Top 10 to play, bottom 10 to maintain. I could nitpick the GI or parts of the art I don't like, but I think it's an absolute joy to play both competitively and casually. I totally get why some people hate it though. It's huge, slow, dark, the ball is frequently on mini playfields, it's often not 100% working, shooting the flashing arrow isn't really a possibility, etc.
I think any reviews on early code are perfectly valid. If you sell an unfinished $7000 thing, people can give their opinions on it the time you play it and shouldn't be required to revisit their opinion whenever you change it. Same goes for video games that get released broken and potentially fixed later. People should review what's in front of them, not the potential of what's in front of them.