'll see how long it stays fresh.

#326 1 year ago
Quoted from MarklarD:

Unboxed mine late last night, a couple of notes...
The translight was also out of its slot and the lock was bent open.

The promo says backglass. Is it a translight?

From the Flyer:

"Exclusive full-color
mirrored backglass
inspired by 60 years
of James Bond"

#327 1 year ago
Quoted from Vitty:

Noticed this stapled in my mid-Feb built Godzilla last night
[quoted image]

Someone PM the man if they get a 60th with a Godzilla goody bag in it!

#328 1 year ago
Quoted from Nevus:

The promo says backglass. Is it a translight?
From the Flyer:
"Exclusive full-color
mirrored backglass
inspired by 60 years
of James Bond"

I misspoke. Its a backglass

#329 1 year ago
Quoted from MarklarD:

The spring on my shooter rod reels a little light so i might put a stronger spring. I cant get a full plunge around the pops with it so Ive been using the launch button for the most part for the inlane target skill shot.

I'm having the exact same issue. If you figure out a nice fix, please let me know.

Other small tech issues I'm having:
- MI6 drop targets do not go down a decent percent of the time when directly hit with force. It seems to be lighter hits that randomly bounce into them that make them go down.
- no shaker motor

The game plays great and is a blast. Such a fun layout. I dig the score reels and switching between Modern vs 80s sounds. I'm upping the timer on all modes because it is soooo hard to complete them (especially the pop bumper one) in under 30 secs.

#330 1 year ago

Im thinking just a stronger spring on the rod inside the machine will do the trick. I forgot to check what color strength it was, but ill probably probably just up it one or two.

Ive never adjusted drop targets, but I know some people in the other bond thread talked about cutting the springs down? Im assuming that might be the same fix. Will put some more time into it over the weekend.

#331 1 year ago
Quoted from Vitty:

Noticed this stapled in my mid-Feb built Godzilla last night
[quoted image]

Did they give one of the shaker motors that was supposed to come with Bond 60 also?

#332 1 year ago
Quoted from cooked71:

So the cabinet is shorter, is it just the back legs that are drilled further up the cabinet?Or is the cabinet a different design ie. Not as angled?

If it is like my Beatles the rear legs are just mounted higher thus dropping the cabinet. My Beatles cabinet and head measure identical to my other sterns. It is just leg mounting dropping it.

#333 1 year ago
Quoted from twenty84:

Did they give one of the shaker motors that was supposed to come with Bond 60 also?

Nope lol I added one myself.

13
#334 1 year ago

Unboxed it today with a couple of friends.

Brutally fun… Hard to keep the ball going for me.

Had to tweak the shooter rod. It would not fully plunge. Also missing shaker motor.

The topper integrates well with the spinners. It goes crazy when they are spinning.
13B9DDC5-9308-428C-8A66-C84C722D7C48 (resized).jpeg13B9DDC5-9308-428C-8A66-C84C722D7C48 (resized).jpeg

#335 1 year ago

Local pinball establishment posted this today on facebook.

9FBB58CD-B46C-4978-98B0-D9E4A18E428F (resized).jpeg9FBB58CD-B46C-4978-98B0-D9E4A18E428F (resized).jpeg
#336 1 year ago

I’m not trying to stir the pot, but…. Did any game show up with the shaker?

#337 1 year ago
Quoted from TreyBo69:

I’m not trying to stir the pot, but…. Did any game show up with the shaker?

Why does it really matter? Stern will make this right.

#338 1 year ago

Will Mark show up to my house to deliver my shaker motor too?

14
#339 1 year ago

Got my Bond 60th (#225) today just before a snow storm hit.

My thoughts:
1. Everything worked great out of the box and other than leveling the game didn't need to make any adjustments. Was a little concerned because when I opened it one of the score reels was between numbers but this fixed itself when the game was turned on.

2. The back glass looks great in person and in my opinion is the best of the Bond games.

3. Topper looks better than I had expected (the 007 sticks out a bit) and is signed on the back by Keith Elwin. It shipped already attached to the game with this specialized bracket to allow the straps to go over it without damaging it.

4. The game actually has foil decals. Only the names of the movies on the side of the head show the foil and the 60th logo. The 60th logo is on the front below the coin door and there is one on each side that is small with the movie posters. Was a bit of an odd choice that none of the movie posters included the foil but probably a restriction of the license.

