Quoted from rosh:
Yes, I do. They probably don't say 'sell like crap', but 'will be less appealing' and accordingly will be developed differently as far as investment made. Again, the home market is not their number one priority in decision making.
Do you really thing success on route is based on a game's depth? I was at an arcade this weekend, they had five pins, including a GB, that I saw in constant play, but clearly by people who had little clue about pinball, rules, etc. Those games are only generating money if they are up and running, and the more complex a game is, the less likely that is the case on location, the depth of the game is certainly not the most important thing in that environment.
The home market is only going to buy so many games, I think Gary and team are smart enough to know that and invest the resources on each game accordingly. Will they typically have an LE for those collector types who will buy regardless, sure, why would they not, and we all know sometimes the cost difference is not justified based on the game differences. Again, they pick and choose were to put the resources based on how and to whom, they think a pin will sell.
Perhaps you should ask the designer of WWE what happened. He has been pretty open about the fact that he had an very short time to get the game designed and out because he had spent most of his development time on a license that fell through and he had to start from scratch.
Gary can keep blabbing the same nonsense but he and stern knows good and well that home market sales passed route sales long ago. They are trying to make games like AC/DC, MET, ST, etc that appeal to both markets. Why would they want to make crappy games that sell poorly. You can make a game that is both fun to shoot for a novice but is also deep and compelling for home play. I don't understand the thought at all that they can't and shouldn't be both.