Thanks for the shout out Kkoss24 ! Funny thing about that cam’d lower playfield is that at first I thought I was innovating but then found out kaboom already had fully implemented such a lower playfield in his Hitchhikers guide to the galaxy homebrew, which he’s currently converting to pinball 2000 style.
In the end I was lucky he had because he set me straight after struggles with web cam lag.
Homebrew is nice in that there’s no deadlines and you set the budget. Kaboom has done some crazy mechs — rotating disc with 3 pop bumpers?! He’s extended the coverage of the Pin2000 monitor effect across most of the upper playfield band I believe the lower as well. His divertors that create all kinds of shot paths are insane. Double ball feeds from trough to each inlane. Bunch of other stuff..
zacaj has done some crazy cool ball save ideas I love.
Sonic’s loop-de-loo (ok, technically done once on pinball magic).
I think pinball companies to some degree have to reuse a lot of what makes pinball pinball, and why we enjoy it. But usually there’s a few elements that are fresh or a bit innovative that they could afford to develop and throw in. Cracking clear coat for example. Mega-crater dimpling .. they’ve designed machines to continue evolving even after off the line and fully built!
Kidding aside, there’s not enough money in it to justify going all out on innovation vs staying fairly safe and taking baby steps. Unless you’re multimorphic. Then you go all out, and take a leap over A chasm and nail it!