(Topic ID: 321627)

Is G n R a good game or not?

By Squeakman

6 months ago


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  • 169 posts
  • 97 Pinsiders participating
  • Latest reply 3 months ago by Vespula
  • Topic is favorited by 6 Pinsiders

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There are 169 posts in this topic. You are on page 1 of 4.
#1 6 months ago

I am thinking hard of finding one of these jjp g n r pins but I hear so many people say this game is not good. I am just curious why? Is it the typical person who gets bored easily or is it just a bad shooting game? I mean everyone hates ghostbusters because it had that large flipper gap? Now it’s sought after as hell? Should I care what everyone says at all? I’ve never even played it so I can’t say weather I’d like it or not and I live nowhere near one that I know of.

21
#2 6 months ago

I think it’s a great game. I have my LE dialed in fairly well and it seems to play great. It’s multiball heavy and chaotic at times, but I enjoy all the shots. The light show is second to none and I’m still playing it all the time after 11 months of owning it. Try to play one somehow before buying it.

21
#3 6 months ago

You need to play for yourself to make your own opinion and not worry so much about what others think. All that matters is if you like it.

But…since you asked the consensus seems to be is it’s a BEAUTIFUL looking game. Gets old quickly for many…..lots of multiball….just doesn’t feel very balanced. Have played it enough to know it’s not a game for me in a small collection. If you have a large collection it is probably a good addition.

#4 6 months ago

Yes it's really best too play one for your self first ,we all are not the same some love it and some don't so before you buy one

#5 6 months ago

Do you prefer music pins? I wasn’t a fan. I thought it was clunky, but feel that way about all JJP games. Each person is different. You may love it.

#6 6 months ago

Ask this question in the zep thread.

Then, ask this question in The GNR thread.

The truth lies in there somewhere !

19
#7 6 months ago

I think people are still split. Half think the game is total shit, and the other half think the game is a dumpster fire. The debate can get pretty heated.

#8 6 months ago

We just got ours last week and it's a blast! Best light show I've ever seen in a pin, it's like being at a concert. It's also has one of the best looking cab/playfields that I've seen and sounds great. I highly suggest the full stage/drum upgrade kit from Sven its_really to fill in the gaps that JJP left. I've got a June 2022 build and none of the playfield issues that have been out there so far.

Gameplay is fun, some of the multiballs during songs are ridiculous though. It's the only game I've ever played that I'll let out an "ah crap!" when I hear "Add a Ball" during a 5 ball song (something I'll look to adjust in the menu if I can). A nice two ball multi would suffice for most songs.

Overall, it's a true experience that's been a really fun ride so far. I'm still clearly in the honeymoon phase, once I tinker with some modes, I think it'll be even better

26
#9 6 months ago

Data East GNR is a great game. JJP gets old fast.

#10 6 months ago

It kind of sucks on location, straight out of the box, on default settings. If you take time to set it up properly, adjust all the extra easy settings (so it doesn’t take 2 shots to start 1 of 4 multiball), the game is amazing.

P.S -
Slash Solo is one of the worst modes implemented in a pinball machine. I wish JJP would listen to the fans and fix it. Otherwise, game rocks!

#11 6 months ago

It was so incredibly overhyped before and during the reveal, it was bound to disappoint many people.
I think it's a good game, beautiful with an incredible light show. But those sketchy playfields freaked me out.

Anyway, my Data East GnR is still here and that one isn't.

#12 6 months ago

i've heard it described as a gorgeous bummer and that's pretty apt.

#13 6 months ago

I had the similar experience as several I have spoken to. First couple days I was like “holy crap, this is amazing”. Even my wife loved playing it. Then by the time two weeks or so had passed I was completely sick of it. I’m a huge GNR fan but the novelty wore off real fast

#14 6 months ago

I own the Data East GNR and love it better and build too last also slits a win win for me

#15 6 months ago

JJP GNR is unplayable to me. I am not a fan of the game, it's one of the worst new games out there IMO

#16 6 months ago

Another one of these threads?

#17 6 months ago

I enjoyed my gnr a lot, only sold it due to space and new pins coming in. With a bit of code polish, I can see owning again. Slash solo has to go!!

#18 6 months ago

Your post said “good”. It’s “good” but not “great”.