5. The powder coat is matte black and appears the same as that used on Rush LE. I think it is a great choice and better than a gloss black for this game.

6. Much has been made of the game not having art blades. It actually does have art blades installed but they are just black. Why did they put art blades in if they are just black? Who knows but they are there.

7. It did not come with a shaker motor as others have described. i wrote my distributor to ask for one. The shooter rod you need to screw the end on after it arrives. It has a cheap feel and doesn't really belong on this game. On my the spring was strong enough to make the skill shot, but I can see a good argument for a stronger spring.

8. At the start of the game each player can choose between different sound options (Modern, 80s electronic, and several types of chimes). The chimes sound like real chimes so I don't see much reason to include actual chimes. I feel like if you chose a chime mode the Stern Insider connected achievements should also be announced by chimes which they aren't.

9. The score reels are cooler than I thought. They work differently than EM score reels in that they are silent but the game makes. If you score 100 points then only the hundred digit will change. It is easy to tell everyone's score in multiplayer games as it will appear on the playfield screen at the start.

9. All of the inserts on the playfield are single color LEDs.

10. The inline drops work differently than games like Metallica as the software can lower the drops also. This is most noticeable with the skill shot where if you hit the first drop it will lower all of them which allows the mission multiple to be started with one additional shot.

11. The game plays differently than any Stern or other manufacture for that matter before. There is nothing else like this on the market. I'd describe it as the ultimate classic game. It shoots better than any classic, has better rules, better sound / music, modes/multiball that can be stacked, and balanced scoring.

12. It can be set to 5 (or more) balls. If you do this the back box only has lights for 3 balls so additional balls you need to follow on the screen.

13. The small screen in the playfield shows ever players score (and insider connected username if logged in) at the start of every ball. It can also be used to adjust game setting using the same fake DMD interface that all Stern games use. It also shows IC achievements. The game plays so fast that you really don't have time to look at it much during play. If you do it usually shows what you need to do to complete the current mod, etc. Perhaps some simple animations or design choices would make it a little better. That said it would be ridiculous to show movie clips on this thing. This isn't that type of game.

14. It is easy to start the modes (complete MI6 targets). They are simple (e.g. hit drops, or hit spinners) and there is variety. The Mission Multiball (inline drops) was also easy to reliably start and can be stacked with modes.

15. The mission multiball had fun rules. Essentially try to lock the balls in play in the two locks then hit the jackpot shot. You need to be quick to do it and it fits the theme well.

16. In the 3 or so hours I've played I was never able to collect all 6 Bonds to start Bond MB or collect the 4 Gadgets needed for Gadget MB. I also didn't see anyone else do this.

17. It seems the gadgets correspond to the 4 inserts in the playfield and always need to be collected in order. Was a bit dissappointed there wasn't more variety here (e.g. be able to collect the BD-5 jet or the submarine car as a gadget).

18. A reasonable scoring strategy seems to be to build up the bonus/multiplier then collect it (which can be done without draining). This can be worth up to 3,000 points with the 3x multiplier which is huge in this game.

19. This is a great game to play in groups. The ball times are short and it plays very fast. It seems it is always possible for any player to have a great ball and pull ahead with a win. No one is waiting around long for their turn. In this way it fills a niche that no other modern games really does. Probably the closest comparison is Beatles. Playing alone will not be as fun.

20. Is the game worth the price? For the money you can get 3 Stern pros or 2 premiums, and for most the pros would be the better buy and more fun. In my opinion this is a game for people who have larger collections, like to play with friends, and can afford to pay a premium to have something special. A good argument can be made that number of cheaper games are better certainly a better deal (e.g. Metallica, Foo Fighters, the regular Bond, GZ, Stranger Things, DP, etc.). Those types of games are also very popular and can be found everywhere. This will be a game that isn't seen often and will stand out in pretty much every collection.

Here is a link of us playing on Twitch:

https://www.twitch.tv/videos/1761291500

IMG_9282 (resized).jpegIMG_9282 (resized).jpegIMG_9294 (resized).jpegIMG_9294 (resized).jpegIMG_9298 (resized).jpegIMG_9298 (resized).jpegIMG_9300 (resized).jpegIMG_9300 (resized).jpegIMG_9302 (resized).jpegIMG_9302 (resized).jpeg

#340 1 year ago
Quoted from TreyBo69:

I’m not trying to stir the pot, but…. Did any game show up with the shaker?

