(Topic ID: 61894)

Is It Worth It?

By MattG

10 years ago


Topic Heartbeat

Topic Stats

  • 19 posts
  • 14 Pinsiders participating
  • Latest reply 10 years ago by stoptap
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    #1 10 years ago

    It's taken a few months for me to realize it, but I shouldn't have started my pinball collection by buying project machines. I thought it would be a great experience in learning how to fix them and in some ways, it has. In retrospect however, I think I should have started smaller. Maybe bought a working machine and address issues as they arise. Instead I now have two non-functioning machines sitting in my home and whenever I get the knack to play pinball, I have to go elsewhere.

    I'm willing to learn: I've bought books, I've bought soldering irons and tool kits and parts. I've spent hours on Pinwiki and other sites. What I can't buy is mentoring and experience, and I can't really afford to make expensive mistakes over and over.

    I've been thinking about trying to trade my two non-functional machines for one machine in working order. Is it worth it? I've got two system 11's and to be honest, I could part them out for more than I paid for them, but I don't have the heart to do that. I would much rather both of them go to someone who can repair them and enjoy them/flip them than strip them down.

    What do you think? Is it a good idea, or even worth the time to try and trade them off? My machines are a Fire! and a Jokerz!. I'd hope to trade them off for another System11 title, as they are my favorite series of games.

    #2 10 years ago

    Are they close enough to running to hire a tech to come out and fix them? I started this way also and quickly found out I was in over my head. I have since grown my collection and learned alot. I ended up trading my first game to a pinball tech for some work on my other games and a small amount of cash. Good luck with whatever you decide to do.

    #3 10 years ago

    I started in this hobby buying cheap arcade games and fixing them up. Fast Forward 7 years, and I now hate working on games. I just pay the extra money to get one that is already working. There is still more work on those than I really want to do, but it is a few minutes/hours instead of days/weeks.

    When I realized that I didn't want to work on the games, I dumped all of my project games. I have enjoyed the hobby a lot more since then. Some people enjoy working on games more than playing. If you are not one of them, I would say sell them off to get a working one that you can play.

    #4 10 years ago

    Tell us about their condition... what's wrong with them?

    #5 10 years ago

    I hear what you guys are saying. As I think about it more, I am leaning more towards getting rid of them. My ideal solution would be to end up with a BadCats or a Pinbot, as that would kill a few birds with one stone. Badcats is my wife's favorite game so she would be thrilled and Pinbot is my favorite so I would be more than happy.

    Still have to think about it for a bit, but I really appreciate the input, thanks guys!

    #6 10 years ago

    I bought a fully-working machine to start, so we could enjoy it and decide where to go from there. I've since added a project that is now mostly completed, and another fully working machine. I've now got my eyes open for another semi-project machine, but wouldn't balk at a working Pin at the right price.

    Keep your options open, but having a working Pin as your foundation sounds like a good start. Luck!

    #7 10 years ago
    Quoted from 27dnast:

    Tell us about their condition... what's wrong with them?

    Well, I bought the fire and got it in working order and had a blast with it. I replaced the display with a new rottendog display, replaced some of the easy to replace parts etc. I made the mistake of trying to remove the mylar without any previous experience and pulled up the paint on the inserts. I applied decals to the inserts and put new mylar on top to even out the playfield. Lets just say lesson learned. I started having issues with the right flipper and didn't play it for a while. A buddy of mine 'fixed' it while he was house-sitting for me, as he is more comfortable with wiring and electronics. After returning from vacation I fired it up and the right flipper stuck in the up position. I smelled a slight whiff of smoke and immediately turned the machine off. I inspected the machine, both cabinet and backbox, but couldn't locate the source or any damage. I have't had the guts to do anything to it since. The cabinet itself is in good shape, the bell dings (REALLY LOUD) and the plastics are all accounted for. The two inner building plastics have some slight damage but serve their purpose without trouble. The outer plastics and large center building are in fine shape. I was surprised to see a set of building plastics on ebay, (ending today) that are going for incredible prices. The animated "fire cylinder" in the center works and looks great.

    I bought the Jokerz! non-functional. It turns on, the GI lights up and the sound works fine. It registers coins and starts game sounds when you hit start, it just doesn't put a ball in the lane or respond to flipper input. The display only shows garbled info, but doesn't look blown. I can cycle through the options via the coin door buttons, but can't read what any of them are. The MPU board has char damage to it and would need to be replaced. Unfortunately, I don't know what caused it to happen in the first place. The PF is in nice shape save for a small piece of lifted paint next to the pop-up ramp. It still has the original factory mylar. The cabinet is in ok condition with a 1.5-2" gouge on the right side of the head. I bought it from a guy in Delaware who had never played it and didn't know much about pinball. I was surprised when I got to the address he gave me to find out it was in the back room of a strip club! (Sorry, I mean "Bikini Lounge")

    #8 10 years ago

    Best to start with a working pin IMO.

    #9 10 years ago

    I repair plenty of games for OPs that certainly could fix them themselves.

    It is not worth their time, and I can diagnose and fix them faster than they can.

    Just like going to get your oil changed, there is no shame in not wanting to do it yourself.

