Quoted from markmon:
Probably Lyman was working on other projects and by the time he got involved it was already done and too late to change. Lyman had some great ideas for the game. But rather than trash all those ideas and focus on the playfield inserts Steve had already created, he stubbed in some code for those inserts (which, again as you've ignored, do do *something*), and moved onto the great ideas. We should all be thankful as that's what makes AC/DC such a great game.
Please excuse my ignorance yet again, but was AC/DC originally shipped without Lyman's input, or was it a bare-bones Lyman code that he finished later?
"We" are all thankful, dude. Again: 10/10. Donated much cash to POP via the Thundertilt version at Arcade Expo 2.0. Made some San Diego operators really happy with my coin drops (shout out to Hamiltons Bar, how I miss that place). But I can still love the game and can be baffled by some of the design decisions. How come you don't get so bent out of shape about my criticism of The Hobbit?
Quoted from markmon:
I'm sure they do to some point. But there are points in a project where they cannot go back to the drawing board and change all the inserts.
...Inserts that don't have anything to do with the gameplay.
BTW I'm pretty sure I acknowledged that the inserts do indeed do SOMETHING. But they don't relate to what is printed on the inserts.