It doesn’t sound like it to me… super odd. That being said, I did get mine delivered from UPS today so other than the absolute mystery of how it happened to begin with I am not overly annoyed about it (though also still wonder how a shaker could be integrated into this game and make sense, but will know soon I suppose!)

#341 1 year ago
Quoted from twenty84:

Got my Bond 60th (#225) today just before a snow storm hit.
My thoughts:
1. Everything worked great out of the box and other than leveling the game didn't need to make any adjustments. Was a little concerned because when I opened it one of the score reels was between numbers but this fixed itself when the game was turned on.
2. The back glass looks great in person and in my opinion is the best of the Bond games.
3. Topper looks better than I had expected (the 007 sticks out a bit) and is signed on the back by Keith Elwin. It shipped already attached to the game with this specialized bracket to allow the straps to go over it without damaging it.
4. The game actually has foil decals. Only the names of the movies on the side of the head show the foil and the 60th logo. The 60th logo is on the front below the coin door and there is one on each side that is small with the movie posters. Was a bit of an odd choice that none of the movie posters included the foil but probably a restriction of the license.
5. The powder coat is matte black and appears the same as that used on Rush LE. I think it is a great choice and better than a gloss black for this game.
6. Much has been made of the game not having art blades. It actually does have art blades installed but they are just black. Why did they put art blades in if they are just black? Who knows but they are there.
7. It did not come with a shaker motor as others have described. i wrote my distributor to ask for one. The shooter rod you need to screw the end on after it arrives. It has a cheap feel and doesn't really belong on this game. On my the spring was strong enough to make the skill shot, but I can see a good argument for a stronger spring.
8. At the start of the game each player can choose between different sound options (Modern, 80s electronic, and several types of chimes). The chimes sound like real chimes so I don't see much reason to include actual chimes. I feel like if you chose a chime mode the Stern Insider connected achievements should also be announced by chimes which they aren't.
9. The score reels are cooler than I thought. They work differently than EM score reels in that they are silent but the game makes. If you score 100 points then only the hundred digit will change. It is easy to tell everyone's score in multiplayer games as it will appear on the playfield screen at the start.
9. All of the inserts on the playfield are single color LEDs.
10. The inline drops work differently than games like Metallica as the software can lower the drops also. This is most noticeable with the skill shot where if you hit the first drop it will lower all of them which allows the mission multiple to be started with one additional shot.
11. The game plays differently than any Stern or other manufacture for that matter before. There is nothing else like this on the market. I'd describe it as the ultimate classic game. It shoots better than any classic, has better rules, better sound / music, modes/multiball that can be stacked, and balanced scoring.
12. It can be set to 5 (or more) balls. If you do this the back box only has lights for 3 balls so additional balls you need to follow on the screen.
13. The small screen in the playfield shows ever players score (and insider connected username if logged in) at the start of every ball. It can also be used to adjust game setting using the same fake DMD interface that all Stern games use. It also shows IC achievements. The game plays so fast that you really don't have time to look at it much during play. If you do it usually shows what you need to do to complete the current mod, etc. Perhaps some simple animations or design choices would make it a little better. That said it would be ridiculous to show movie clips on this thing. This isn't that type of game.
14. It is easy to start the modes (complete MI6 targets). They are simple (e.g. hit drops, or hit spinners) and there is variety. The Mission Multiball (inline drops) was also easy to reliably start and can be stacked with modes.
15. The mission multiball had fun rules. Essentially try to lock the balls in play in the two locks then hit the jackpot shot. You need to be quick to do it and it fits the theme well.
16. In the 3 or so hours I've played I was never able to collect all 6 Bonds to start Bond MB or collect the 4 Gadgets needed for Gadget MB. I also didn't see anyone else do this.
17. It seems the gadgets correspond to the 4 inserts in the playfield and always need to be collected in order. Was a bit dissappointed there wasn't more variety here (e.g. be able to collect the BD-5 jet or the submarine car as a gadget).
18. A reasonable scoring strategy seems to be to build up the bonus/multiplier then collect it (which can be done without draining). This can be worth up to 3,000 points with the 3x multiplier which is huge in this game.
19. This is a great game to play in groups. The ball times are short and it plays very fast. It seems it is always possible for any player to have a great ball and pull ahead with a win. No one is waiting around long for their turn. In this way it fills a niche that no other modern games really does. Probably the closest comparison is Beatles. Playing alone will not be as fun.
20. Is the game worth the price? For the money you can get 3 Stern pros or 2 premiums, and for most the pros would be the better buy and more fun. In my opinion this is a game for people who have larger collections, like to play with friends, and can afford to pay a premium to have something special. A good argument can be made that number of cheaper games are better certainly a better deal (e.g. Metallica, Foo Fighters, the regular Bond, GZ, Stranger Things, DP, etc.). Those types of games are also very popular and can be found everywhere. This will be a game that isn't seen often and will stand out in pretty much every collection.
Here is a link of us playing on Twitch:
https://www.twitch.tv/videos/1761291500
[quoted image][quoted image][quoted image][quoted image][quoted image]

