(Topic ID: 297248)

Is MM about to be dethroned as #1?

By Damonator

2 years ago


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  • 519 posts
  • 159 Pinsiders participating
  • Latest reply 1 year ago by Kneissl
  • Topic is favorited by 12 Pinsiders

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16
#21 2 years ago

JP is nowhere near MM in fun factor to me.

#25 2 years ago
Quoted from Dr-pin:

...
I just recently bought a new worg head for hobbit. It came in about a 100$, which is outrageous. I´ve seen more detailed and advanced plastics in happy meals.

I get your point and agree that spare part prices in general are really high.

Your example is badly chosen though. You really can't compare the price on a worg head that might sell ~500 units in total with a McDonalds toy that is mass produced in many millions.

2 weeks later
#164 2 years ago

Daum, its getting ridicolus ... new owners always rate 10.0 for their new brand toy.

#183 2 years ago

It's been said before, but will mention it again. A top100 list should reflect a pins status over a long timespan. A brand new game shouldn't be allowed to go directly into say, top50 at all.

All new games should have a "cool down" period of at least 6 months (preferably much longer like 5 years or more imo) before it could be considered a "classic" and take a spot among the best games of all time.

A new pin needs a lot of time to be thoroughly played, rules/code updated, scoring understood, played in tournaments and so on before the masses get their stable opinion/ranking of it.

Mando (or any new pin) getting #1 spot directly after release while competing with 30 year old classics proven by time, that's just silly and stupid.

2 months later
#275 2 years ago
Quoted from Damonator:

Nah - GZ with 0.8 code is already deeper than every 90s game. ...

As a casual player with average skill I don't want super deep and complex games and apparently I'm not the only one thinking so.

The 90's classics are great examples on games where one can go and just play and understand most rules more or less straight away. I just want to have fun, not read 200 pages of game trategies...

Most modern games put me off because they are too complex and I get to see max 15% of their modes. Meh!

1 month later
#340 2 years ago
Quoted from HEAD_boss_HOG:

Does the majority of Pinsiders really believe that MM and MB are top five games? I think they're great games like we all do, but to rank them top ten seems to ignore and dismiss more recent titles which offer so much more. If the grading rubric truly is based on simplicity and addictiveness at the expense of long term lastability, code, modern art, modern sound packages, and game design principles which are based on the historical success of older games like bally williams titles from the 90s, then I guess most 90s games would be the obvious top ten choice.
Can't we all admit that modern releases are far more immersive, complex, and sometimes more unique (fewer fan layouts than 90s games) than older titles? I'm not sure it is reasonable to argue that 90s titles are better than modern games in that regard; they were produced to earn money on location by establishing quick, simple satisfaction in the player by rewarding simpler accomplishments. Those old titles did not need to be complex, deep, or lastable in a home collection. Modern games, however, are produced with a different approach, which emphasizes significantly more complexity, advanced sound and art, and far more appeal to home collectors for several reasons. There are more demographics to appeal to now, and that's resulted in far more consideration for lastability in a home collection. Modern games still kick butt on location, mostly based on appealing themes and plenty of quick rewards/hooks for the location player, but they far exceed older titles when it comes to lastability and advanced playfield designs which are favored by collectors.
The games have changed, mostly for the better. We should agree that there is far more to enjoy in modern games, strictly as to complexity and inclusive game experience when compared to 90s titles. older games feel dated by comparison, and very shallow. They're still great titles, don't get me wrong, but they are a sparse offering of pinball experience compared to newer releases. Evolution results in improvement, to our benefit. nobody is dogging older titles, but it seems obvious that they are/were seriously limited in what they offer due to market conditions and technology.
just my two cents

To me MM is #1, not everyone want deep code and games lasting forever. I like the 90s games because they are shallower and much more approachable to a normally skilled player.

Pulling some numbers out of my ass: I'm sure 9 of 10 players prefer a fun easy game of MM rather than studying 30 pages of rules and playing a never ending game of lotr for 30 minutes.

#432 2 years ago
Quoted from Bmad21:

I watched a video on MM and game play is just, shoot the castle.
The layout looks too simple if you can master basic flipper skills you got this game down pat.
Why is this game #1?

Change "castle" to another word and that sentence applies to lots of other games too. The difference with MM that makes it stand out is the humor, great theme integration and pure fun, something many other games lack.

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