(Topic ID: 222154)

Is Houdini Too Damn Hard? Poll

By jeffspinballpalace

5 years ago


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Topic Stats

  • 87 posts
  • 36 Pinsiders participating
  • Latest reply 5 years ago by kdecgp
  • Topic is favorited by 9 Pinsiders

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Topic poll

“Is Houdini Too Damn Hard?”

  • No - default settings are just right 19 votes
    7%
  • No - game is no harder than others 23 votes
    9%
  • No - mastering a game takes awhile 90 votes
    34%
  • Yes - have adjusted settings (ashamed to admit it) 1 vote
  • Yes - adjusted settings (not ashamed) 9 votes
    3%
  • Yes - adjusted settings and having fun 10 votes
    4%
  • Yes - don't care what others think 28 votes
    11%
  • Yes - geometry is off & game is FUBAR'd 81 votes
    31%

(261 votes)

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#4 5 years ago

With all due respect, I don’t agree with the geometry argument - true it is not a fan layout and fast shooter like say Star Wars or Monster Bash - but the shots are makeable - I think it’s more that they aren’t your standard Bally/Williams type shots, and are not sort of built into your muscles as a player. They are unusual, which I think it awesome - but I can understand that’s why it turns people off. I guess that’s what they mean when they say it “feels wrong”.

They are also just HARD. The inner lane is difficult to hit, and everybody focuses on that, but you can definitely hit it - many players haven’t discovered that they can backhand it for example. A friend of mine didn’t believe you could master the Milkcan shot - absolutely you can. I can do it on demand, 8 out of 10 times

That said, that inner loop shot is IMO a bit too hard to be the main shot used for multiball, IMO. I play 3 or 4 games every day on my Houdini, and I have many games where I never get trunk multiball. Then when I do - POW! It’s over in 5 seconds.

My 2 main criticisms of the game are not really about the shots:

1) The left outlane is waaaaaaay too open, IMO. I lose almost every single ball down there, and it is very difficult to save the ball via nudge - and forget about it during multiball. Every ball goes left

2) I don’t know quite why this is, but it is REALLY hard to get control of the ball. I’m not sure if it’s the flipper rubber or if I just really do suck THAT bad, but I can never get the ball under control fast enough to barely get anywhere in the modes. I have increased the modes to a 60 second clock and even that’s very very tough

The scoop issue is annoying but fixable and a normal NIB type issue. Same with the shooter lane and the plunger - both pretty simple fixes.

I’m playing with 5 balls, and barely ever get 2 letters, and I have NEVER started a mini-wizard mode. I’m not that bad though - I can get to the wizard mode on a lot of my other games

#36 5 years ago
Quoted from pinballcorpse:

Fans of games like Houdini (and many other games, but we will stay on topic) remind me of people who try to get you into a new tv series with the pitch “watch the first 10 episodes and then it really starts to get good.”
Sorry, but with so many games (shows) out there I want to be hooked by game one (or the first episode if you please) and build my discovery and excitement from there.

I feel like this attitude is what keeps shows like “full House” on TV. We would never have had The Wire, The Shield, True Detective ... or Houdini!

#38 5 years ago
Quoted from grantopia:

If you weren't hooked on The Wire after the opening scene alone, I can't help you .
If Snotboogie always stole the money, why'd you let him play?
Got to. It's America, man.

Haha, ok you got me there. Arrested Development is another good example - it takes 4 episodes to really get how deep and hilarious that show. My point was that if we resist change, we’ll just be getting Medieval Madness rebrands forever.