Very nice write up. Thank you!

I think it would be a great game to play for dollars with friends and could see it possibly being a good tournament game as well.

#342 1 year ago
Quoted from twenty84:

Got my Bond 60th (#225) today just before a snow storm hit.
My thoughts:
1. Everything worked great out of the box and other than leveling the game didn't need to make any adjustments. Was a little concerned because when I opened it one of the score reels was between numbers but this fixed itself when the game was turned on.
2. The back glass looks great in person and in my opinion is the best of the Bond games.
3. Topper looks better than I had expected (the 007 sticks out a bit) and is signed on the back by Keith Elwin. It shipped already attached to the game with this specialized bracket to allow the straps to go over it without damaging it.
4. The game actually has foil decals. Only the names of the movies on the side of the head show the foil and the 60th logo. The 60th logo is on the front below the coin door and there is one on each side that is small with the movie posters. Was a bit of an odd choice that none of the movie posters included the foil but probably a restriction of the license.
5. The powder coat is matte black and appears the same as that used on Rush LE. I think it is a great choice and better than a gloss black for this game.
6. Much has been made of the game not having art blades. It actually does have art blades installed but they are just black. Why did they put art blades in if they are just black? Who knows but they are there.
7. It did not come with a shaker motor as others have described. i wrote my distributor to ask for one. The shooter rod you need to screw the end on after it arrives. It has a cheap feel and doesn't really belong on this game. On my the spring was strong enough to make the skill shot, but I can see a good argument for a stronger spring.
8. At the start of the game each player can choose between different sound options (Modern, 80s electronic, and several types of chimes). The chimes sound like real chimes so I don't see much reason to include actual chimes. I feel like if you chose a chime mode the Stern Insider connected achievements should also be announced by chimes which they aren't.
9. The score reels are cooler than I thought. They work differently than EM score reels in that they are silent but the game makes. If you score 100 points then only the hundred digit will change. It is easy to tell everyone's score in multiplayer games as it will appear on the playfield screen at the start.
9. All of the inserts on the playfield are single color LEDs.
10. The inline drops work differently than games like Metallica as the software can lower the drops also. This is most noticeable with the skill shot where if you hit the first drop it will lower all of them which allows the mission multiple to be started with one additional shot.
11. The game plays differently than any Stern or other manufacture for that matter before. There is nothing else like this on the market. I'd describe it as the ultimate classic game. It shoots better than any classic, has better rules, better sound / music, modes/multiball that can be stacked, and balanced scoring.
12. It can be set to 5 (or more) balls. If you do this the back box only has lights for 3 balls so additional balls you need to follow on the screen.
13. The small screen in the playfield shows ever players score (and insider connected username if logged in) at the start of every ball. It can also be used to adjust game setting using the same fake DMD interface that all Stern games use. It also shows IC achievements. The game plays so fast that you really don't have time to look at it much during play. If you do it usually shows what you need to do to complete the current mod, etc. Perhaps some simple animations or design choices would make it a little better. That said it would be ridiculous to show movie clips on this thing. This isn't that type of game.
14. It is easy to start the modes (complete MI6 targets). They are simple (e.g. hit drops, or hit spinners) and there is variety. The Mission Multiball (inline drops) was also easy to reliably start and can be stacked with modes.
15. The mission multiball had fun rules. Essentially try to lock the balls in play in the two locks then hit the jackpot shot. You need to be quick to do it and it fits the theme well.
16. In the 3 or so hours I've played I was never able to collect all 6 Bonds to start Bond MB or collect the 4 Gadgets needed for Gadget MB. I also didn't see anyone else do this.
17. It seems the gadgets correspond to the 4 inserts in the playfield and always need to be collected in order. Was a bit dissappointed there wasn't more variety here (e.g. be able to collect the BD-5 jet or the submarine car as a gadget).
18. A reasonable scoring strategy seems to be to build up the bonus/multiplier then collect it (which can be done without draining). This can be worth up to 3,000 points with the 3x multiplier which is huge in this game.
19. This is a great game to play in groups. The ball times are short and it plays very fast. It seems it is always possible for any player to have a great ball and pull ahead with a win. No one is waiting around long for their turn. In this way it fills a niche that no other modern games really does. Probably the closest comparison is Beatles. Playing alone will not be as fun.
20. Is the game worth the price? For the money you can get 3 Stern pros or 2 premiums, and for most the pros would be the better buy and more fun. In my opinion this is a game for people who have larger collections, like to play with friends, and can afford to pay a premium to have something special. A good argument can be made that number of cheaper games are better certainly a better deal (e.g. Metallica, Foo Fighters, the regular Bond, GZ, Stranger Things, DP, etc.). Those types of games are also very popular and can be found everywhere. This will be a game that isn't seen often and will stand out in pretty much every collection.
Here is a link of us playing on Twitch:
https://www.twitch.tv/videos/1761291500
[quoted image][quoted image][quoted image][quoted image][quoted image]

