Quoted from T3quila:Didn't know that they redeveloped walking dead for SPIKE2. I was only aware of SAM TWD. I figured the toolchain / language / framework for a 20 year old system vs a 2 year old one would be completely different. Refactoring to a completely foreign system is likely non-trivial, but true, they don't need to think through the what it is supposed to be doing part of the ruleset anymore.
They didn't really... what the reference to was TWD was used in development of Spike. TWD was shown at shows to demo the new boardset. So while they did do porting of existing application code for that game.. it wasn't done for commercial reasons.
The modern games are developed like you would expect modern software to be.. an OS, a platform that provides base functionalities, and application code. There should be a reasonable hardware abstraction provided by the platform/base level so that re-use value would be high and to streamline game code development.