Quoted from TechnicalSteam:
2018 for me really burned me out quick on Stern NIB games. Especially Pro versions. They have whittled them down so much that they just don't feel complete to me. Iron Maiden Pro lasted 4 months and I was upset I didn't get the Premium version. Then Deadpool just didn't do it for me again after playing the Pro version at local Barcade.
Munsters came out and really got me excited again about Stern games. Loved the ruleset. Got to play the LE at 1up Greenwood and fell slowly in love with it. I can't walk by the game without plunking quarters into it. Checking out Barcades over last couple months Logans and 1up and others while I traveled and realized that Premium and LE games really felt better.
My current issues though with NIB games are quality.
#1. Dimples ( Stern, CGC ) they all dimple now. Cheap materials . Consider an alternative quality material
#2. Retheme / Repurpose . GOTG/MET come on guys. Primus / PBR / Melons game. Please stop. Shrek / family guy all over
#3. Licensed games ( Hope Black Knight sells hotcakes as I'd like to see more creative freedom )
#4. No Open Source - User maintainable code - ( I'm sure I can fix many of these mistakes / bugs given a chance to contribute, or tweak it the way I want it )
#5 Complex rulesets that make games no fun to play in tournaments. I don't have time to learn a ruleset like Magic the Gathering or Pokemon to play. Stop this and make games like 90s
While NIB games have the above issues. It hasn't stopped me from getting on bandwagon of new games. BKSOR has given me some hope that Stern can move in a better direction. I've owned most of the classic Williams and Bally's titles and know what games keep me coming back or hold nostalgia value for me.
Hopefully the NIB purchases I have slated this year will keep me happy for awhile. Selling some of my games to make room for these.
Haven't had to inject to much money into hobby, selling off some of classics. Just like a BOAT really.
I dunno, i kind of disagree with most of this. But i can see your points, and there's all sorts of things in this hobby that lure us in.
I used to be an LE/PREM snob, so on the subject of Stern Pro's: I have seen the light and think they play fantastic and more fun than their counterpart premium - in most cases. Now pro's do play faster, and are typically more brutal, so maybe that's the appeal that lure's me in for home enviroment?
IMDN Pro is a total package. I get the love for the premium, but it can be a long time game and the premium plays even longer which is why im more drawn to the pro. Another fantastic thing about IMDN that gets overlooked is while it can be a longer player, the software settings alone can be setup to make the game harder and faster while at the same time balancing progression. Then you can make it even take it to the next level and make the physical nature of the game harder all while keeping that balance of progression. Keith and his team did a stellar job at giving us owners so many adjustment settings.
As for DP; there isn't much difference on the surface between pro and prem models; but the differences do seem to be huge. And i agree; the premium might just be the way to go on that title. But, have you played it on 1.00 code? DP is one of those games where code saved it. Big Kudos to Tanio Klyce and his team for getting that game to where it is today.
Munsters: I havent even played the pro, but i love the LE gameplay and the premium package looks sweet. Im a fan of FGY Stewie mini pf so naturally, i loved playing grandpa's laboratory mini pf. Ive heard mixed reviews on that mini pf and i think people are onto something with the power settings of the mini pf need to be tweaked for it to be a better, more inviting experience. That all said, the simple ruleset has me wondering if this game has any kind of lastability in a home enviroment.
Speaking of rules (and tournament play): It's funny, i pick up on modern day rules fairly quickly. It's older games that intimidate me to play in tournaments and competition. I feel like i could hold my own against some of the best pinball players in the world if we were sticking to modern games. But, tournaments always throw in a mix of older pins that ive never seen before which imbalances the playing level. Too bad the stern pro circuit didnt end up being Stern Pro only machines with no ranking requirement
Theme: Stern turns around so many games a year, they're not trying to please every demographic with each release. Talk to distributors; for the most part they have different groups of consumers who typically gravitate to the same themes. Stern is really trying to reach all sorts of demographics with their themes and titles. The drawback is, they cant please everyone. But if they keep the wheels going and the games pumping out, then that cant be such a bad thing. I mean look at the past couple years...SW, IMDN, DP, Beatles, Munsters, Jurasic World (Rumored)...these themes are all over the place and not targeted at one specific audience.
Rules gone wild: deep rulesets are great for home enviroment. But deep rules can be overrated and misunderstood; i.e. deep rulesets don't always equal a good thing. Rulesets need to match game layouts and designs. So to me, what's more important than depth, is a little thing we like to call "breadth". Breadth gives you variety, and different ways to attack a game - it allows diversity while keeping a sense of depth. SW is a perfect example of a ruleset matching its layout with very breadth-like rules.