I must not like fun games then. My other pins haven't even been turned on since I got Xmen about a month ago when I've gone in the gameroom to play by myself. It's the only game I actually left work early for cuz I wanted to play the damn thing. It's the only game I own that the wife will actually ask to play while I'm playing. That has NEVER happened before. I've been collection for about 15ish years now
Quoted from Yoxxy:
*The scoring makes no sense, how can I beat Sabretooth in one game and score 5.5MM and the next beat him and score 2.3MM?
I haven't seen this at all...but I'll watch for it next time. I think the scoring is very well balanced. All of a sudden that skill shot actually means something. Starting\completing hero modes before starting Magneto MB really means something. The other night I went on a mission to get to the Danger Room. I did and finished with 47M. My HS is 72.5M and I was one shot away from making it to DR. If your playing for score against someone (and not just trying to get through the software) it's a completely different strategy. Although this could be said for a bunch of pins. At least this game isn't 'just get to DR and you win'. I certainly don't need a Billion points for hitting the left sling
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*The lack of stacking makes no sense.
I think if you start stacking Villains\Heros... it'll push it too close to Spider-man. I kinda like being able to attack the game a different way. As it sits right now you can play almost 2 completely different games on XM. Kinda like having 2 games in one.
Quoted from Yoxxy:
*The fact that you make a choice right away in the game whether you want to push heroes or villains and no matter which way you go you get stuck having to play a bunch of other modes that push you the other way.
This I agree with...there have been many suggestions on how to incorporate a benefit to playing both modes...I hope they add any of them
Quoted from Yoxxy:
*The targets don't count hits unless you aren't in a mode; however, when you aren't in a mode and you hit one you end up in a mode a lot of the time.
Don't have a problem with this either. I prefer to earn my rewards and not get them 'accidentally' handed to me. One of my biggest problem with Funhouse is that getting to midnight is and afterthought and pretty much happens by accident
Quoted from Yoxxy:
*There needs to be another wizard mode for completing danger room and dark phoenix.
I've never made it to Dark Phoenix..but I think Danger Room IS a mini-wizard mode for completing the Heros? So you want another wizard mode for completing a mini-wizard mode?
Quoted from Yoxxy:
*There needs to be more multiballs. The multiballs are currently stupid. Shoot right, shoot wolverine, shoot left, shoot wolverine. Then you have Magneto multiball which to quote the callout from NGG "Shoot anything." There is no thought that goes into Magneto besides keep balls in play.
Actually I think there are just enough..if not to many multiballs in this game. I think you have your modes mixed up. Wolverines MB is shoot any hero (except Xavier I think) then Wolverine..then any hero...ending with 3 shot to either Xavier, Magento or Cyclopes. There's a Villain mode (non MB) that has you shoot Wolverine..then left hero...then Wolverine..then right hero.
Magneto MB is very well though out. Pretty much every 'hero' shot\lane is lit...and the shots are so tight that just flailing away probably won't get it done. You're going to have to 'aim' your shots. Once a hero is hit it's turned off until you hit\lock a Magento shot..which rearms them all again. If the shots were easier like say SM I could see it being a problem and easy. This simply isn't the case with XM...the shots need to be precise
Quoted from Yoxxy:
*The loop around wolverine behind beast through phoenix provides no ability to pass between flippers. The ball locks in Magneto.
I have no idea what this means. Are you talking about Rouge that always falls into Magento lock? The shot 'around Wolverine' is Beast and goes through Phoenix. There's nothing 'behind' Beast except the cabinet wall. You WANT the ball to pass between the flippers?
Quoted from Yoxxy:
*The scoop hits the slingshot and puts the ball on the right flipper 99% of the time.
I would check your setup. I'm at the very top of the bubble and obviously level. My kickout hits the inside left flipper every time. But either way as long as it does the same thing...every time, does it really matter where the ball ends up (as long as it isn't SDTM of course). I do have a Cliffy on mine...not sure if that matters
Again...check your setup. Any ball I have dropped out of Magento falls to the middle of the left flipper. I've never had one go SDTM that wasn't blasted there by the spinning magent
Quoted from Yoxxy:
If this was my only machine it would make me want to quit playing pinball. It has a lot of potential but is immensely frustrating in its execution.
I had people over this weekend. X-Men got played for one or two games by each person, where the rest of my machines got play 10 or more games by each person (NGG continues to get more play than ToTAN and MM?). Each person had almost exactly the same thing to say. It seems interesting but it's no fun.
While I haven't had a pinball party since I got the machine...I had a couple non-pinball people over last weekend and my results were completely the opposite...and route earning from others also contradict this. The couple non-pin guys that were over went right to the X-men and was played 80% more than all my other pins combined(and that's a conservative estimate)