With all due respect, I don’t agree with the geometry argument - true it is not a fan layout and fast shooter like say Star Wars or Monster Bash - but the shots are makeable - I think it’s more that they aren’t your standard Bally/Williams type shots, and are not sort of built into your muscles as a player. They are unusual, which I think it awesome - but I can understand that’s why it turns people off. I guess that’s what they mean when they say it “feels wrong”.
They are also just HARD. The inner lane is difficult to hit, and everybody focuses on that, but you can definitely hit it - many players haven’t discovered that they can backhand it for example. A friend of mine didn’t believe you could master the Milkcan shot - absolutely you can. I can do it on demand, 8 out of 10 times
That said, that inner loop shot is IMO a bit too hard to be the main shot used for multiball, IMO. I play 3 or 4 games every day on my Houdini, and I have many games where I never get trunk multiball. Then when I do - POW! It’s over in 5 seconds.
My 2 main criticisms of the game are not really about the shots:
1) The left outlane is waaaaaaay too open, IMO. I lose almost every single ball down there, and it is very difficult to save the ball via nudge - and forget about it during multiball. Every ball goes left
2) I don’t know quite why this is, but it is REALLY hard to get control of the ball. I’m not sure if it’s the flipper rubber or if I just really do suck THAT bad, but I can never get the ball under control fast enough to barely get anywhere in the modes. I have increased the modes to a 60 second clock and even that’s very very tough
The scoop issue is annoying but fixable and a normal NIB type issue. Same with the shooter lane and the plunger - both pretty simple fixes.
I’m playing with 5 balls, and barely ever get 2 letters, and I have NEVER started a mini-wizard mode. I’m not that bad though - I can get to the wizard mode on a lot of my other games