(Topic ID: 88610)

Iron Man Club: Adrenaline Junkies Welcome!

By RobT

10 years ago


Topic Heartbeat

Topic Stats

  • 5,018 posts
  • 435 Pinsiders participating
  • Latest reply 5 hours ago by newpinbin
  • Topic is favorited by 138 Pinsiders

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#340 9 years ago
Quoted from Grinder901:

We are about to add a bunch more members!!! Iron Legion !!!!!

Count me in...in a couple weeks anyway.

2 weeks later
#401 9 years ago
Quoted from TZBen:

Anybody have some good free play and instruction cards?

Id like some. Consider this request two! Anyone know when IMVE is shipping? I'm out of the country and somewhat out of the loop. Thanks.

#406 9 years ago
Quoted from jayhawkai:

There's an ongoing thread with some great cards, including IM (in both blue and red).

I'm not locating that one. Link please.

#426 9 years ago
Quoted from rai:

What's taking Stern so long? I paid for my game weeks ago

Alright, this made even me laugh. I'm anxiously waiting myself.

5 months later
#830 9 years ago

So, after five straight sub 20 million point games . . . I think I need some strategy suggestions. Is there a thread dedicated solely to that or do I need to dig through 17 pages for various nuggets of info here? I'm ready to get better at this game.

#833 9 years ago
Quoted from Allibaster:

I like to stack. Get your drones out of the way first, then start Monger. With Monger up, hit the War Machine shot to start his multiball. Finish off Monger to start his multiball, then rake in some jackpots.
I also like to stack bogey mode with Whiplash.
You can stack War Machine MB and Whiplash MB, too.

WM is a tight shot...hard to hit consistently. Seems like most people in this thread feel the best thing to do is to get the IM targets and drone targets basically down to where there are just a couple of each left and then move on to stack WM with whiplash . . . saving Monger for last.

Also, seems like it is wise to always cradle one ball when Monger is up so you don't have them all drain at once and blow completing his mode without the chance to progress further. Is this fair to say?

7 months later
#1321 8 years ago

Consider supporting this this thread:

https://pinside.com/pinball/forum/topic/iron-man-ve-again-should-code-be-revisited

Maybe Stern will read it and give us the half a morning it would take to make a minor code update for us.

3 months later
#1639 8 years ago
Quoted from Tuna_Delight:

Very happy to join this esteemed club with my Pinball Refinery IMVE that I've actually been enjoying for a few weeks now. I've wanted to get an IM since it first came out in 2010 and now I'm finally a proud owner!
Great game and PR is a great outfit to deal with - thanks Steve (HemiOrange09)!

092.jpg(Click image to enlarge)

I'm in the club for a second time. This time with a refinery edition version as well (number 13 from PR). Now, if only we could get LS to make do or die MB more possible for people to see...

6 months later
#2258 7 years ago
Quoted from Goalie:

Today I came home to this. Father's Day present from my wife and kids. very happy to be part of the club!

What a wonderful gift! Congrats!

#2259 7 years ago
Quoted from Astropin:

Production numbers are still pretty low on this one with only two very small runs of VE's.

Any guesses on the size of the VE runs? I remember hearing the first run was around 500 or so, I heard no rumors on the size of run two.

#2260 7 years ago
Quoted from Astropin:

Even the ultimate wizard mode is essentially unachievable on this one.

I've been holding out hope for a minor Code update. Give a real skill shot, reduce the number of drones needed for DoDMB to half of current requirement (at least a setting to do that if you want), maybe something with extra ball, maybe a minor polish here or there.

#2262 7 years ago
Quoted from Trekkie1978:

website, in the Iron Man VE description he wrote that it was a run of 200.
I don't know how official that is, just passing along the info.

Ah, that would make sense. I figured the second run was smaller than the first. I see some second run VE are still available with distros, so demand for IM may finally have been met (for the time being anyway).

11 months later
#2814 6 years ago
Quoted from Shadrac:

Chuck Norris achieves Do or Die Multiball the first time he plays IM

Haha! Not even the great Chuck Norris is getting to Do or Die Multiball any time soon, unless they update the code to make it a bit more achievable.

#2816 6 years ago
Quoted from Astropin:

IM over AFMr for me. I was considering picking up an AFMr but honestly I think I'd rather have an Aerosmith over an AFMr also.

I agree on both counts. IM is a better game than AFM, it is simply much faster. I'd also rather AS over AFM, I guess after 20 years of playing AFM I'm just into newer games with newer tech (also nice that AS is cheaper than AFMr).

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