#19 6 months ago

I got one and really like it. My wife loves it, all my friends come over and love it…. I leave it on jukebox sometimes and it’s like watching mtv circa 91. If you get one make sure you hook a subwoofer up to it! The factory jjp sound is flat AF. Gameplay for me, I just really like the upper playfield. Feels good every time I flick it up to the bass wire form.

15
#21 6 months ago

Like someone said earlier, it doesn't matter what I think or what anyone except you think.

People trash games because they troll.
People trash games because, in their opinion, it's not good
People trash games because they just want to make posts
People trash games because it's not Stern

Repeat the above but make it "People boost games..."

Was the Last Jedi a good movie? You tell me.

Now... 100% just my opinion and it doesn't mean anyone else's opinion is wrong...

You can read my review of the game. I just posted it in the past week or so, so it's probably the first that appears.
I've put more time on GNR in the past 2 weeks than all my other pins in the past 6 months.
Put on some headphones or crank up the game and it's like no other pin I've played. And I'm not a GNR band fan.
I was worried about the multiball, but the game incorporates it so well and uniquely. The game doesn't expect you to try and save every ball. Let them drain. Sacrifice the right one so you get an awesome feeling shot up the left ramp and right into the guitar neck lock.
And as was stated above, there's endless amounts of tweaking you can do to adjust multiball rate.
I love the gameplay. Add the artwork and the light show... over the top.

But that's just IMHO. Other opinions are just as valid.

#22 6 months ago
Quoted from CaptainNeo:

the Data East GNR is awesome.

Yes it's the best one and will out last the new ones today by far best for your buck

#23 6 months ago

I have owned for over a year and half and still play it nonstop. If dialed in properly, it has tons of great shots and a deep rule set that keeps you coming back. Moreover, each of the 22 songs creates a completely different experience. It has more variety of experience than any other pin out there. I have still not reached the final wizard mode. With that, I think it is the most entertaining pin ever made. If you don’t like GNR, you will feel differently. Godzilla Premium is my other pin. I love that as well but a completely different experience. Again, GNR has more variety.

All this said, GNR SUCKS on location. I have never played a good one away from home. if you don’t learn the rule set you could lose interest fast. There are a ton of multi all modes and they do create chaos but that is part of all the fun with the music blasting. If you like having control all the time - you will likely hate this pin. If you like building on story or something objectives, this is not that pin.

Good luck with your decision but I am convinced this one will be recognized for a long time - as long as home units are the ones evaluated. This machine does require quite a bit of maintenance and TLC. If you aren’t comfortable changing things out - don’t get this pin. If you are - the effort is totally worth it.

Pinwoofer makes this the best sounding pin ever.

#24 6 months ago

The game shoots fine. If they’d make the multi balls harder to achieve the game would be a lot better. Feels like constant unearned multi ball to the point where it gets kinda exhausting. Light show and concert modes are super fun. Just the stupid multi ball needs to go.

#25 6 months ago
Quoted from Deez:

The game shoots fine. If they’d make the multi balls harder to achieve the game would be a lot better. Feels like constant unearned multi ball to the point where it gets kinda exhausting. Light show and concert modes are super fun. Just the stupid multi ball needs to go.

I agree the multi ball situation is ridiculous.

Maybe it's ok if you take the time to understand the rules but I didn't enjoy one second of the game so I never wanted to get to know it.

#26 6 months ago

Gameplay was horrible to me. Just a beautiful poorly executed game. Lost potential.

#27 6 months ago

Box of lights, no toys. Useless upper playfield you may get a flip on.

Game wows you the on the virgin game and after that you're like, welp that was fun, thanks, and walk away.

-7
#28 6 months ago
Quoted from Squeakman:

I am thinking hard of finding one of these jjp g n r pins but I hear so many people say this game is not good. I am just curious why? Is it the typical person who gets bored easily or is it just a bad shooting game? I mean everyone hates ghostbusters because it had that large flipper gap? Now it’s sought after as hell? Should I care what everyone says at all? I’ve never even played it so I can’t say weather I’d like it or not and I live nowhere near one that I know of.

