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Quoted from Hazoff:So far its just seems to be pictures from the Heighway game and schematics so in other words, No.
These drawings have shown a few new features that were not in the Heighway game. Of course that doesn’t mean this is really coming out, but I hope it means there is a chance.
Quoted from Oneangrymo:What’s in the center of the play field if no monitor ?
Quoted from kidchrisso:Anybody else besides me think CGC is going to build these?
Appears somebody was thinking that when they created this thread.
D594D093-F8B9-4D60-A7BE-1C60B245BC4A.jpegQuoted from Durzel:Apparently the Alien tongue mech is also absent?
The tongue mech is present in their latest teaser post. You can see it extended out to the magnet on the playfield.
B0EB0E37-6D9D-4A22-A5FC-4E5130196A0C.jpegQuoted from northvibe:Is that scoop the same as the original game? Art seems to close to the edge for wear
It’s in the same location, but it’s a new design. The original had issues. This is going to need a cliffy or at least some Mylar to protect that edge.
The playfield screen was cool and useful if you were able to get used to it, but I think the addition of the second magnet to set up shots for the upper right flipper is a huge improvement.
Quoted from Indypin:Don't you stick your tongue out at me James!!
I’m ready.
Quoted from delt31:I'm hearing rumblings about an Alien news/update shortly......
I hope you’re right!
Quoted from chuckwurt:I’m confused on how to light a mode. Do I just need for the ball to pass through each inlane then shoot the airlock?
Yes. Exactly this.
Quoted from Oneangrymo:my personal opinion is when ambush is initiated, it should deactivate the flippers, either let the wild ball drain, or if its on the magnet get eaten, then reactivate flippers as soon as either ball launches from the airlock or first multiball comes from the launcher.
That’s a great idea.
I spoke with Melissa earlier and I believe the 30 day thing was for DHL and FedEx air freight so they weren’t an option to get around the container delay.
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