(Topic ID: 260902)

Iron Man to be rereleased


By yuriijos

64 days ago



Topic Stats

  • 389 posts
  • 133 Pinsiders participating
  • Latest reply 6 days ago by Shadrac
  • Topic is favorited by 11 Pinsiders

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There are 389 posts in this topic. You are on page 7 of 8.
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#301 44 days ago
Quoted from PinRob:

Who’s Morton Downey Jr?

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#302 44 days ago
Quoted from PinRob:

Who’s Morton Downey Jr?

Why don't you just zip it you pablum puking liberal

#303 44 days ago
Quoted from PinRob:

Who’s Morton Downey Jr?

Here you go! LOL

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#304 44 days ago

And of course the one that took him down

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#305 44 days ago
Quoted from Azmodeus:

Morton Downey Jr.

Spoiler: He’s REALLY dead.

#306 43 days ago
Quoted from PinRob:

Who’s Morton Downey Jr?

The wrong actor. Meant the right one.

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#307 42 days ago

Back to Iron man pinball.

More of them in the field, Ok.

Right next to iron maiden and Jurassic park and ten other titles. Its feeling like a flood now. I Just played Rick and Morty last night. The new golden age of pinball.

We stand in the flood, with smiles on our faces.

#308 38 days ago
Quoted from o-din:

As per typical pinside... didn't take long for the bitching to begin.

And your post is what exactly?

Any news about a small code polish? That would get me keen enough I think.

1 week later
#309 31 days ago

Has anyone actually been able to buy an Iron Man RE-VE yet?

#310 30 days ago

Has IM Re-VE shipped yet? I really want to know what board set they used...

#311 30 days ago
Quoted from northvibe:

Has IM Re-VE shipped yet? I really want to know what board set they used...

Do you think they would change the board set? I’d be willing to bet all is the same.

#312 30 days ago
Quoted from PinRob:

Do you think they would change the board set? I’d be willing to bet all is the same.

except may be a small code update

#313 30 days ago
Quoted from RipleYYY:

except may be a small code update

I think we will get a code update. Remember that Lyman said in a podcast a little over a year ago we shouldn’t be surprised to see a code update for Iron Man. That likely means he was already working on it. Probably will be released soon with the VE.

#314 30 days ago
Quoted from PinRob:

Do you think they would change the board set? I’d be willing to bet all is the same.

From a business standpoint, unless producing old full board sets is cheap, why not convert all vaults to spike 2. Save money and inventory on building and storing transformers, wire, boards, light sockets etc. just think, why build two different cabinets, 2 different board sets, 2 different power setups, etc etc. it doesn’t make sense for them to keep building vaults with all original parts...

#315 30 days ago
Quoted from northvibe:

From a business standpoint, unless producing old full board sets is cheap, why not convert all vaults to spike 2. Save money and inventory on building and storing transformers, wire, boards, light sockets etc. just think, why build two different cabinets, 2 different board sets, 2 different power setups, etc etc. it doesn’t make sense for them to keep building vaults with all original parts...

Because you have to redevelop the code for a completely different system and framework. Takes currently forever to get to 1.0 on code - imagine you re-incur that cost.

#316 30 days ago
Quoted from northvibe:

From a business standpoint, unless producing old full board sets is cheap, why not convert all vaults to spike 2. Save money and inventory on building and storing transformers, wire, boards, light sockets etc. just think, why build two different cabinets, 2 different board sets, 2 different power setups, etc etc. it doesn’t make sense for them to keep building vaults with all original parts...

I for one am glad they are using the older board set. It means Stern just ordered more board sets which means they will stay available for other games, most likely.

#317 29 days ago
Quoted from T3quila:

Because you have to redevelop the code for a completely different system and framework. Takes currently forever to get to 1.0 on code - imagine you re-incur that cost.

Iron Man is on v1.83, making at good 0.83 times better and more finished-er than any Spike game!

Long live the SAM boardset!

#318 29 days ago

This IMVE run came to light over a month ago, but still no details on shipping dates or possible code update?

