(Topic ID: 96984)

Iron Man Vault edition vs Star Trek

By DrZhivago

9 years ago


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Topic Stats

  • 149 posts
  • 59 Pinsiders participating
  • Latest reply 9 years ago by Astropin
  • Topic is favorited by 3 Pinsiders

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#72 9 years ago
Quoted from Captain_Kirk:

STTNG? Great integrated theme no doubt, but not all the fun to play. Drain monster and the cannons slow the game down. Stern's Star Trek is MUCH faster, and doesn't look like it's running off a 9-volt battery! Seriously, look at a STTNG next to a Stern Star Trek. That's what it looks like.

STTNG lit well with LED's looks every bit as good as Stern ST. I know, I have them setting side by side on location. As for it being a drain monster, it isn't once you learn how to nudge the game correctly. The geometry is different than most games. As for the cannons, only one mode uses them, so I don't get the point of it slowing down the game.

As per the ops question. If it is for home use I would buy a Met Pro at this point only because the code is better. I think ST could be better in the long run if they give the code an overhaul. I like IM a lot, but I don't think I would want it in a one game collection.

#75 9 years ago
Quoted from Captain_Kirk:

LOL! Not unless you've rigged it to have color changing LED's.
Also, I doubt you GI on your updated STTNG is as bright as the new Stern.

Pretty sure he is talking about the Pro which doesn't have color changing LEDs. As for the GI being as bright, you are wrong.

#86 9 years ago
Quoted from rai:

Pro does have some color changing LEDs they are the mode arrows iirc

Right, but there are only what 7 of them? Just meaning the way the LE/ Prem everything changes color.

#94 9 years ago
Quoted from Captain_Kirk:

but your knee-jerk reaction to something coming along and besting your 20 year old Pin is transparent.

Nothing kneejerk here. I have owned a Stern Star Trek since launch and I love the game, but STTNG is a far superior game at this point with the current state of the ST code.

#125 9 years ago
Quoted from Captain_Kirk:

To state STTNG flows better than Stern's Star Trek is laughable. It's a widebody for Christ's sake!

How do the cannons interrupt flow any worse than the dumb drop target lock on ST? That thing takes just as long or longer than loading and shooting the cannon on STTNG. Also, if you are constantly hitting the cannon on STTNG you are playing it wrong.

They flow about the same if you ask me. A properly set up STTNG plays really fast and the ramps ALL return to the inlanes, unlike ST where the warp ramp just goes to the upper flipper. Your argument doesn't make sense to me. Again I own a ST, I am not a hater.

#134 9 years ago
Quoted from Captain_Kirk:

Your argument doesn't make sense to me. How is the drop target any different from any other scoop on any other game? Same delay. Cannons are slower.

If you are in a mode on St, and the vengeance shot is lit and also lit for lock, and you hit that shot, it takes the game up to 5 seconds to recognize both shots then release the dribbling ball back to the playfield. STTNG preloads the balls on the up kickers for the cannons so as soon as you hit the shot the ball is loaded into the cannon and I usually have my shot away on the first pass, all of which might take 3 seconds. I have played both games hundreds of times at this point.

#140 9 years ago
Quoted from Captain_Kirk:

That's cute that you've played both games hundreds of times. You're very manly.
STTNG plays slower than Stern's Star Trek. Period.

So you are talking about speed instead of flow now?

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