Quoted from EalaDubhSidhe:In the case of Mandalorian, Dwight is reportedly credited for the game structure, rather than Brian aEddy. Don't know if or how much that would have affected the playfield layout. Don't forget how many games Brian Eddy has coded in the past; we won't know his true current potential until he's allowed to do another one himself.
Ok that’s an important point you made about Eddy’s role i have been thinking about this along with thread. Previous Eddy’s games at Bally/Williams were laid out, designed and coded by himself and were on a different operating system while using different software coding tools. He is one of the rare renaissance men that can (and who has!) designed every element of a game. Once Eddy joined Stern, everything required to do his job changed. In spite of this, his first game on return was STh and he continued the successful formula of MM and AFM by having a centralized bash toy but then also incorporated uv technology and projector mapping technology. It feels like STh is up to date on technology and that Brian Eddy had never left pinball. Similar points with development of Mando, his second game since joining Stern. It followed a different formula similar to Shadow but software structure feels gamer friendly and current.
At Stern, Eddy needs strong project management skills to direct resources to make his game on time. He doesn’t have to develop every element because he has a team of experts. If Mueller had hired Eddy on day 1 and fired JPOP on day 2, dr would have built some pinball machines, while they were scamming investors.