#319 29 days ago
Quoted from monkeyboypaul:

Iron Man is on v1.83, making at good 0.83 times better and more finished-er than any Spike game!
Long live the SAM boardset!

in fact IM is more than very good as it, just need few small touches to be perfect

only prob (...), i've just seen the supposed price on a German site, and its the same as all last STERN PRO version (but OK, we all know that already)

#320 29 days ago
Quoted from TigerLaw:

I for one am glad they are using the older board set. It means Stern just ordered more board sets which means they will stay available for other games, most likely.

I haven’t heard or seen anyone confirm this. I have a few old games and agree if they do use them, it’s better for the community to continue support

#321 29 days ago
Quoted from T3quila:

Because you have to redevelop the code for a completely different system and framework. Takes currently forever to get to 1.0 on code - imagine you re-incur that cost.

It is refactoring current code to a new hardware. The code was already complete.

Remember they already have done this with a walking dead, iirc.

#322 29 days ago

So I am guessing that the re-release of the Vault would be the exact same. Is that the case? And when can someone order one?

#323 29 days ago
Quoted from Palmer:

I would love if they released a TWD VE comic version. The art on TWD is awful.

Yep, TWD VE with comic art is very much welcome.
I think we have a topic about that somewhere..

#324 29 days ago

We just received in a Iron Man VE VE and have it setup on the showroom floor.

Being a prior owner of Iron Man for several years, I thought I've seen and heard everything the game had to offer, but I could have sworn I heard a sound effect I've never heard before yesterday. Went into diagnostics and noticed this new game is 1.84....while the latest release on Stern's web site is 1.83
Perhaps just a fluke, that I never noticed it before....but oddly enough the code is a release that is not on the site....yet. Without a README file, I really
don't know what the differences are between both versions.

Needless to say, I FREAKING LOVE THIS GAME! I haven't owned one in a few years and it was awesome to get to play one again for the first time in a while.
I love the fact that this game is brutally fun....like Avatar.
FACT; No Iron Man game lasts more than 5 minutes...but that's one reason why I love it so much. Great replay appeal and in my opinion one of the best sound packages Stern has ever done on a pinball machine.

Want one? Let me know ASAP...and we can get you one on order as well.
Iron Man VE VE is a short run by Stern so if on the fence don't wait or you'll miss the boat.
972-488-9622
www.pinballandmore.com

Craig

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#325 29 days ago
Quoted from northvibe:

It is refactoring current code to a new hardware. The code was already complete.
Remember they already have done this with a walking dead, iirc.

Didn't know that they redeveloped walking dead for SPIKE2. I was only aware of SAM TWD. I figured the toolchain / language / framework for a 20 year old system vs a 2 year old one would be completely different. Refactoring to a completely foreign system is likely non-trivial, but true, they don't need to think through the what it is supposed to be doing part of the ruleset anymore.

#326 29 days ago

Now I NEED 1.84.

Minor release though, might be just to cope with a slightly different chipset, like they did with the last VE vs the original.

OR there might be some new audio being used now, or something.

I don’t know, obviously.

#327 29 days ago

Yep SAM again, perfect!

#328 29 days ago

Any difference to Playfield or anything else? I saw the head was the new style with the T-molding on the sides. Just curious if they changed anything else?

#329 29 days ago

a real skillshot may be ?

#330 29 days ago

I’ve been playing my NIB from 2014 Vault every night since I got it a few weeks ago. My 7yr old boy has been beating me the last few days pretty good. I would have bought a new Re-Vault but too many possible playfield concerns to deal with IMO.

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#331 29 days ago

Zach from flipnout was.setting one up
at the Louisville arcade expo. Cabinet
sides looked metallic. Very cool.

#332 29 days ago
Quoted from lowbeau67:

Cabinet sides looked metallic.

They are. Metallic high-resolution cabinet art package on Vaults

#333 29 days ago
Quoted from hassellcastle:

Went into diagnostics and noticed this new game is 1.84....while the latest release on Stern's web site is 1.83

Thank you for the update. I wonder if this will be discussed in the next Stern of the Union. Hopefully Lyman has more coming.

#334 29 days ago
Quoted from T3quila:

Didn't know that they redeveloped walking dead for SPIKE2. I was only aware of SAM TWD. I figured the toolchain / language / framework for a 20 year old system vs a 2 year old one would be completely different. Refactoring to a completely foreign system is likely non-trivial, but true, they don't need to think through the what it is supposed to be doing part of the ruleset anymore.