Wow..what a great review...thank you!!

Makes me more excited than ever for mine to arrive ( shipping Tuesday I believe).

Everything you've highlighted is what drew me to this game. Sounds like the shooter rod has been only consistent " cheap " aspect complaint thusfar.

No work travel for the next 2.5 weeks and getting a spot ready for this bad boy.

Enjoy!!!!

#343 1 year ago
Quoted from twenty84:

Got my Bond 60th (#225) today just before a snow storm hit.
My thoughts:
1. Everything worked great out of the box and other than leveling the game didn't need to make any adjustments. Was a little concerned because when I opened it one of the score reels was between numbers but this fixed itself when the game was turned on.
2. The back glass looks great in person and in my opinion is the best of the Bond games.
3. Topper looks better than I had expected (the 007 sticks out a bit) and is signed on the back by Keith Elwin. It shipped already attached to the game with this specialized bracket to allow the straps to go over it without damaging it.
4. The game actually has foil decals. Only the names of the movies on the side of the head show the foil and the 60th logo. The 60th logo is on the front below the coin door and there is one on each side that is small with the movie posters. Was a bit of an odd choice that none of the movie posters included the foil but probably a restriction of the license.
5. The powder coat is matte black and appears the same as that used on Rush LE. I think it is a great choice and better than a gloss black for this game.
6. Much has been made of the game not having art blades. It actually does have art blades installed but they are just black. Why did they put art blades in if they are just black? Who knows but they are there.
7. It did not come with a shaker motor as others have described. i wrote my distributor to ask for one. The shooter rod you need to screw the end on after it arrives. It has a cheap feel and doesn't really belong on this game. On my the spring was strong enough to make the skill shot, but I can see a good argument for a stronger spring.
8. At the start of the game each player can choose between different sound options (Modern, 80s electronic, and several types of chimes). The chimes sound like real chimes so I don't see much reason to include actual chimes. I feel like if you chose a chime mode the Stern Insider connected achievements should also be announced by chimes which they aren't.
9. The score reels are cooler than I thought. They work differently than EM score reels in that they are silent but the game makes. If you score 100 points then only the hundred digit will change. It is easy to tell everyone's score in multiplayer games as it will appear on the playfield screen at the start.
9. All of the inserts on the playfield are single color LEDs.
10. The inline drops work differently than games like Metallica as the software can lower the drops also. This is most noticeable with the skill shot where if you hit the first drop it will lower all of them which allows the mission multiple to be started with one additional shot.
11. The game plays differently than any Stern or other manufacture for that matter before. There is nothing else like this on the market. I'd describe it as the ultimate classic game. It shoots better than any classic, has better rules, better sound / music, modes/multiball that can be stacked, and balanced scoring.
12. It can be set to 5 (or more) balls. If you do this the back box only has lights for 3 balls so additional balls you need to follow on the screen.
13. The small screen in the playfield shows ever players score (and insider connected username if logged in) at the start of every ball. It can also be used to adjust game setting using the same fake DMD interface that all Stern games use. It also shows IC achievements. The game plays so fast that you really don't have time to look at it much during play. If you do it usually shows what you need to do to complete the current mod, etc. Perhaps some simple animations or design choices would make it a little better. That said it would be ridiculous to show movie clips on this thing. This isn't that type of game.
14. It is easy to start the modes (complete MI6 targets). They are simple (e.g. hit drops, or hit spinners) and there is variety. The Mission Multiball (inline drops) was also easy to reliably start and can be stacked with modes.
15. The mission multiball had fun rules. Essentially try to lock the balls in play in the two locks then hit the jackpot shot. You need to be quick to do it and it fits the theme well.
16. In the 3 or so hours I've played I was never able to collect all 6 Bonds to start Bond MB or collect the 4 Gadgets needed for Gadget MB. I also didn't see anyone else do this.
17. It seems the gadgets correspond to the 4 inserts in the playfield and always need to be collected in order. Was a bit dissappointed there wasn't more variety here (e.g. be able to collect the BD-5 jet or the submarine car as a gadget).
18. A reasonable scoring strategy seems to be to build up the bonus/multiplier then collect it (which can be done without draining). This can be worth up to 3,000 points with the 3x multiplier which is huge in this game.
19. This is a great game to play in groups. The ball times are short and it plays very fast. It seems it is always possible for any player to have a great ball and pull ahead with a win. No one is waiting around long for their turn. In this way it fills a niche that no other modern games really does. Probably the closest comparison is Beatles. Playing alone will not be as fun.
20. Is the game worth the price? For the money you can get 3 Stern pros or 2 premiums, and for most the pros would be the better buy and more fun. In my opinion this is a game for people who have larger collections, like to play with friends, and can afford to pay a premium to have something special. A good argument can be made that number of cheaper games are better certainly a better deal (e.g. Metallica, Foo Fighters, the regular Bond, GZ, Stranger Things, DP, etc.). Those types of games are also very popular and can be found everywhere. This will be a game that isn't seen often and will stand out in pretty much every collection.
Here is a link of us playing on Twitch:
https://www.twitch.tv/videos/1761291500
[quoted image][quoted image][quoted image][quoted image][quoted image]

Thanks for taking the time to post such a comprehensive review.

I will just have to drool at all the new owners and pics. Our game will not arrive for ages yet.

#344 1 year ago

I will be bringing a 60th to Quarter Up in Akron Ohio with the other 5 bond pinballs on Monday the 13th for anyone and everyone to play. Just sharing so if anyone local wants to come play.

#345 1 year ago
Quoted from twenty84:

