Quoted from Drano:However, it has this stop and score feature. A random points value starts counting after you hit the single drop target in front of the ramp. The machine starts to beat faster and faster if you do not collect the value at the ramp or left orbit. Now, when I first got the game I could swear thatm when that value would stop or finally time out and go away, the drop target would automatically re-set itself and pop back up.
Well, I was playing around with the menus recebtly and diagnosing some other issues and now the drop target stays down all the time. Solenoid is good and switch appears to be good too. It does re-set on a new ball or new game, but not when the stop&score feature ends.
Can someone please tell me if this is normal behavior or not?
On my machine, the drop target stays down until a new game starts or when it starts ball #2 or ball #3. If a ball is docked, the drop target remains down. So mine is like yours. It does not reset when the stop&score feature ends.
The space station should turn only counterclockwise.
You might check with coz6 for the divertor assembly:
https://pinside.com/pinball/forum/topic/space-station-playfield-and-plastics