Quoted from Otaku:Let's not forget the 70's Chicago Coin games on the Hall Of Shame. The 60's games were pretty great but something happened in the Chicago Coin factory in the 70's - a magical spell where every game became a flaming pile of fecal matter! On a serious note, I wonder why their quality dipped so low from the 60's to the 70's. Twinky and Beatniks look really fun and eye-pleasing, and I'm not just pulling this out of my ass, lots agree that they were good in the 60's and in the 70's everything turned to shit, like a night and day difference.
No, but really, here was my first game. Chicago Coin's Showtime (picture shown is Dolphin, the two player version, playfield is identical); you lock 3 balls to gain an extra ball. That is IT. There's some bonus advance stuff too but not much else. They're also godawful in build quality, the internals are pretty bad. Do not like the steppers for sure.
Not sure I like the cabinets either. It was my first machine and I kept it in my bedroom but ended up covering it up when I didn't play it because it was... creepy? Dunno, just big and industrial looking I guess rather than the cooler commercial look of games from other manufacturers.
All in all, I keep it around (but 19 times out of 20 taken apart) because it was my first game but also because I will never recoup the $300 I spent buying it... It's really really plain but I can even have a little fun with it. Everything's always got a high score to reach for. Get an extra ball every ball and shoot for what's left sounds like a fun strategy to get a big score. Even if a game just had two flippers and a pop bumper - see how many times you can hit the pop bumper. That's how I look at it.
Why were the CC gun games decent & the pins crap?