Fanboys/owners are only going to tell you its great. But the market says otherwise, as prices drop significantly. It was way over made and sold. Ask yourself if you are really in love with GNR music, with lots of lights and not much else? Because that’s what you hear over and over the same 22 songs, which gets very monotonous after the first 50 times. It becomes very tedious and that’s if the game played well, because it doesn’t. I’ve played a lot of it. Shots are poor and slow. No mechs to speak of and the music is not original band music, but concert footage. The only decent song is a cover. Axel is screeching at you instead of singing. His voice is so shot/gone on GNR the pinball game. GNR will never be a highly sought after game like GB. But if you love GNR the band and absolutely love hearing their music over and over, the same 22 songs and really love nothing but multiballs for code, this game is for you. Be prepared when you move it on, to be willing to lose at minimum 30% what you pay or more.

#29 6 months ago

Didn't like it at first but came around on it after about 50-100 plays. Too much clutter in both the rules and the shots, but once I found a path/strategy through it all, it got pretty fun. For example, it's multiball spam before you know what you're doing, but once you do it's not. As a lover of rock pins, it really goes the extra mile in terms of details like songs, videos, etc.

14
#30 6 months ago
Quoted from Thunderbird:

…the music is not original band music, but concert footage. The only decent song is a cover. Axel is screeching at you instead of singing. His voice is so shot/gone on GNR the pinball game.

This is incorrect. All tracks in the machine are the original studio recordings.

10
#31 6 months ago
Quoted from Thunderbird:

Fanboys/owners are only going to tell you its great. But the market says otherwise, as prices drop significantly. It was way over made and sold. Ask yourself if you are really in love with GNR music, with lots of lights and not much else? Because that’s what you hear over and over the same 22 songs, which gets very monotonous after the first 50 times. It becomes very tedious and that’s if the game played well, because it doesn’t. I’ve played a lot of it. Shots are poor and slow. No mechs to speak of and the music is not original band music, but concert footage. The only decent song is a cover. Axel is screeching at you instead of singing. His voice is so shot/gone on GNR the pinball game. GNR will never be a highly sought after game like GB. But if you love GNR the band and absolutely love hearing their music over and over, the same 22 songs and really love nothing but multiballs for code, this game is for you. Be prepared when you move it on, to be willing to lose at minimum 30% what you pay or more.

That’s not correct about the music. All of the songs are the original studio recordings so Axl’s voice is the exact same as it was on the albums. JJP chose concert footage that best synced up with the original studio recordings.

#32 6 months ago

It could have been a good game if it wasn't cluttered with one multiball after the next one. Between that and the lights going haywire all the time it makes a very good epilepsy test.

#33 6 months ago
Quoted from Squeakman:

Should I care what everyone says at all?

No, but you started the thread.

Quoted from Squeakman:

I’ve never even played it so I can’t say weather I’d like it or not and I live nowhere near one

Sorry to hear. You should fill the tank and get time on one.

#34 6 months ago

Soft plunge is horrible.. so right from the get go it's strange & not satisfying to play. It's hard to see where you're shooting the ball and the shots don't travel very far, so after the plunge that doesn't kick anything off, you're stuck again trying to get anything going.. any pathways and ramps have obstructing visuals from objects that are in the way or simply can't see well.. you can't even see the left ramp because between invisiglass and no stickers on it, most don't even know it's there. The middle shot is short too that triggers the modes, it's not a feel good shot, there's actually no feel good shots or loops in the game. The upper left playfield doesn't do anything. The multi-balls don't feel like an accomplishment, they just happen, not earned, hard to understand why. DE GNR feels more like a tribute to the band if you're a fan of the band.. kind of like how Stern Pirates is better than JJP Pirates if you're a fan of the POTC movies. I used to think all this meant that GNR was like a chess game and I just wasn't a good enough or advanced enough to play it but later realized I was trying really hard to like a bad playing game. GNR is basically a trophy that you can look at and that's as far as it goes. I notice people like to compare it with LZ because it came out around the same time but there's really no comparison imo because Zep might not be beautiful to look at but it's not bad either and the bigger more important fact is that every ball is fun, fast & powerful, so it's the one you'd most likely keep if you had both for the long run, especially if a Premium or LE because of the charging spinner mech.

-6
#35 6 months ago

Its a grade A turd, Up there with halloween and toy story.