Got my Bond 60th (#225) today just before a snow storm hit.
My thoughts:
1. Everything worked great out of the box and other than leveling the game didn't need to make any adjustments. Was a little concerned because when I opened it one of the score reels was between numbers but this fixed itself when the game was turned on.
2. The back glass looks great in person and in my opinion is the best of the Bond games.
3. Topper looks better than I had expected (the 007 sticks out a bit) and is signed on the back by Keith Elwin. It shipped already attached to the game with this specialized bracket to allow the straps to go over it without damaging it.
4. The game actually has foil decals. Only the names of the movies on the side of the head show the foil and the 60th logo. The 60th logo is on the front below the coin door and there is one on each side that is small with the movie posters. Was a bit of an odd choice that none of the movie posters included the foil but probably a restriction of the license.
5. The powder coat is matte black and appears the same as that used on Rush LE. I think it is a great choice and better than a gloss black for this game.
6. Much has been made of the game not having art blades. It actually does have art blades installed but they are just black. Why did they put art blades in if they are just black? Who knows but they are there.
7. It did not come with a shaker motor as others have described. i wrote my distributor to ask for one. The shooter rod you need to screw the end on after it arrives. It has a cheap feel and doesn't really belong on this game. On my the spring was strong enough to make the skill shot, but I can see a good argument for a stronger spring.
8. At the start of the game each player can choose between different sound options (Modern, 80s electronic, and several types of chimes). The chimes sound like real chimes so I don't see much reason to include actual chimes. I feel like if you chose a chime mode the Stern Insider connected achievements should also be announced by chimes which they aren't.
9. The score reels are cooler than I thought. They work differently than EM score reels in that they are silent but the game makes. If you score 100 points then only the hundred digit will change. It is easy to tell everyone's score in multiplayer games as it will appear on the playfield screen at the start.
9. All of the inserts on the playfield are single color LEDs.
10. The inline drops work differently than games like Metallica as the software can lower the drops also. This is most noticeable with the skill shot where if you hit the first drop it will lower all of them which allows the mission multiple to be started with one additional shot.
11. The game plays differently than any Stern or other manufacture for that matter before. There is nothing else like this on the market. I'd describe it as the ultimate classic game. It shoots better than any classic, has better rules, better sound / music, modes/multiball that can be stacked, and balanced scoring.
12. It can be set to 5 (or more) balls. If you do this the back box only has lights for 3 balls so additional balls you need to follow on the screen.
