Hi pmdub
here http://www.pinwiki.com/wiki/ to here http://www.pinwiki.com/wiki/index.php?title=EM_Repair --- good stuff.
Here http://www.pinrepair.com/ to here http://www.pinrepair.com/em/index.htm --- good stuff.
Here http://www.pinrepair.com/em/index3.htm#axrelayvideo look at the video - at exactly 1:04 to 1:42 Clay (?) shows a modern 4-player-pin - he manually moves the AX-Relay --- see: both states are stable (stable - moved and stays stable - moved and stays stable etc.). At exactly 2:17 to 2:46 Clay does start a modern One-Player-Pin. Stare at the AX-Relay - at 2:32 it moves means the AX-Coil pulls and at 2:38 it moves means the AXR-Coil pulls.
Toggle-off the pin and unplug the main power cord. Make the pin believe You had played a game - manually put some points to the Score-Drums, have some replays on the Replay-Counter. Do move the AX-Relay as if the AXR-Coil would pull (like in the video at 2:38). Plug-in, toggle-on - You see in the Backbox "Tilt is lit". Press the Replay-Button to start a game. The S-Relay should pull-in, the motor should run, the R-Relay should pull-in and stay pulling, the H-Relay should pull-in and stay pulling, the AX-Relay should move (and more stuff does happen but) - look at the JPG:
Green-1 - green-2 (the R-Relay is not yet pulling) - the green-3 / S-Relay pulls-in - closes (green-4) its Self-Hold-Switch. As S-Relay is pulling: Also blue-5 closes - the R-Relay (blue-6) pulls-in and closes its Self-Hold-Switch (blue-7), also blue-8 closes.
During this time the motor is running so orange-5a is closed, also closed is orange-5b --- (orange-6 fires) --- orange-7 / AX-Relay MOVES so switch-orange-8 is moved and then the H-Relay (orange-9) pulls-in and closes ist Self-Hold-Switch (orange-10), also closes orange-11.
The motor starts running when You press the Replay-Button and the S-Relay pulls-in - turns 15, 30 45 degrees - turns further --- 90, 05 degrees - at 118, 119 degrees the motor-switch-2B (my green text: opens late) opens so the S-Relay must let go (quit pulling).
BUT: R-Relay MUST stay pulling and H-Relay MUST stay pulling - R-Relay must stay pulling through blue-7 and orange-11 --- H-Relay must stay pulling through orange-10 and blue-8.
The Reset-Ball-Count-Unit MUST have fired through orange-5a and through orange-5b.
pmdub - I would like to stick to "written above" - I would like to have as result of "toggling-on and pressing the Replay-Button": R-Relay stays pulling, H-Relay stays pulling, Reset-Ball-Count-Unit coil has fired. When all this is working we then proceed. Greetings Rolf
0Jacks-Open-Work-01 (resized).jpg