Quoted from PanzerFreak:
That's great to hear. I'm a big fan of Hobbit as well and its ruleset. You mentioned some similarities with EOH ruletset and Hobbits. Does EOH have a deep progressive based ruleset with a lot of individual modes and some wizard modes?
I wouldn’t say the rule set is similar - what I meant was that the total integration of the theme is on the same level. So TH feels like you’re on a long journey filled with all these awesome battles and dramatic moments, but you’re still able to choose which modes to start and how you progress.
In EHOH, there are fewer modes thus far, but the integration is REALLY well done. I grew up watching Movie Macabre, and the new scenes they shot really call back to that old show. They look better but they feel like they would fit right in. There are a ton of different things that can happen at once - start a mode, a progressive multiball starts, then all these additional modes can start; lock a ball in the trunk and you have to gather items to progress through the house.
The actual modes are well thought out too - for example in Night of the Living Dead, the first shot is “get to the house!” And then you knock off zombies with each subsequent shot.
The modes don’t give you the same shots each time either; sometimes you are presented with 2 or 3 options, hit those, and different shots appear. It’s really clear what to hit and when.
There are TONS of callbacks to the other 2 Elvira games as well, so that’s pretty cool to see. And in the last update the House itself started to get more interactive