Soft plunge is horrible.. so right from the get go it's strange & not satisfying to play. It's hard to see where you're shooting the ball and the shots don't travel very far, so after the plunge that doesn't kick anything off, you're stuck again trying to get anything going.. any pathways and ramps have obstructing visuals from objects that are in the way or simply can't see well.. you can't even see the left ramp because between invisiglass and no stickers on it, most don't even know it's there. The middle shot is short too that triggers the modes, it's not a feel good shot, there's actually no feel good shots or loops in the game. The upper left playfield doesn't do anything. The multi-balls don't feel like an accomplishment, they just happen, not earned, hard to understand why. DE GNR feels more like a tribute to the band if you're a fan of the band.. kind of like how Stern Pirates is better than JJP Pirates if you're a fan of the POTC movies. I used to think all this meant that GNR was like a chess game and I just wasn't a good enough or advanced enough to play it but later realized I was trying really hard to like a bad playing game. GNR is basically a trophy that you can look at and that's as far as it goes. I notice people like to compare it with LZ because it came out around the same time but there's really no comparison imo because Zep might not be beautiful to look at but it's not bad either and the bigger more important fact is that every ball is fun, fast & powerful, so it's the one you'd most likely keep if you had both for the long run, especially if a Premium or LE because of the charging spinner mech.