Quoted from rotordave:I think it'd be a bit easy to be honest. It's not hard to start the Heros. All you'd need to do is keep playing for 5 minutes and it'd happen automatically.
I thinks it's good for DR to be "easy". XM is NOT an easy game by any means, and should be approachable by casual players. Even if DR is "easy" to get to, by integrating direct shot multipliers in DR according to which Hero modes you've completed along the way will make still make an "easy" mode valuable to higher level play. It would be the same principal as KM in ST, and everyone seems to like that. And DR is WAYYYY more interesting an experience than KM. If a casual player gets to DR every now and then, it would really reel them in and give them that "one more game" feeling. DR is pretty intense and a long road to battle for a casual/novice player, so the chances of them making it all the way through the mode first try is pretty infinitesimal. So they'd want to put more money in the machine to play again. As long as the scoring rewards are pretty weak on non-completed Hero shots, I think it would still work.
I think the other thing that would work is making the DR qualifier to at least start all Hero modes AND beat MagsMB, much like the requirement is now with stacking ON. But IMO, this will ONLY work is MagsMB damage progression is integrated. Mags getting his health back every time kills it for me. He takes quite a few hits, even with completed modes, and if you don't beat him in the first 2 tries, you're pretty much SOL. Remember Keith's awesome gameplay vid of 1.24; he competed all heroes and all villains, but STILL couldn't beat Mags. Failed twice and that was pretty much it, then the amount of shots and risk it takes to restart MagsMB becomes inhibitive.
But yeah, adjustments in the menu can keep everyone happy . I'm just talking in terms of "default" settings, which should (IMO) reflect operators/casual players.