(Topic ID: 7689)

Is TRON really a top 20 game?

By Socal_Steve

12 years ago


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  • 234 posts
  • 96 Pinsiders participating
  • Latest reply 11 years ago by Jeremecium
  • Topic is favorited by 1 Pinsider

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#25 12 years ago

Personally after having the LE in my home for the last 2 months I'd say no... The ridiculously tight GEM shot makes the game totally un-balanced... I fixed that on mine but even with that fixed, the game lacked the depth I was hoping it would have... and some of the 'modes' are really a joke... recoginiser mode, really... they may as well add a flipper mode... flip the left flipper to get the mode flashing, and the right flipper completes the mode... it would be just as challanging! The colour changing fibre optic ramps are excellent though, so if it's essential to have to have this in a game, then it's a must

2 weeks later
#61 12 years ago
Quoted from RobT:

The GEM shot sucks. It was very poorly designed.

Personally I think this was a design flaw... and on the game I had it was the 'U' target that was blocking the way... I moved it a bit and the game played 100% better!! I might post how I did it in another thread, but am scared of upsetting purists

Don't know if the issue is as bad on the Pro version...?? I was thinking that maybe they had to move the upper flipper a bit higher on the LE version to accomodate the DTs, that would mess it up like it is...

#63 12 years ago
Quoted from davewtf:

I think i actually hit the gem shot a handful of times out of like ten games.

Bearing in mind how much you need to hit the GEM shot in the game, I doubt Stern actually wanted it to be this hard...To start GEM, to complete GEM and to complete Quorra, and the wizard mode... I don't know JD, but is the air-raid shot used as much as GEM is in Tron?

#65 12 years ago
Quoted from davewtf:

In the one good game i had, i'm pretty sure it hit that shot four of five times. In one of the prior games i played, i probably went 0-20.

I've heard it said that the difficulty varies from game to game... manufacturing tolerences on the various factors that contribute to the ease of the shot sometimes stack to make it easier, and sometimes harder... If tolerences swing the ease of the shot, something's got to be wrong somewhere I recon...

#70 12 years ago
Quoted from davewtf:

Let me clarify... I am referencing different games played on the same machine.

I thought you were talking about the same game... my statement wasn't coming from your 'two different games' deal, but more a general statement based on the game you played could be very different from other games out there... but thanks for clarifying

11 months later
#81 11 years ago

Welcome back old thread

The proof of the pudding is in the eating:

Yes it IS a top 20 pin... just! Not as good a Funhouse though... apparently!! I'm not a big TRON fan myself due to the ruleset, but I'd take it over Funhouse anyday! (as you can see from my own personal ratings in the below screen-dump!).

TRON.JPGTRON.JPG

Actually, looking at that I think I need to re-rate TRON because I have it lower that CFTBL, which is wrong... I do prefer TRON over creech! Or maybe it's Creech I need to re-rate

#84 11 years ago
Quoted from markmon:

You're actually saying the pro is better than the LE??

No, what I've pasted there is the official Pinside chart, so Pinside people have voted the pro to be better than the LE... I personally haven't rated the pro at all... which is why it says 'rate it' against the pro on the screen dump I posted...

The ratings on the right in the big grey numbers are Pinside ratings, the smaller grey numbers to the left of those are my personal ratings...

#86 11 years ago
Quoted from NightTrain:

Hopefully I can spend some more time on it and understand! []

Just look at the pretty ramp lights and ball that spins like crazy and you will slowly understand... That's what I think the attraction is personally... Of course there are people who actually think the gameplay and ruleset are excellent, and that's excellent... but I think a lot of the love is from the theme and the light-show... and the crazy spinning ball

#92 11 years ago
Quoted from NightTrain:

I was playing a pro.

That could go a long way to explain why you didn't get the attraction then... an un-modded pro would lose a lot of what the attraction of this game mainly is

#96 11 years ago
Quoted from DCfoodfreak:

No its the way the lights and music come together as you play. The total experience becomes immersive. Its fun and sucks you in.

I get that this happens to some people, but it's not the case for everyone... that's why we all have difefrent tastes... I had TRON LE at home NIB, my first NIB pin ever in-fact... I wanted so much to love this pin, but it left me cold and had to go... at a loss... I don't regret buying it, in fact I'm very pleased I did because if I hadn't bought it I'd be wondering what the hell I'm missing with all the hype that's around on this game... at least I don't live in torment now and can relax with the firm knowledge that this game doesn't do it for me...

#105 11 years ago
Quoted from davewtf:

I don't see what the negative comments are all about in regards to reviving this thread. Would it be better if he started a new one? I think not. It isn't like this is an 11 month old for sale ad. Just my two cents. No offense meant to anyone.