#37 6 months ago

Can you believe this thing won GOTY?!? I think it's still even currently top 20? I love that list and mostly agree with it but i think i would put it just outside my top 300. This was the one time the wool was pulled over the sheep's eye..

#38 6 months ago

All bling zero zing

#39 6 months ago

Hard to play on location, and often the same at home.

Tonight was a good example - three shit games under two million followed by an utterly intense and enthralling 62 million game with my last ball, draining with a 39 million jackpot on offer.

I also have Ghostbusters and I think there’s a lot of similarities in that you never know what you’ll get. Which is part of the fun.

I am 100 percent certain in my middle aged madness that GNR will somehow make me a better player

#40 6 months ago

i own both data east and jjp, i played about 30 games on the jjp and it's sat covered up since then. data east gnr ive owned over 10 yrs. and it will never leave.

#41 6 months ago

If you love GnR as a band then you can’t go wrong.
Upon release everyone was going batshit over it.
I still have my LE with very little plays.
It’s a great experience.
But……
JJP need to gain customer confidence.

#42 6 months ago

It has some of the worst scoring I’ve ever seen. Your score never relates to how good you play. Hopefully we get a code update to clear that up and polish some of the modes. I know an update is in the works, hopefully it’s worth the wait

#43 6 months ago

Your in AZ, check out the places in Phoenix and find one before spending $.

Great looking pin but I found the gameplay dull. Played 2 games on one and was completely uninspired by everything except the art package.

Much better choices out there for comparable $.

#44 6 months ago

It’s pretty. But thats about all i can say good about it.

#45 6 months ago

This is a game you need to play before you buy, clearly.

#46 6 months ago

Game is beautiful - really love the artwork on the LE. Light show is amazing, best ever? Wanted to love it, but we just didn't bond. I will say that the love affair has faded some since it blew up pinball. My guess is the number of GnR pins made, the availability of some other great pinball games recently, and maybe the play isn't as good as everyone here hoped. A casual pinball player seems to be blown away. Most of the regulars on here really cherish the last ability of games that have the majority of the boxes checked and expose pinball games that don't. Especially at JJP price points. (ie.TS4 recently) GnR is somewhere in between awesome and meh. I think GnR is the most debated pin made in recent years, and always draws people out to comment. Play it. Then decide. Seems the narrative is either its awesome or it didn't last in my collection. That's too much of a gap for almost $10k to find out the hard way. Or buy one for $9k-9500, play it, sell to someone for the same price, or keep it. It IS much better in a home environment and dialed it. Make sure you play a good one or i can guarantee you won't like it.

#47 6 months ago

I think its a good game but current code support keeps it from being a great game. I've had my game for 9 months and haven't had new a software update yet. It really just needs a fix for Slash solo, some score balancing, and it would be great if they could find a way to show the song value buildup on the display during the build phase. I think being able to watch this value build will make the early multiballs feel more meaningful if you had more transparency on what you are doing. The current software just isn't very transparent in letting you know how to score well in the game. I've implemented the recommendations that Eskaybee recommended which helps balance out the scoring and make it more enjoyable but the game really needs another update or two to make the game great. From a theme immersion standpoint the game is second to none and the sound and lightshow is unbeatable. I think the layout is also solid and fun to shoot although I wish JJP flippers had a better feel to them. Besides rules and flipper feel the game is great and hopefully the rules will be addressed in a future update.

I used to own the DE GNR and I think the JJP version is World's better. I'm surprised to hear how many here prefer the DE one. It's not a bad game but it doesn't compare to the new one in my opinion.

#48 6 months ago

It’s the one I play most still. Great wizard modes as usual from jjp, and of course it’s beautiful as always. Game is high adrenaline, but you need to like gnr music. Mine will never leave my collection. LE is the best looking one imo too

#49 6 months ago
Quoted from Mudflaps:

I think people are still split. Half think the game is total shit, and the other half think the game is a dumpster fire. The debate can get pretty heated.

Now I gotta clean spit and coffee off my phone screen.

HAHAHA. Awesome.

#50 6 months ago
Quoted from 80sMan:

GNR is basically a trophy that you can look at and that's as far as it goes.

Quoted from madtown:

Its a grade A turd, Up there with halloween and toy story.

Well said.

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