    #10 10 years ago

    Like you I am fairly new to the hobby and a buddy of mine told me from day one "buy a pin that works then you can learn to fix it as problems arise" I got a deal on older Bally that hadn't seen power in a decade and wow was I in over my head. Long story short I now have two pins that I bought working and I just address stuff as it comes and to be honest it is a lot less stress full. I now have a baseline to work off of so I know if my work is improving the way the game plays or not. If you have never seen a particular game run your kinda taking a shot in the dark sometimes on setup. It's also a lot more fun to play a game then just work on it all the time. If it were me id keep fire and sell the joker. At least you know the fire was working and might not have quiet as much to tackle. In short though for us beginners start with one that's working then work your way into it. System 11's are awesome pins

    #11 10 years ago

    Fixing stuff is fun but when it starts piling up it can wear you down big time.
    Best to have a great working game and learn things over time instead of conquoring the system 11 world

    #12 10 years ago

    Make some friend in your area and get some practical experience fixing games

    Don't give up

    #13 10 years ago
    Quoted from MattG:

    It's taken a few months for me to realize it, but I shouldn't have started my pinball collection by buying project machines. I thought it would be a great experience in learning how to fix them and in some ways, it has. In retrospect however, I think I should have started smaller. Maybe bought a working machine and address issues as they arise. Instead I now have two non-functioning machines sitting in my home and whenever I get the knack to play pinball, I have to go elsewhere.
    I'm willing to learn: I've bought books, I've bought soldering irons and tool kits and parts. I've spent hours on Pinwiki and other sites. What I can't buy is mentoring and experience, and I can't really afford to make expensive mistakes over and over.
    I've been thinking about trying to trade my two non-functional machines for one machine in working order. Is it worth it? I've got two system 11's and to be honest, I could part them out for more than I paid for them, but I don't have the heart to do that. I would much rather both of them go to someone who can repair them and enjoy them/flip them than strip them down.
    What do you think? Is it a good idea, or even worth the time to try and trade them off? My machines are a Fire! and a Jokerz!. I'd hope to trade them off for another System11 title, as they are my favorite series of games.

    Did you buy the video, "this old pinball". They have one for just System 11. Might help you out. I watched those when I bought my first game. It was working, but there were things I had to work and tweek and helped me understand how the whole thing works. Since you have 2 system 11's, that makes things way easier. Because you can swap boards around between the 2 games. You should be able to get one game up and running that way. Once you have one working 100%, then you can help troubleshoot the other game, once you have a working boardset together. Will drastically help speed up and focus on where the problems lay.

    #14 10 years ago
    Quoted from CaptainNeo:

    Did you buy the video, "this old pinball". They have one for just System 11. Might help you out.

    Totally agree and great videos.

    http://www.pinrepair.com/top/

    #15 10 years ago

    I've learned a lot in the 7 months I've been doing this. One of the things I have learned is that I would rather have a working game than a non-working game. Sounds obvious and even though I have had some fun from working on my one project pin (HS) I simply have more fun playing. I watch Gecko's restore threat on the Pin*Bot and I cannot imagine myself taking on a project like that. So, I just picked up a very nice TZ and WOZ to add to the collection. As such, the HS is for sale. It's not that I don't like it. I just don't want to do anything more to it and I need the space.

    OP, I don't know you, but it sounds to me like 1 working pin > 2 non-working pins.

    Good luck on your decision.

    Darin

    #16 10 years ago

    btw, System 11 has 3 different versions of boards. theres A, B and C boards. SOmeone else might be able to confirm if Fire and Jokerz are the same revision. I'm not sure. As I have owned both. I never had to try and swap boards between the 2 and own them at different times.

    #17 10 years ago
    Quoted from PopBumperPete:

    Make some friend in your area and get some practical experience fixing games
    Don't give up

    I'm certainly not giving up on pinball! I just think I need to start at a slower pace. I'll certainly buy the TOP#7 DVD to learn what I can, but after knocking it around in my head and reading this thread, I think I'll end up trying to do some kind of trade for a game that's more my speed. I'm not in any hurry to attain a massive collection of games and I'd rather have one machine that I can enjoy regularly, than two machines that I'm fumbling my way through.

    I'll take some pictures tonight and start a trade thread later. If anyone is interested, let me know.

    #18 10 years ago

    ONE - and one only - non working game at a time...that's my vote. Good to have some incentive in learning how to fix, buy replacements parts, discuss repairs, etc... But having several non working pins at a time can be depressing!

    Just my (incompetent) opinion...

    #19 10 years ago

    I feel for you. Project pinball machines are a living nightmare if you don't have a decent understanding of electrics/electronics.
    I personally love bringing dead machines back to life and probably get more of a kick out of it than playing these days. But then mechanical/electrical engineering is my job so it isn't much of a problem to me.
    It is also a way of trading up if you can swap a fully working, nice condition machine for a better game that needs some TLC. I recently traded my nice Dirty Harry for a Williams Indiana Jones with multiple problems. The left flipper was knackered, the Path Of Adventure wasn't working and the GI was awful. I have fixed the flipper, the POA and rewired the GI back to factory (operator bodge work) with new connectors on the board and new push-on connectors. It also needed new leg plates.
    Just shopping it now so it should be all back together this week.

    Back on topic.

    I think the best bet would be to trade both machines against a working, slightly better System 11 game. I should think you will be able to get something like a Pinbot or Comet for them.

    Good luck.

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