Personally I think it's waaaay better to revive threads than start new ones for several reasons:

1) You get to see how views change over a longer period of time.
2) You bring all opinions together.
3) You reduce the total number of threads floating about, which makes Pinside more concise.
4) There's a certain nostalgia trip in looking at old threads reminding you of the good ol' days

#156 11 years ago

One thing that bugs me about this game is the distinct lack of information that the game feeds back to the player of what you have to do to get through modes... When I had mine, after around 100 or so games I decided to look to Pinball News to find out how to play it... I ended up writing down a table of what you had to do to start each mode, to finish each mode and to max the points on each mode... I then had that as a crib sheet next to the game... Of course after several 100 games you'll get to know what to do, but introduce the game to a friend and it's a pain having to try and explain... With TF, my next and 2nd NIB, totally different story... it's crystal clear what you have to do... turn brain off, hit flashing lights and play pinball!

The other gripe with Tron is that on first look it LOOKs like theres plenty of modes and therefore scope for plenty of depth... then you play it and see that quite often Flyn and Recogniser modes are completed with general flailing around... That's when I got the feeling that I'd been conned in a way... there's a false sense of depth with those inserts that are really 'nothing' modes... Stern could have added another insert for yet another mode: Flipper mode: press one flipper to start, and the other to complete... It would be ABOUT as challenging as Recogniser mode

Does the current code still allow you to start AND complete those two modes with 4 hits of the ball?

Then theres the tiny timer bars for the three TRON target initiated things... Double scoring, super pops and super spinner... yet for the most inportant timed mode: Zuse, there's no bar...

Then there's the Gem shot difficulty which I sincerely believe that Stern screwed up on... surely they wouldn't intentionally block that shot so much with the 'U' target that it can't be hit with normal speed balls around the right loop or from the plunger??

Very pretty lights on the ramps though, and that ball spins like crazy off the disk!

#159 11 years ago
Quoted from Atomicboy:

The Tron design was stolen from FH, as I'm sure you know.

And interestingly, Funhouse is a couple of positions higher in the charts than TRON

I prefer TRON over Funouse anyday because FH is ugly and I find Rudy so f**ing annoying!!

Tron has the same basic layout as FH, sure... and Congo... but it also has something different from those games too, so I'm not sure it's fair to say the design was 'stolen' from FH... inspired by, maybe...

Quoted from Atomicboy:

I find the same shot harder with hitting Rudy as well when trying to do it off a right loop shot compared to a shot from the lock spitting it out.

Same will be true of any game with similar flipper layout due to ball momentum... at higher speeds the ball has to be hit higher up the flipper to get to the same target... with TRON it's impossible to hit GEM above a certain 'not too high' ball speeds because the higher point you need to contact the ball means that the 'U' target interferes with the elevated ball path. With Rudy it's harder with faster balls, yes, but I'm not sure it becomes impossible during normal gameplay as GEM does.

#162 11 years ago
Quoted from Atomicboy:

I used to think that, but it was made to be fugly and annoying.

They certainly succeeded on that one

Quoted from Atomicboy:

I see you are still winning in our race to 100.

Ahhh yes, the old race to 100 I've been buying a few 'flippers' recently, and once they're out of the way, I'll be back to a reasonable number... If another purchase oppertunity comes along in the meantime it may well tip me over the 100 mark and I can claim my victory

#180 11 years ago

I've asked a few times on topics about Tron and never got an answer, so I'll see if asking the question directly gets a response:

Does the current code still allow you to complete Flynn and Recogniser 'modes' with just 4 shots (one for Flynn and 3 for recogniser) or has a code update made them a bit more challenging?

I found it almost insulting to the intelligence of the pinball playing public to have them as 'modes' as they were and just wondered if the clear admiration for the game is partly a result of that element being rectified?

Another thing that disappointed me about this game is that one of the selling points was 'the rules have changed', and with this I was expecting something really special in the rule set to make it something amazing... which is why I pulled the trigger on it NIB before these incredibly deep and strategical games sold out and became impossible to pry from the clutches of the owners... When I looked a bit deeper into what this meant after getting the game home (the last one the distributor had by the way), it turns out that recent Sterns prior to TRON had solid lights on the modes which were merely started, and when complete they blinked... but with TRON this was reversed... That is apparently what 'the rules have changed' actually meant... the way the lights on the modes work to show you what's complete and what's started!!

This and the false impression of depth from modes that are not actually modes is why I refer to this as the Paris Hilton of pinball... pretty, but false and shallow

I know it's not a popular view of this game, but if potential buyers are looking for an all round view of it, the other side of the coin should be exposed also...

#184 11 years ago
Quoted from smassa:

I dont think Tron was ever viewed as a deep/strategic mode style game but more of a fast action kick ass style game. Maybe once you grasp this you will enjoy what it has to offer. If not by the looks of your collection you have plenty of other options. Not every game has to be super deep like LOTR or TSPP to be enjoyable.