#44 5 years ago
Quoted from pinballcorpse:

For the record, I was hooked on The Shield and True Detective immediately. I haven’t seen the wire yet
My attitude is: I know what I like and don’t like when I see it or play it, I don’t need to be convinced by others to like it

Fine, fine !! Lol. Also for the record, I was not implying you are a Full House fan.. more that I am emphatically not

#45 5 years ago
Quoted from grantopia:

How much could a banana cost? Five dollars?!
I'm just giving you a hard time but I do agree. There truthfully aren't that many games I don't have some fun playing - not that I'd want to own them all. I've only played Houdini a few times on location so I don't really have a love/hate stance yet. It seemed like the shots were tight and the rules didn't always match up with that (get X combos in time where you seem to burn most of that time getting control of the ball) but I appreciate them trying a non-traditional layout. I really try not to judge a game on the first play just because there's so much you don't know.

Has anyone in this family ever even SEEN a chicken?

#60 5 years ago
Quoted from flashinstinct:

From what I can tell they are linked to the modes, combos, missions, films. For instance, completing a combo 1 (ramp + scoop) (magenta insert) will light a magenta link. Other groups like film are cyan and things like jail escape are green. I'll play tonight to really confirm but from the top of my head that's what happens.

That’s correct- those colors refer specifically to the type of completion made to earn the letter. Stage mode/jail/film/combo

#65 5 years ago
Quoted from Frax:

Mastery is 80%?
Damn, for like a year and a half I was the master of Dallas pinball tournaments.

Well, ok so that was a back of the napkin estimate, for that ONE shot; Joe Balcer gave me some tips (slow ball, light touch at end of the flipper), but yeah I can make it pretty regularly

#67 5 years ago
Quoted from Tuna_Delight:

My tendency is to try and slam the ball in there. Consequently, I rarely seem to make this shot.
Gonna try your (and Joe's) recommended technique. Thanks.

Never works for me - many shots in this game require the very lightest touch of the button to gently hit the ball in. Works for the inner loop too

#69 5 years ago
Quoted from Tuna_Delight:

Yep - that one I've already realized. Just a light backhand will do ya.
But you know - the shots are TOO DAMN TIGHT and that's why Houdini's no fun. Or so I hear anyway.

Haha!

I had a party last night, and the kids, ages 12 and 14 (I think?) were drawn to Dialed In and Houdini, respectively. Houdini was a home run hit, despite being "too damn hard!" . New code is really helping iron out some stuff

5 months later
#74 5 years ago
Quoted from Platypus:

I brought Houdini home about three weeks ago. At first I thought "oh man this game is too hard". but after a few games into it I was having lots of fun. My wife was a little slower coming around but is still learning the objectives. The variety of modes are great, tons of stuff to master,. This game will keep our interest for a long time. We have maybe 250 plays on it and looking forward to many more You need to be focused on what you are shooting for and I can hit all of the shots, although not always when I need too. We get lots of multiballs (5 or more a game) and stacking those with other modes is very rewarding. I am certainly becoming a better player thanks to this game.
Game flow? I have no complaints, the spinner is doable and always rewarding and makes for a perfect set up to the magic shop. Many people complain about drains from the key lane, my table rarely drains from there. I have had to adjust my scoop eject a little and the skill shot need a tweak too but I love how this game plays. I am on the latest code... It seems forgiving with the ball saves and the center post makes for welcome nudge saves.
The OP suggests adjusting game settings and I think that was the original point of this thread and so important to maximum enjoyment out of this unique machine. I have it set at 5 ball play, 60 sec modes and 5 ball max extra balls and some reduced completions for Houdini letters (oh and I turned off those irritating giggling girls) We regularly get games over 750k. 1.5 mill is our high score with three letters

Great post - since buying last year, I have since reverted back my game to default settings, except I think I may award extra balls earlier than default. I do think the game is way too hard out of the box, but this also has something to do with it having SO much you can shoot for. I am getting to be really good at hitting the inner loop, and still can make the milk can shot pretty frequently. I have friends who still don't believe you can make that shot consistently (and won a Roger Sharpe bet that I could, on the first shot!). I think my only criticism at all is about the ramp - it is very very hard to hit that ramp consistently, and I do not understand why.

Still, IMO it's too hard to feel like you've achieved anything for most players - perhaps they should allow the stage to be open by default when you start your game, so you can get right into a mode.

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