Quoted from jonesjb:Yes it really is.
Modes in Shadow are a challenge to get to and complete. The modes in Star Trek can be started on the ball launch. The design in Shadow is a beautiful art deco, and definitely has that one more game factor. Shadow has far more balanced scoring than Star Trek, which is heavily reliant on Borg Multiball and the Final Frontier. And Shadow is much more of a challenge to get to the Wizard mode.
This seems like it was written by someone who hasn't really gotten to know Star Trek.
You can start modes with the launch, but who does that? I never do unless I have a bunch of EBs and I'm trying to get to my second or third Final Frontier.
I'm always locking balls, going for holodeks, or warp 4. And the whole idea behind Final Frontier is that you are trying to do well in the modes and get some artifacts together before starting it. It's not some mad dash to just get FF, which wouldn't be nearly as profitable. That's hard to do in Star Trek.
Shadow wizard ain't exactly tough. 4 modes? That's like half of what you need to do in Star Trek. And you can half-ass the modes completely if I recall, it doesn't matter if you time them out.
The scoring on Star Trek is balanced nicely actually. You can play for modes and FF, or you can go for multiballs over and over. Or...both. So plenty of ways to score, and modes can be lucrative and so can Multiballs - nice to stack multiball on top of Q as well. That's always a fun and satisfying setup.
I've owned both and enjoyed both but STTNG is a deeper game I always thought the software had more to offer as far as range of strategies and different paths a game can take.