I can certainly relate to this, and fully agree that a game doesn't have to be deep to be fun... I like BSD for example, and many other non-deep games... too deep for me is not great anyway... I think what bugged me with TRON is that it seemed to give the impression of at least having an intriguing strategy, what with the statement that 'the rules have changed' and with several mode lights, but scratch below the surface and you find that it's tricks and mirrors... I felt cheated to be honest...

Quoted from Shapeshifter:

I nearly bought one but the Gem shot is a pain in that it seems like a design fault as opposed to a tough shot.

I have to agree with this, I really can't believe that it was Stern's intent to force players into having to develop tricks of nudging the game to get the ball to come away from the ball guide, or bouncing it off other parts of the game, or having crazily difficult skill shots. I modified my game slightly to make GEM possible in normal pinball play methods (like simply shooting the ball at it), and it was a massive improvement... no longer did the game live in the shadow of this shot, but it's true colours were revealed, and it was way way batter to play... I could finally see the game as I believe it was intended, but the lack of strategy and depth made it not worth the money the game was commanding to hang onto it... Sure, if the game was around the $2k mark I'd have probably kept it, but it just wasn't giving me $8k's worth of pleasure.

#192 11 years ago
Quoted from Xerico:

The direct response is yes, 4 shots will complete 2 modes. If you are particularly skillful, you can complete 2 modes with 2 shots. When the inserts are rotating in front of the recognizer, hit the lit one and you will bring down the target. This will complete the Recognizer objective/mode.

If you are not able to hit the lit one, you can hit the left, middle and right target to complete the recognizer mode. Based on my experience with TRON LE, you will be hard pressed to make all three shots in consecutive order as it can be very tough to gain control of the ball once you have hit the recognizer. I'm not saying it's impossible. I'm just saying that it is incredibly tough to do.

Wow, the code must have moved on a bit then... when I had mine I'm sure the recogniser targets all acted as one big target... Or maybe I just never noticed them acting independantly... I always seem to remember the target bank coming down after three shots... It was at least 6 months ago though...

Quoted from Xerico:

As for Flynn, you can complete the mode by finding the lane adjacent to the Arcade Scoop.

This just started the mode on mine... to complete it I had to then hit the roving 'Flynn' target. I would very often start Flynn this way by going for the arcade scoop skill shot and missing it, which would accidentally start Flynn...

Quoted from Xerico:

And the inclusion of Recognizer and Flynn into the "modes" designation is not an insult to the intelligence of a player.

I respect your opinion, I'm just saying how it felt to me... I would very often see these modes complete without any clue as to how I completed them... i.e. with zero effort or even knowledge of even trying for them... that just felt too easy and I personally felt that the inserts were a way to give a false impression of depth... I can see what you're saying though about Stern wanting to give a novice the feeling of progress by getting these light's lit, and it's good marketing for sure.

Quoted from Xerico:

I hope you felt that this was a direct answer to your question. I added some of my own opinions as to why I felt it was the proper approach on Tron. If your objective is to simply complete Flynn and/or Recognizer, then that feat can be accomplished easily. However, it becomes a tad more difficult when you have to develop a strategy that allows you to complete these two easy modes while also putting yourself in a position to complete the more difficult modes.

Perfect Marcus, and thanks for taking your time to reply with such detail, and yoru opinions are greatly welcome too!

#198 11 years ago

It could use some polishing though, when you play CLU, it says, "that was impressive" regardless
of how you fare on the mode, as an example.

I was thinking of this last night as another thing that really bugs me about it... I hate being complimented irrespective of how crap I do... You start Clu, loose the ball immediately and you get complimented... it just makes me think in my head: ' What do you mean 'that was impressive', NO, it was total crap... I'm playing like shit, can't you see that!! What was impressive, what what???' And it just adds to the whole false and shallow feeling I got from it... Paris Hilton comes to mind yet again

I suppose this also appeals to the 'novice' as was mentioned...

Quoted from RJW:

Pinballslave, where did you read that they claimed 'The Rules Have Changed' as one of the selling
points for Tron?

The 'The rules have changed' came from reading Pinball News, here is the part where I got it from:

The_rules_have_changed.JPGThe_rules_have_changed.JPG

Quoted from Xerico:

Hrm. I'll take the glass off and double check it. My Tron memory may be a bit wonky.

My TRON memory is a bit wonky too, so my 'three hits' recolection is definitely flakey

#201 11 years ago
Quoted from smassa:

Ummm I believe the game is being sarcastic. Kinda in the way Stane gives you the "well that worked out well" line when you botch up Monger Multi ball on Iron Man.

No, because it says exactly the same thing if you actually complete all the CLU shots... or half, or one, or all except one... or none... it's totally dis-conencted to how you perform and therefore meaningless and, to me at least, annoying...

