(Topic ID: 291468)

It's Time to Talk About CGC / Remake Flippers

By CrazyLevi

3 years ago


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#16 3 years ago

Played 2 different AFMr's and 1 original AFM in the span of a week once. The remakes had NO backhandable shots and cradling was next to impossible because the stroke ended so early. Everything was a forehand shot. Couldn't even backhand the scoop from the right flipper. Earliest flip that wasn't a post pass went up to the ship. Both AFMr's.

The original AFM on location had half the GI out and was in a dark bar and I lit that game up because the flippers extended further and you could trap and backhand shots.

Haven't played an original MM in a long time to make a comparison to the MMr's I've played, same with MB/MBr.

#39 3 years ago
Quoted from Nepi23:

It would be good if some kind owners of original games would post pics of their flippers when in the resting position and when energized (from MM, AFM and MB), so that we remake owners could try to adjust our flippers correspondingly.

And if any of those people also have an 8th grader, steal their protractor and determine the total angle of travel at rest and when flipped. Iā€™d like to know the delta between the originals and the remakes. That could make this very easy to understand for many.

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