I’m not aware of any SAM game converted to Spike other that a test ACDC that was at Modern pinball

As for the SAM board set it is good except the U16 sound chip on the cpu. Had a lot of failures for it. Cheap part but super tiny surface mount chip.

Iron Man is a very strong earner for me and I have 6 of them so happy to have more parts available.

#335 29 days ago

IronMan?

More like EpoxyMan

Will Stern include a clearcoat epoxy kit with every new game?

#336 29 days ago

Hard to tell if the new one has the metallic cab decals? Also, looks like the backbox has an LED tube instead of the fluorescent bulb? That is a welcome change if true.

#337 29 days ago

Are they going to provide a full manual on their website? The one on there now is a low quality scan of 13 pages that doesn’t even have a switch matrix.

#338 29 days ago
Quoted from Brijam:

Are they going to provide a full manual on their website? The one on there now is a low quality scan of 13 pages that doesn’t even have a switch matrix.

That's the same manual they've had up for like 6 or more years. Just two sections out of the full manual.

#339 29 days ago

An impatient pinhead (not me, obviously) might ask for a back-up dump of the 1.84 rom. Just saying.

hassellcastle

#340 29 days ago

How’s the playfield. New super thin clear?

#341 29 days ago

Talk show host from The 80s who chain smoked on air and ironically died of lung cancer. He was the precursor to Jerry Springer.
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#342 29 days ago

Orange dots. ...

#343 29 days ago

- Red LED low voltage DMD
- yes metallic, foil type decals like that of previous IM VE
- only difference I see and not sure if it’s on all models of this release to distinguish a difference between the runs, or just mine, oddly my Mark III insert is blue...unlike the rest.

#344 29 days ago
Quoted from hassellcastle:

FACT; No Iron Man game lasts more than 5 minutes...but that's one reason why I love it so much. Great replay appeal and in my opinion one of the best sound packages Stern has ever done on a pinball mach

I’ve had mine for 10 years. Audits show out of 5000 plays only 20 games in the 10-15 minute range and none above 15 minutes, and this includes the games where Jericho was completed.

Love.this.game.

(still no DoDMB).

#345 29 days ago
Quoted from T3quila:

Didn't know that they redeveloped walking dead for SPIKE2. I was only aware of SAM TWD. I figured the toolchain / language / framework for a 20 year old system vs a 2 year old one would be completely different. Refactoring to a completely foreign system is likely non-trivial, but true, they don't need to think through the what it is supposed to be doing part of the ruleset anymore.

Quoted from Chrizg:

I’m not aware of any SAM game converted to Spike other that a test ACDC that was at Modern pinball
As for the SAM board set it is good except the U16 sound chip on the cpu. Had a lot of failures for it. Cheap part but super tiny surface mount chip.
Iron Man is a very strong earner for me and I have 6 of them so happy to have more parts available.

finally figured out where I remembered it from

CES 2015

Any who, glad to see the sam board being made again. So my question is, where is the power switch? and did they use a DC arcade power supply or a transformer in the bottom of the cab?

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#346 28 days ago
Quoted from hassellcastle:

- Red LED low voltage DMD
- yes metallic, foil type decals like that of previous IM VE
- only difference I see and not sure if it’s on all models of this release to distinguish a difference between the runs, or just mine, oddly my Mark III insert is blue...unlike the rest.

Could you post pic of that insert that’s weird they should all be white.

#347 28 days ago

whats the realistic price from a distributor?

#348 28 days ago
Quoted from robotron:

whats the realistic price from a distributor?

$5,500 shipped

#349 28 days ago

Semi-useful response from Stern support on 1.84:

———
I will send a message to engineering and ask. We should have an update on our website soon that will explain in the readme file.
———

Will update further if hear back.

#350 28 days ago

If it was an extensive rules update, I would expect it to be named something like 1.9v or 2.0v from the last 1.83v code. 1.84v doesn't sound like much based on their previous code releases.

People are playing the new release right now. They should be able to tell if features or rule changes have been added in 1.84v.

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