Does Stane say 'well that worked out well' when you also succeed in Monger Multiball?

#204 11 years ago
Quoted from kidfresh:

Actually the quote is "Clu was impressive" when you lose. When you beat Clu there is a scream/wail of agony or deresolution by Clu.

Really... I see... That does change things... I'm not sure how the player messing his ball up makes Clu impressive though I'm sure I heard the same quote when I beat Clu...

Quoted from smassa:

Still not sure why youre so upset over this. So they changed that when you complete a mode it stays lit as opposed to flashing. Getting this worked up over a slogan seems a bit silly.

I'm not sure how worked up you think I am... I don't feel worked up much at all... I'm just saying that the use of that slogan was one of the things that made me pull the trigger because I thought it meant something more than just changing the way the inserts blinked... I thought it meant there was a radical change in strategic gameplay... It wasn't like it was the only reason I bought the game, it was just another let-down... I didn't get worked up about it, just a bit dissapointed, that's all...

It 'seems' like you're getting worked up over me expressing my dissapointment

#206 11 years ago
Quoted from smassa:

Well I guess since youve mention it 2 or 3 times I figured it was a big deal to you. Oh well no biggie.

I actually only mentioned it once... then someone asked where I got that quote from, so I tried to remember and realised it was while reading Pinball News... I looked there to see if my memory was correct, and found it... so I pasted that page to answer another poster's question... And then you brought it up again... As you say, no biggie...

I got married to this game, had my honeymoon period, and then got divorced... Who knows, I may go out with her again, the enthusiasm in this topic is certainly making me think that maybe I was too cinical of the game... maybe I expected too much, like going to see a film that was hyped too much by fans...

My 'other view' comments on here are not due to a feeling of hate towards the game, but I just want to let other people see sides of the game that fans may overlook... to give a more 'rounded' view...

Stern could have ballanced that spinning disk a bit better too so it's not as LOUD... My game was in my lounge and I had to turn the disk off after a while because my partner couldn't hear the news on TV and was giving me grief!! She would turn the TV up so loud that the neighbours would start banging on the ceiling!

I'm really looking forward to getting the house and gamesroom finished so I can move out of this crappy temporary accomodation... Flats with neighbours above and below are not pinball friendly, especially with Tron's disk!

#209 11 years ago
Quoted from Sgtmax:

Dude you said you felt you were cheated because you bought a nib game after you read that stern said the rules have changed...

My comment about feeling cheated was based on realising that the number of inserts in the playfield was, in my view, showing the game to be more complex than it really was, as I stated a few posts back... I also remember hearing the phrase 'the rules have changed' somewhere else prior to buying it, maybe it was on the flyer, I can't remember... this added to my expectations that the game would be something exceptional from a strategic play point of view...

After I got the game home and had around 100 games I then referred to Pinball News (I don't like to look there to see how to play a game normally because part of the fun is figuring it out, but with TRON I felt I needed help) to look for guidance of how to play it, which is where I saw what 'the rules have changed' really meant...

I clealry had expectations that were too high for the games depth/strategy...

And now I've gone and mentioned 'the rules have changed' again... I must be OCD on this one

Quoted from Sgtmax:

Maybe it's your own fault for buying an 8k game without researching and finding out exactly what that meant

I see your point.... but.... even if you read something that puts the game down, you never really know if the game will click with you personally or not... You have to try it for yourself I think to really find out if the game is for you... There were seveal factors involved that made me buy this, and probably the most important one was that if I don't like it, I probably will have no trouble selling it on sice it had a massive following before it even left the factory...

#211 11 years ago
Quoted from Atomicboy:

There must be a 10-1 ratio alone on the frickin ramp lighting threads compared to anything about Tron play. I don't own one, and despite playing a few times to date and not fully knowing what I'm doing, I feel like I could completely and accurately mod it out blind folded with an arm tied behind my back...

There's not a lot on how to play the game for a reason

Seriously though, if you really want to know how to play the game, the best place to look is the 'in depth game review' on Pinball News (the 2nd review gives game play). This is where I got the info to draw my 'how to get through modes' chart... If I still had that chart I could post it up here... It was a good 'go to' tool for understanding the game of how to start and finish modes...

Quoted from Atomicboy:

Absolutely hilarious!!

Well, you know what they say... sex with your ex is the best sex there is... Anyone got a TRON for sale near Prague

#226 11 years ago
Quoted from Xerico:

For Flynn, it definitely takes 2 shots. One to start, the lane adjacent to the arcade scoop, and another to finish, the blinking red arror that represents Flynn.

I NEVER started Flynn with a shot, it was always a failed skill shot to the arcade scoop that started Flynn when I played... It only therefore needed one actual flipper shot to start and complete...

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