Quoted from Jvspin:the power is consistantly strong regardless of where the ball is on the flipper when flipped.
I don’t understand what you mean. The game can’t tell if a ball is present. If the button is pressed, it flips. If the force applied is different between original and remake it applies no matter where (or if) a ball is in proximity to the flipper.
What about measuring ball speed as a determining factor? If a flip propels the ball at a speed within tolerance that would mean the force applied was the same, right? I’m thinking maybe a setup where you can measure ball speed at a predetermined point on the playfield. Take 100+ measurements, monitor coil temp, move to another point. Could test shots taken from any part of the flipper you want to test.
Questions I can think of regarding the above methodology:
1: Is ball speed an accurate measure of force applied?
2: ??? what else???