13. The small screen in the playfield shows ever players score (and insider connected username if logged in) at the start of every ball. It can also be used to adjust game setting using the same fake DMD interface that all Stern games use. It also shows IC achievements. The game plays so fast that you really don't have time to look at it much during play. If you do it usually shows what you need to do to complete the current mod, etc. Perhaps some simple animations or design choices would make it a little better. That said it would be ridiculous to show movie clips on this thing. This isn't that type of game.
14. It is easy to start the modes (complete MI6 targets). They are simple (e.g. hit drops, or hit spinners) and there is variety. The Mission Multiball (inline drops) was also easy to reliably start and can be stacked with modes.
15. The mission multiball had fun rules. Essentially try to lock the balls in play in the two locks then hit the jackpot shot. You need to be quick to do it and it fits the theme well.
16. In the 3 or so hours I've played I was never able to collect all 6 Bonds to start Bond MB or collect the 4 Gadgets needed for Gadget MB. I also didn't see anyone else do this.
17. It seems the gadgets correspond to the 4 inserts in the playfield and always need to be collected in order. Was a bit dissappointed there wasn't more variety here (e.g. be able to collect the BD-5 jet or the submarine car as a gadget).
18. A reasonable scoring strategy seems to be to build up the bonus/multiplier then collect it (which can be done without draining). This can be worth up to 3,000 points with the 3x multiplier which is huge in this game.
19. This is a great game to play in groups. The ball times are short and it plays very fast. It seems it is always possible for any player to have a great ball and pull ahead with a win. No one is waiting around long for their turn. In this way it fills a niche that no other modern games really does. Probably the closest comparison is Beatles. Playing alone will not be as fun.
20. Is the game worth the price? For the money you can get 3 Stern pros or 2 premiums, and for most the pros would be the better buy and more fun. In my opinion this is a game for people who have larger collections, like to play with friends, and can afford to pay a premium to have something special. A good argument can be made that number of cheaper games are better certainly a better deal (e.g. Metallica, Foo Fighters, the regular Bond, GZ, Stranger Things, DP, etc.). Those types of games are also very popular and can be found everywhere. This will be a game that isn't seen often and will stand out in pretty much every collection.
Here is a link of us playing on Twitch:
https://www.twitch.tv/videos/1761291500
[quoted image][quoted image][quoted image][quoted image][quoted image]

Great write up, thank you!

#346 1 year ago

Wizard Mod just released these.

44F10401-E443-4720-AC1B-56B521489D1C (resized).jpeg44F10401-E443-4720-AC1B-56B521489D1C (resized).jpeg
#347 1 year ago

Those look Great!!! Pin arrives today!!! What an incredible feeling on new pin day!!!!

#348 1 year ago

If anyone sees a mod for the shooter knob… PLEASE POST IT!!

#349 1 year ago

using a headshot of Craig that covers half his face with a gun sure is...a choice, by that designer. the cartoon gun flipper bat stickers are too cheesy.

sorry but that is one lazy ass accessory package. I hate it

-4
#350 1 year ago
Quoted from SonOfaDiddly:using a headshot of Craig that covers half his face with a gun sure is...a choice, by that designer. the cartoon gun flipper bat stickers are too cheesy.
sorry but that is one lazy ass accessory package. I hate it

Matches the rest of the game...

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